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model_location.go
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model_location.go
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/*
ForestVPN API
ForestVPN - Fast, secure, and modern VPN. It offers Distributed Computing, Crypto Mining, P2P, Ad Blocking, TOR over VPN, 30+ locations, and a free version with unlimited data.
API version: 2.0
Contact: [email protected]
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package forestvpn_api
import (
"encoding/json"
)
// checks if the Location type satisfies the MappedNullable interface at compile time
var _ MappedNullable = &Location{}
// Location struct for Location
type Location struct {
Id string `json:"id"`
Name string `json:"name"`
Latitude float64 `json:"latitude"`
Longitude float64 `json:"longitude"`
Country Country `json:"country"`
// it's distance in kilometers between an user (longitude and latitude from request object) and a location object
Distance *float64 `json:"distance,omitempty"`
// it's a rate from 0 to 1 which shows a connection quality. where 1 is good and 0 is bad
LatencyRate *float64 `json:"latency_rate,omitempty"`
AlternativeNames []string `json:"alternative_names,omitempty"`
}
// NewLocation instantiates a new Location object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewLocation(id string, name string, latitude float64, longitude float64, country Country) *Location {
this := Location{}
this.Id = id
this.Name = name
this.Latitude = latitude
this.Longitude = longitude
this.Country = country
return &this
}
// NewLocationWithDefaults instantiates a new Location object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewLocationWithDefaults() *Location {
this := Location{}
return &this
}
// GetId returns the Id field value
func (o *Location) GetId() string {
if o == nil {
var ret string
return ret
}
return o.Id
}
// GetIdOk returns a tuple with the Id field value
// and a boolean to check if the value has been set.
func (o *Location) GetIdOk() (*string, bool) {
if o == nil {
return nil, false
}
return &o.Id, true
}
// SetId sets field value
func (o *Location) SetId(v string) {
o.Id = v
}
// GetName returns the Name field value
func (o *Location) GetName() string {
if o == nil {
var ret string
return ret
}
return o.Name
}
// GetNameOk returns a tuple with the Name field value
// and a boolean to check if the value has been set.
func (o *Location) GetNameOk() (*string, bool) {
if o == nil {
return nil, false
}
return &o.Name, true
}
// SetName sets field value
func (o *Location) SetName(v string) {
o.Name = v
}
// GetLatitude returns the Latitude field value
func (o *Location) GetLatitude() float64 {
if o == nil {
var ret float64
return ret
}
return o.Latitude
}
// GetLatitudeOk returns a tuple with the Latitude field value
// and a boolean to check if the value has been set.
func (o *Location) GetLatitudeOk() (*float64, bool) {
if o == nil {
return nil, false
}
return &o.Latitude, true
}
// SetLatitude sets field value
func (o *Location) SetLatitude(v float64) {
o.Latitude = v
}
// GetLongitude returns the Longitude field value
func (o *Location) GetLongitude() float64 {
if o == nil {
var ret float64
return ret
}
return o.Longitude
}
// GetLongitudeOk returns a tuple with the Longitude field value
// and a boolean to check if the value has been set.
func (o *Location) GetLongitudeOk() (*float64, bool) {
if o == nil {
return nil, false
}
return &o.Longitude, true
}
// SetLongitude sets field value
func (o *Location) SetLongitude(v float64) {
o.Longitude = v
}
// GetCountry returns the Country field value
func (o *Location) GetCountry() Country {
if o == nil {
var ret Country
return ret
}
return o.Country
}
// GetCountryOk returns a tuple with the Country field value
// and a boolean to check if the value has been set.
func (o *Location) GetCountryOk() (*Country, bool) {
if o == nil {
return nil, false
}
return &o.Country, true
}
// SetCountry sets field value
func (o *Location) SetCountry(v Country) {
o.Country = v
}
// GetDistance returns the Distance field value if set, zero value otherwise.
func (o *Location) GetDistance() float64 {
if o == nil || isNil(o.Distance) {
var ret float64
return ret
}
return *o.Distance
}
// GetDistanceOk returns a tuple with the Distance field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *Location) GetDistanceOk() (*float64, bool) {
if o == nil || isNil(o.Distance) {
return nil, false
}
return o.Distance, true
}
// HasDistance returns a boolean if a field has been set.
func (o *Location) HasDistance() bool {
if o != nil && !isNil(o.Distance) {
return true
}
return false
}
// SetDistance gets a reference to the given float64 and assigns it to the Distance field.
func (o *Location) SetDistance(v float64) {
o.Distance = &v
}
// GetLatencyRate returns the LatencyRate field value if set, zero value otherwise.
func (o *Location) GetLatencyRate() float64 {
if o == nil || isNil(o.LatencyRate) {
var ret float64
return ret
}
return *o.LatencyRate
}
// GetLatencyRateOk returns a tuple with the LatencyRate field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *Location) GetLatencyRateOk() (*float64, bool) {
if o == nil || isNil(o.LatencyRate) {
return nil, false
}
return o.LatencyRate, true
}
// HasLatencyRate returns a boolean if a field has been set.
func (o *Location) HasLatencyRate() bool {
if o != nil && !isNil(o.LatencyRate) {
return true
}
return false
}
// SetLatencyRate gets a reference to the given float64 and assigns it to the LatencyRate field.
func (o *Location) SetLatencyRate(v float64) {
o.LatencyRate = &v
}
// GetAlternativeNames returns the AlternativeNames field value if set, zero value otherwise.
func (o *Location) GetAlternativeNames() []string {
if o == nil || isNil(o.AlternativeNames) {
var ret []string
return ret
}
return o.AlternativeNames
}
// GetAlternativeNamesOk returns a tuple with the AlternativeNames field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *Location) GetAlternativeNamesOk() ([]string, bool) {
if o == nil || isNil(o.AlternativeNames) {
return nil, false
}
return o.AlternativeNames, true
}
// HasAlternativeNames returns a boolean if a field has been set.
func (o *Location) HasAlternativeNames() bool {
if o != nil && !isNil(o.AlternativeNames) {
return true
}
return false
}
// SetAlternativeNames gets a reference to the given []string and assigns it to the AlternativeNames field.
func (o *Location) SetAlternativeNames(v []string) {
o.AlternativeNames = v
}
func (o Location) MarshalJSON() ([]byte, error) {
toSerialize,err := o.ToMap()
if err != nil {
return []byte{}, err
}
return json.Marshal(toSerialize)
}
func (o Location) ToMap() (map[string]interface{}, error) {
toSerialize := map[string]interface{}{}
toSerialize["id"] = o.Id
toSerialize["name"] = o.Name
toSerialize["latitude"] = o.Latitude
toSerialize["longitude"] = o.Longitude
toSerialize["country"] = o.Country
if !isNil(o.Distance) {
toSerialize["distance"] = o.Distance
}
if !isNil(o.LatencyRate) {
toSerialize["latency_rate"] = o.LatencyRate
}
if !isNil(o.AlternativeNames) {
toSerialize["alternative_names"] = o.AlternativeNames
}
return toSerialize, nil
}
type NullableLocation struct {
value *Location
isSet bool
}
func (v NullableLocation) Get() *Location {
return v.value
}
func (v *NullableLocation) Set(val *Location) {
v.value = val
v.isSet = true
}
func (v NullableLocation) IsSet() bool {
return v.isSet
}
func (v *NullableLocation) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableLocation(val *Location) *NullableLocation {
return &NullableLocation{value: val, isSet: true}
}
func (v NullableLocation) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableLocation) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}