-
Notifications
You must be signed in to change notification settings - Fork 0
/
geometry.lua
37 lines (33 loc) · 1.28 KB
/
geometry.lua
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
local function distance_to_segment(x1, y1, x2, y2, x, y)
-- get the distance between point (x,y) and segment (x1,y1)-(x2,y2)
local a = (x1-x2)^2 + (y1-y2)^2 -- square of distance
local b = (x1-x)^2 + (y1-y)^2
local c = (x2-x)^2 + (y2-y)^2
if a + b < c then
-- The closest point of the segment is the extremity 1
return math.sqrt(b)
elseif a + c < b then
-- The closest point of the segment is the extremity 2
return math.sqrt(c)
else
-- The closest point is on the segment
return math.abs(x1 * (y2-y) + x2 * (y-y1) + x * (y1-y2)) / math.sqrt(a)
end
end
local function transform_quadri(X, Y, x, y)
-- To index points in an irregular quadrilateral, giving x and y between 0 (one edge) and 1 (opposite edge)
-- X, Y 4-vectors giving the coordinates of the 4 vertices
-- x, y position to index.
local x1, x2, x3, x4 = unpack(X)
local y1, y2, y3, y4 = unpack(Y)
-- Compare distance to 2 opposite edges, they give the X coordinate
local d23 = distance_to_segment(x2,y2,x3,y3,x,y)
local d41 = distance_to_segment(x4,y4,x1,y1,x,y)
local xc = d41 / (d23+d41)
-- Same for the 2 other edges, they give the Y coordinate
local d12 = distance_to_segment(x1,y1,x2,y2,x,y)
local d34 = distance_to_segment(x3,y3,x4,y4,x,y)
local yc = d12 / (d12+d34)
return xc, yc
end
return transform_quadri