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Use type bool for properties that require it #1

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4 changes: 2 additions & 2 deletions src/asciiart.gre
Original file line number Diff line number Diff line change
Expand Up @@ -3,9 +3,9 @@
<ShaderEffect name="Ascii Art" menuPath="Stylize">
<Properties>
<Property name="size" nameUI="Size" type="float" min="0.0" max="50.0" ini="4.0" step ="1.0" glValue="true"/>
<Property name="grey" nameUI="Grey" type="int" min="0" max="1" ini="0" step ="1" glValue="true"/>
<Property name="grey" nameUI="Grey" type="bool" ini="0" step ="1" glValue="true"/>
</Properties>
<glValues>
<glValue name="resolution" type="vec2" value="[_eRect[2], _eRect[3]]"/>
</glValues>
</glValues>
</ShaderEffect>
2 changes: 1 addition & 1 deletion src/barreldistortion.gre
Original file line number Diff line number Diff line change
Expand Up @@ -5,7 +5,7 @@
<Property name="time" nameUI="Time" type="float" min="-1000.0" max="1000.0" ini="2.0" step ="1.0" glValue="true"/>
<Property name="max_distort_px" nameUI="Distortion" type="float" min="-100.0" max="300.0" ini="0.0" step ="0.1" glValue="true"/>
<Property name="min_distort_factor" nameUI="Chromatic aberration" type="float" min="-100.0" max="300.0" ini="0.0" step ="0.1" glValue="true"/>
<Property name="clmpBool" nameUI="Clamp" type="int" min="0" max="1" ini="0" step ="1" glValue="true"/>
<Property name="clmpBool" nameUI="Clamp" type="bool" ini="0" step ="1" glValue="true"/>
</Properties>
<Margin value="1000+min_distort_factor"/>
</ShaderEffect>
8 changes: 4 additions & 4 deletions src/crok_pixelate.gre
Original file line number Diff line number Diff line change
@@ -1,14 +1,14 @@
<!-- Adapted from natron plugins
<!-- Adapted from natron plugins
Adapted to Natron by F.Fernandez
Original code : crok_pixelate Matchbox for Autodesk Flame
Adapted for enve/friction by axiomgraph-->
<ShaderEffect name="Pixelate" menuPath="Stylize">
<Properties>
<Property name="Detail" nameUI="Detail" type="float" min="0.0" max="500.0" ini="70.0" step ="1.0" glValue="true"/>
<Property name="Aspect" nameUI="Aspect Ratio" type="int" min="0" max="1" ini="1" step ="1" glValue="true"/>
<Property name="Aspect" nameUI="Aspect Ratio" type="bool" ini="1" step ="1" glValue="true"/>

</Properties>
<glValues>
<glValue name="resolution" type="vec2" value="[_eRect[2], _eRect[3]]"/>
</glValues>
</glValues>
</ShaderEffect>
10 changes: 5 additions & 5 deletions src/crop.gre
Original file line number Diff line number Diff line change
Expand Up @@ -3,7 +3,7 @@
<ShaderEffect name="Crop" menuPath="Distort">
<Properties>
<Property name="left" nameUI="Left"
type="float" min="0.0" max="100.0" ini="0.0" step="1.0" glValue="true"/>
type="float" min="0.0" max="100.0" ini="0.0" step="1.0" glValue="true"/>
<Property name="top" nameUI="Top"
type="float" min="0.0" max="100.0" ini="0.0" step="1.0" glValue="true"/>
<Property name="right" nameUI="Right"
Expand All @@ -13,8 +13,8 @@
<Property name="feather" nameUI="Feather"
type="float" min="0.0" max="100.0" ini="0.0" step="1.0" glValue="true"/>
<Property name="invert" nameUI="Invert"
type="int" min="0" max="1" ini="0" step="1" glValue="true"/>
</Properties>
type="bool" ini="0" step="1" glValue="true"/>

</Properties>

</ShaderEffect>
4 changes: 2 additions & 2 deletions src/crossstitch.gre
Original file line number Diff line number Diff line change
Expand Up @@ -3,10 +3,10 @@
<ShaderEffect name="Cross Stitch" menuPath="Stylize">
<Properties>
<Property name="stitching_size" nameUI="Size" type="float" min="-100.0" max="100.0" ini="6.0" step ="1.0" glValue="true"/>
<Property name="invert" nameUI="Invert" type="int" min="0" max="1" ini="0" step ="1" glValue="true"/>
<Property name="invert" nameUI="Invert" type="bool" ini="0" step ="1" glValue="true"/>

</Properties>
<glValues>
<glValue name="resolution" type="vec2" value="[_eRect[2], _eRect[3]]"/>
</glValues>
</glValues>
</ShaderEffect>
8 changes: 4 additions & 4 deletions src/crosswarp.gre
Original file line number Diff line number Diff line change
Expand Up @@ -3,9 +3,9 @@
<ShaderEffect name="Cross Warp" menuPath="Transitions">
<Properties>
<Property name="time" nameUI="Time" type="float" min="0.0" max="1.0" ini="0.5" step ="0.1" glValue="true"/>
<Property name="righttoleft" nameUI="Right to Left" type="int" min="0" max="1" ini="0" step ="1" glValue="true"/>
<Property name="lefttoright" nameUI="Left to Right" type="int" min="0" max="1" ini="1" step ="1" glValue="true"/>
<Property name="toptobottom" nameUI="Top to Bottom" type="int" min="0" max="1" ini="0" step ="1" glValue="true"/>
<Property name="bottomtotop" nameUI="Bottom to Top" type="int" min="0" max="1" ini="0" step ="1" glValue="true"/>
<Property name="righttoleft" nameUI="Right to Left" type="bool" ini="0" step ="1" glValue="true"/>
<Property name="lefttoright" nameUI="Left to Right" type="bool" ini="1" step ="1" glValue="true"/>
<Property name="toptobottom" nameUI="Top to Bottom" type="bool" ini="0" step ="1" glValue="true"/>
<Property name="bottomtotop" nameUI="Bottom to Top" type="bool" ini="0" step ="1" glValue="true"/>
</Properties>
</ShaderEffect>
26 changes: 13 additions & 13 deletions src/digitalclock.gre
Original file line number Diff line number Diff line change
Expand Up @@ -3,20 +3,20 @@
<ShaderEffect name="Digital Clock" menuPath="Generate">
<Properties>
<!-- <Property name="iTime" nameUI="Time" type="float" min="0.0" max="10000.0" ini="1.0" step ="1.0" glValue="false"/> -->
<Property name="Hours" nameUI="Hours" type="int" min="0" max="59" ini="2" step ="1" glValue="true"/>
<Property name="Minutes" nameUI="Minutes" type="int" min="0" max="60" ini="1" step ="1" glValue="true"/>
<Property name="Seconds" nameUI="Seconds" type="int" min="0" max="60" ini="1" step ="1" glValue="true"/>
<!-- boolean -->
<Property name="AMPM" nameUI="AM/PM" type="int" min="0" max="1" ini="0" step ="1" glValue="true"/>
<Property name="redgreen" nameUI="Green" type="int" min="0" max="1" ini="0" step ="1" glValue="true"/>
<Property name="microwavestyle" nameUI="Blue" type="int" min="0" max="1" ini="0" step ="1" glValue="true"/>
<Property name="showOffLed" nameUI="Show Off LED" type="int" min="0" max="1" ini="0" step ="1" glValue="true"/>
<Property name="Hours" nameUI="Hours" type="int" min="0" max="59" ini="2" step ="1" glValue="true"/>
<Property name="Minutes" nameUI="Minutes" type="int" min="0" max="60" ini="1" step ="1" glValue="true"/>
<Property name="Seconds" nameUI="Seconds" type="int" min="0" max="60" ini="1" step ="1" glValue="true"/>

<!-- boolean -->
<Property name="AMPM" nameUI="AM/PM" type="bool" ini="0" step ="1" glValue="true"/>
<Property name="redgreen" nameUI="Green" type="bool" ini="0" step ="1" glValue="true"/>
<Property name="microwavestyle" nameUI="Blue" type="bool" ini="0" step ="1" glValue="true"/>
<Property name="showOffLed" nameUI="Show Off LED" type="bool" ini="0" step ="1" glValue="true"/>



</Properties>
<glValues>
<glValue name="resolution" type="vec2" value="[_eRect[2], _eRect[3]]"/>
</glValues>
</glValues>
</ShaderEffect>
6 changes: 3 additions & 3 deletions src/emboss.gre
Original file line number Diff line number Diff line change
@@ -1,12 +1,12 @@
<!-- Adapted from olive video editor project
Rebuilt for enve by axiomgraph
Rebuilt for enve by axiomgraph
-->
<ShaderEffect name="Emboss" menuPath="Stylize">
<Properties>
<Property name="contrast100" nameUI="Contrast" type="float" min="5.0" max="200.0" ini="50.0" step ="1.0" glValue="true"/>
<Property name="level" nameUI="Resolution" type="float" min="0.0" max="100.0" ini="1.0" step ="1.0" glValue="true"/>
<Property name="hslmode" nameUI="HSL mode" type="int" min="0" max="1" ini="0" step ="1" glValue="true"/>
<Property name="invert" nameUI="Invert" type="int" min="0" max="1" ini="0" step ="1" glValue="true"/>
<Property name="hslmode" nameUI="HSL mode" type="bool" ini="0" step ="1" glValue="true"/>
<Property name="invert" nameUI="Invert" type="bool" ini="0" step ="1" glValue="true"/>
</Properties>
<glValues>
<glValue name="resolution" type="vec2" value="[_eRect[2], _eRect[3]]"/>
Expand Down
4 changes: 2 additions & 2 deletions src/fastblur.gre
Original file line number Diff line number Diff line change
Expand Up @@ -3,9 +3,9 @@
<ShaderEffect name="Fast Blur" menuPath="Blur">
<Properties>
<Property name="size" nameUI="Size" type="float" min="0.0" max="100.0" ini="10.0" step ="0.5" glValue="true"/>
<Property name="perpixel_size" nameUI="Modulate" type="int" min="0" max="1" ini="0" step ="1" glValue="true"/>
<Property name="perpixel_size" nameUI="Modulate" type="bool" ini="0" step ="1" glValue="true"/>
</Properties>
<glValues>
<glValue name="resolution" type="vec2" value="[_eRect[2], _eRect[3]]"/>
</glValues>
</glValues>
</ShaderEffect>
6 changes: 3 additions & 3 deletions src/filmgrain.gre
Original file line number Diff line number Diff line change
Expand Up @@ -3,10 +3,10 @@
<ShaderEffect name="Film Grain" menuPath="Stylize">
<Properties>
<Property name="iTime" nameUI="Time" type="float" min="0.0" max="10000.0" ini="1.0" step ="1.0" glValue="true"/>
<Property name="multiplicative" nameUI="Multiplicative" type="int" min="0" max="1" ini="0" step ="1" glValue="true"/>
<Property name="strength" nameUI="Strength" type="float" min="0.0" max="50.0" ini="16.0" step ="1.0" glValue="true"/>
<Property name="multiplicative" nameUI="Multiplicative" type="bool" ini="0" step ="1" glValue="true"/>
<Property name="strength" nameUI="Strength" type="float" min="0.0" max="50.0" ini="16.0" step ="1.0" glValue="true"/>
</Properties>
<glValues>
<glValue name="resolution" type="vec2" value="[_eRect[2], _eRect[3]]"/>
</glValues>
</glValues>
</ShaderEffect>
8 changes: 4 additions & 4 deletions src/flip.gre
Original file line number Diff line number Diff line change
Expand Up @@ -2,8 +2,8 @@
Rebuilt for enve by axiomgraph-->
<ShaderEffect name="Flip" menuPath="Distort">
<Properties>
<Property name="horiz" nameUI="Horizontal" type="int" min="0" max="1" ini="1" step="1" glValue="true"/>
<Property name="vert" nameUI="Vertical" type="int" min="0" max="1" ini="0" step="1" glValue="true"/>
</Properties>
<Property name="horiz" nameUI="Horizontal" type="bool" ini="1" step="1" glValue="true"/>
<Property name="vert" nameUI="Vertical" type="bool" ini="0" step="1" glValue="true"/>

</Properties>
</ShaderEffect>
36 changes: 18 additions & 18 deletions src/godrays.gre
Original file line number Diff line number Diff line change
Expand Up @@ -2,23 +2,23 @@
Adapted for enve/friction by axiomgraph-->
<ShaderEffect name="God Rays" menuPath="Light And Shadow">
<Properties>
<Property name="time" nameUI="Time" type="float" min="-1000.0" max="1000.0" ini="1.0" step ="1.0" glValue="true"/>
<Property name="angle" nameUI="Angle" type="float" min="-1000.0" max="1000.0" ini="-0.3" step ="0.01" glValue="true"/>
<Property name="position" nameUI="Position" type="float" min="-1000.0" max="1000.0" ini="-0.2" step ="0.01" glValue="true"/>
<Property name="spread" nameUI="Spread" type="float" min="0.0" max="1.0" ini="0.5" step ="0.01" glValue="true"/>
<Property name="cutoff" nameUI="Cutoff" type="float" min="-1.0" max="10.0" ini="0.1" step ="0.01" glValue="true"/>
<Property name="falloff" nameUI="Falloff" type="float" min="0.0" max="10.0" ini="0.2" step ="0.01" glValue="true"/>
<Property name="edge_fade" nameUI="Edge Fade" type="float" min="0.0" max="1.0" ini="0.15" step ="0.01" glValue="true"/>
<Property name="speed" nameUI="Speed" type="float" min="0.0" max="100.0" ini="1.0" step ="0.1" glValue="true"/>
<Property name="ray1_density" nameUI="Ray 1 Density" type="float" min="0.0" max="1000.0" ini="8.0" step ="0.01" glValue="true"/>
<Property name="ray2_density" nameUI="Ray 2 Density" type="float" min="0.0" max="1000.0" ini="30.0" step ="0.1" glValue="true"/>
<Property name="ray2_intensity" nameUI="Ray 2 Intensity" type="float" min="0.0" max="1.0" ini="0.3" step ="0.01" glValue="true"/>
<Property name="color" nameUI="Color" type="color" ini="[1.0, 0.9, 0.65, 0.8]" glValue="true"/>
<Property name="hdr" nameUI="HDR" type="int" min="0" max="1" ini="0" step ="1" glValue="true"/>
<Property name="seed" nameUI="Seed" type="float" min="0.0" max="1000.0" ini="5.0" step ="1.0" glValue="true"/>
<Property name="time" nameUI="Time" type="float" min="-1000.0" max="1000.0" ini="1.0" step ="1.0" glValue="true"/>
<Property name="angle" nameUI="Angle" type="float" min="-1000.0" max="1000.0" ini="-0.3" step ="0.01" glValue="true"/>
<Property name="position" nameUI="Position" type="float" min="-1000.0" max="1000.0" ini="-0.2" step ="0.01" glValue="true"/>
<Property name="spread" nameUI="Spread" type="float" min="0.0" max="1.0" ini="0.5" step ="0.01" glValue="true"/>

<Property name="cutoff" nameUI="Cutoff" type="float" min="-1.0" max="10.0" ini="0.1" step ="0.01" glValue="true"/>
<Property name="falloff" nameUI="Falloff" type="float" min="0.0" max="10.0" ini="0.2" step ="0.01" glValue="true"/>
<Property name="edge_fade" nameUI="Edge Fade" type="float" min="0.0" max="1.0" ini="0.15" step ="0.01" glValue="true"/>
<Property name="speed" nameUI="Speed" type="float" min="0.0" max="100.0" ini="1.0" step ="0.1" glValue="true"/>

<Property name="ray1_density" nameUI="Ray 1 Density" type="float" min="0.0" max="1000.0" ini="8.0" step ="0.01" glValue="true"/>
<Property name="ray2_density" nameUI="Ray 2 Density" type="float" min="0.0" max="1000.0" ini="30.0" step ="0.1" glValue="true"/>
<Property name="ray2_intensity" nameUI="Ray 2 Intensity" type="float" min="0.0" max="1.0" ini="0.3" step ="0.01" glValue="true"/>

<Property name="color" nameUI="Color" type="color" ini="[1.0, 0.9, 0.65, 0.8]" glValue="true"/>

<Property name="hdr" nameUI="HDR" type="bool" ini="0" step ="1" glValue="true"/>
<Property name="seed" nameUI="Seed" type="float" min="0.0" max="1000.0" ini="5.0" step ="1.0" glValue="true"/>
</Properties>
</ShaderEffect>
6 changes: 3 additions & 3 deletions src/hexagontransition.gre
Original file line number Diff line number Diff line change
Expand Up @@ -16,15 +16,15 @@
<ShaderEffect name="Hexagon" menuPath="Transitions">
<Properties>
<Property name="uProgress" nameUI="Progress" type="float" min="0.0" max="1.5" ini="0.5" step ="0.1" glValue="true"/>
<Property name="uAdditiveBlending" nameUI="Additive Blending" type="int" min="0" max="1" ini="0" step ="1" glValue="true"/>
<Property name="uAdditiveBlending" nameUI="Additive Blending" type="bool" ini="0" step ="1" glValue="true"/>
<Property name="uSeed" nameUI="Seed" type="vec2" min="0.0" max="5000.0" ini="100.0" step ="1.0" glValue="true"/>
<Property name="uScale" nameUI="Scale" type="float" min="0.0" max="100.0" ini="2.0" step ="0.5" glValue="true"/>
<Property name="uLineWidth" nameUI="Line Width" type="float" min="0.0" max="100.0" ini="2.0" step ="0.1" glValue="true"/>
<Property name="uGlowColor" nameUI="Glow" type="color" ini="[1.0,1.0,1.0,1.0]" glValue="true"/>
<Property name="uLineColor" nameUI="Line Color" type="color" ini="[0.0,1.0,1.0,1.0]" glValue="true"/>
<Property name="uForOpening" nameUI="Reverse" type="int" min="0" max="1" ini="0" step ="1" glValue="true"/>
<Property name="uForOpening" nameUI="Reverse" type="bool" ini="0" step ="1" glValue="true"/>
</Properties>
<glValues>
<glValue name="resolution" type="vec2" value="[_eRect[2], _eRect[3]]"/>
</glValues>
</glValues>
</ShaderEffect>
2 changes: 1 addition & 1 deletion src/invert.gre
Original file line number Diff line number Diff line change
@@ -1,6 +1,6 @@

<ShaderEffect name="Invert" menuPath="Color">
<Properties>
<Property name="invert" type="int" min="0" max="1" step="1" ini="1" glValue="true"/>
<Property name="invert" type="bool" step="1" ini="1" glValue="true"/>
</Properties>
</ShaderEffect>
6 changes: 3 additions & 3 deletions src/kaleidoscope.gre
Original file line number Diff line number Diff line change
Expand Up @@ -3,12 +3,12 @@
<ShaderEffect name="Kaleidoscope" menuPath="Stylize">
<Properties>
<Property name="iTime" nameUI="Time" type="float" min="0.0" max="10000.0" ini="1.0" step ="1.0" glValue="true"/>

<Property name="size" nameUI="Size" type="float" min="0.0" max="10.0" ini="1.0" step ="1.0" glValue="true"/>
<Property name="addup" nameUI="Add up" type="int" min="0" max="1" ini="0" step ="1" glValue="true"/>
<Property name="addup" nameUI="Add up" type="bool" ini="0" step ="1" glValue="true"/>
<Property name="speed" nameUI="Speed" type="float" min="0.0" max="10.0" ini="0.2" step ="1.0" glValue="true"/>
</Properties>
<glValues>
<glValue name="resolution" type="vec2" value="[_eRect[2], _eRect[3]]"/>
</glValues>
</glValues>
</ShaderEffect>
6 changes: 3 additions & 3 deletions src/lumakey.gre
Original file line number Diff line number Diff line change
@@ -1,12 +1,12 @@
<!-- Adapted from natron plugins( Adapted to Natron by F.Fernandez
Original code : crok_vhs Matchbox for Autodesk Flame)
Rebuilt for enve by axiomgraph
Rebuilt for enve by axiomgraph
-->
<ShaderEffect name="Luma Key" menuPath="Keying">
<Properties>
<Property name="loc" nameUI="Lower Limit" type="float" min="0.0" max="100.0" ini="0.0" step ="1.0" glValue="true"/>
<Property name="hic" nameUI="Upper Limit" type="float" min="0.0" max="100.0" ini="100.0" step ="0.5" glValue="true"/>
<Property name="invert" nameUI="Invert" type="int" min="0" max="1" ini="0" step ="1" glValue="true"/>
<Property name="invert" nameUI="Invert" type="bool" ini="0" step ="1" glValue="true"/>
</Properties>

</ShaderEffect>
20 changes: 10 additions & 10 deletions src/mulitiIris_multi_layer.gre
Original file line number Diff line number Diff line change
Expand Up @@ -3,25 +3,25 @@
<ShaderEffect name="Multitilris Multilayer" menuPath="Light And Shadow">
<Properties>
<Property name="Position" nameUI="Position" xnameUI="Position X" ynameUI="Position Y" type="vec2" min="-9999.0" max="9999.0" ini="0.0" step ="10.0" glValue="true"/>
<Property name="globalSize" nameUI="Global Scale" type="float" min="0.0" max="100.0" ini="1.0" step ="0.01" glValue="true"/>
<Property name="globalRotate" nameUI="Global Rotation" type="float" min="-360.0" max="360.0" ini="0.0" step ="0.01" glValue="true"/>
<Property name="evolution" nameUI="Evolution" type="float" min="1.0" max="360.0" ini="1.0" step ="1.0" glValue="true"/>
<Property name="corpoly" nameUI="Circle/Polygon" type="int" min="0" max="1" ini="0" step ="1" glValue="true"/>
<Property name="Polycount" nameUI="Polycount" type="int" min="3" max="30" ini="6" step ="1" glValue="true"/>
<Property name="globalSize" nameUI="Global Scale" type="float" min="0.0" max="100.0" ini="1.0" step ="0.01" glValue="true"/>
<Property name="globalRotate" nameUI="Global Rotation" type="float" min="-360.0" max="360.0" ini="0.0" step ="0.01" glValue="true"/>
<Property name="evolution" nameUI="Evolution" type="float" min="1.0" max="360.0" ini="1.0" step ="1.0" glValue="true"/>

<Property name="corpoly" nameUI="Circle/Polygon" type="bool" ini="0" step ="1" glValue="true"/>
<Property name="Polycount" nameUI="Polycount" type="int" min="3" max="30" ini="6" step ="1" glValue="true"/>
<Property name="MIrisAmount" nameUI="MIris Ammount" type="int" min="0" max="100" ini="10" step ="1" glValue="true"/>
<Property name="MIrisDistance" nameUI="MIris Distance" type="float" min="-5.0" max="5.0" ini="0.3" step ="0.1" glValue="true"/>
<Property name="MIrisSize" nameUI="MIris Size" type="float" min="0.0" max="10.0" ini="2.0" step ="0.1" glValue="true"/>
<Property name="randomized" nameUI="Randomize" type="float" min="0.0" max="10.0" ini="0.33" step ="0.1" glValue="true"/>
<Property name="MIrisPosition" nameUI="MIris Position" type="float" min="-10.0" max="1.0" ini="-1.5" step ="0.1" glValue="true"/>
<Property name="MIrisOpacity" nameUI="MIris Opacity" type="float" min="0.0" max="10.0" ini="2.0" step ="0.1" glValue="true"/>
<Property name="brightness" nameUI="Brightness" type="float" min="0.0" max="10.0" ini="1.4" step ="0.1" glValue="true"/>
<Property name="brightness" nameUI="Brightness" type="float" min="0.0" max="10.0" ini="1.4" step ="0.1" glValue="true"/>

<Property name="MIrisColor1" nameUI="MIris Color 1" type="color" ini="[0.7,0.8,1.0,1.0]" glValue="true"/>
<Property name="MIrisColor2" nameUI="MIris Color 2" type="color" ini="[0.7,.8,1.,1.0]" glValue="true"/>
<Property name="MIrisColor3" nameUI="MIris Color 3" type="color" ini="[0.7,0.8,1.0,1.0]" glValue="true"/>
<Property name="MIrisColor3" nameUI="MIris Color 3" type="color" ini="[0.7,0.8,1.0,1.0]" glValue="true"/>
</Properties>
<glValues>
<glValue name="resolution" type="vec2" value="[_eRect[2], _eRect[3]]"/>
</glValues>
</glValues>
</ShaderEffect>
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