-
Notifications
You must be signed in to change notification settings - Fork 22
/
keymapper.vhdl
606 lines (537 loc) · 27.3 KB
/
keymapper.vhdl
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
library IEEE;
use IEEE.STD_LOGIC_1164.ALL;
use ieee.numeric_std.all;
use Std.TextIO.all;
use work.debugtools.all;
entity keymapper is
port (
pixelclk : in std_logic;
cpu_hypervisor_mode : in std_logic;
drive_led_out : in std_logic;
last_scan_code : out std_logic_vector(12 downto 0);
nmi : out std_logic := 'Z';
reset : out std_logic := 'Z';
hyper_trap : out std_logic := '1';
hyper_trap_count : out unsigned(7 downto 0) := x"00";
-- USE ASC/DIN / CAPS LOCK key to control CPU speed instead of CAPS LOCK function
speed_gate : out std_logic := '1';
speed_gate_enable : in std_logic := '1';
-- appears as bit0 of $D607 (see C65 keyboard scan routine at $E406)
capslock_out : out std_logic := '1';
-- PS2 keyboard interface
ps2clock : in std_logic;
ps2data : in std_logic;
-- CIA ports
porta_in : in std_logic_vector(7 downto 0);
portb_in : in std_logic_vector(7 downto 0);
porta_out : out std_logic_vector(7 downto 0);
portb_out : out std_logic_vector(7 downto 0);
pota_x : out unsigned(7 downto 0) := x"ff";
pota_y : out unsigned(7 downto 0) := x"ff";
potb_x : out unsigned(7 downto 0) := x"ff";
potb_y : out unsigned(7 downto 0) := x"ff";
-- read from bit1 of $D607 (see C65 keyboard scan routine at $E406)?
keyboard_column8_select_in : in std_logic;
pmod_clock : in std_logic;
pmod_start_of_sequence : in std_logic;
pmod_data_in : in std_logic_vector(3 downto 0);
pmod_data_out : out std_logic_vector(1 downto 0) := "ZZ";
-- ethernet keyboard input interface for remote head mode
eth_keycode_toggle : in std_logic;
eth_keycode : in unsigned(15 downto 0)
);
end entity keymapper;
architecture behavioural of keymapper is
type ps2_state is (Idle,StartBit,Bit0,Bit1,Bit2,Bit3,Bit4,Bit5,Bit6,Bit7,
ParityBit,StopBit);
signal ps2state : ps2_state := Idle;
signal resetbutton_state : std_logic := 'Z';
signal matrix_offset : integer range 0 to 255 := 252;
signal last_pmod_clock : std_logic := '1';
signal scan_code : unsigned(7 downto 0) := x"FF";
signal parity : std_logic := '0';
-- PS2 clock rate is as low as 10KHz. Allow double that for a timeout
-- 192MHz/5KHz = 192000/5 = 38400 cycles
-- 48MHz/5khz = 48000/5 = 9600 cycles
constant ps2timeout : integer := 9600;
signal ps2timer : integer range 0 to ps2timeout := 0;
signal hyper_trap_count_internal : unsigned(7 downto 0) := x"00";
signal ps2clock_samples : std_logic_vector(7 downto 0) := (others => '1');
signal ps2clock_debounced : std_logic := '0';
signal ps2data_samples : std_logic_vector(7 downto 0) := (others => '1');
signal ps2data_debounced : std_logic := '0';
signal ps2clock_prev : std_logic := '0';
signal recent_scan_code_list_index : unsigned(7 downto 0) := x"01";
signal extended : std_logic := '0';
signal break : std_logic := '0';
signal matrix : std_logic_vector(71 downto 0) := (others =>'1');
signal joy1 : std_logic_vector(4 downto 0) := (others =>'1');
signal joy2 : std_logic_vector(4 downto 0) := (others =>'1');
signal restore_state : std_logic := '1';
signal restore_event : std_logic := '0';
signal restore_down_ticks : unsigned(7 downto 0) := (others => '0');
signal restore_up_ticks : unsigned(7 downto 0) := (others => '0');
signal fiftyhz_counter : unsigned(7 downto 0) := (others => '0');
signal reset_drive : std_logic;
signal eth_keycode_toggle_last : std_logic := '0';
signal ethernet_keyevent : std_logic := '0';
begin -- behavioural
-- purpose: read from ps2 keyboard interface
keyread: process (pixelclk, ps2data,ps2clock)
variable full_scan_code : std_logic_vector(11 downto 0);
variable portb_value : std_logic_vector(7 downto 0);
variable porta_value : std_logic_vector(7 downto 0);
begin -- process keyread
if rising_edge(pixelclk) then
reset <= reset_drive;
-------------------------------------------------------------------------
-- Generate timer for keyscan timeout
-------------------------------------------------------------------------
if ps2timer < ps2timeout then
ps2timer <= ps2timer + 1;
end if;
if ps2timer >= ps2timeout then
-- Reset ps2 keyboard timer
ps2timer <= 0;
ps2state <= Idle;
-- Use this 10KHz loop to divide down to 50 hz to work out how many
-- 50Hz ticks the restore key has been down. If restore is not down,
-- then reset the count to zero.
-- Complementary to this, we also need to know how long RESTORE has
-- been UP, so that we can send the hypervisor trap/freeze signal when
-- RESTORE has been double-tapped.
-- Double-tap restore is detected by DOWN-UP-DOWN signature.
-- We note how long the UP is, and if it is within our acceptable
-- timeframe, then we consider a double-tap to have occurred.
hyper_trap_count <= restore_up_ticks;
if restore_state='0' then
if (restore_up_ticks>=1 and restore_up_ticks<18) then
-- Trap to hypervisor when restore is double-tapped
-- with the second tap occurring after not more than 12/50ths
-- (~240ms)
hyper_trap <= '0';
-- hyper_trap_count <= hyper_trap_count_internal + 1;
-- hyper_trap_count_internal <= hyper_trap_count_internal + 1;
else
hyper_trap <= '1';
end if;
else
hyper_trap <= '1';
end if;
fiftyhz_counter <= fiftyhz_counter + 1;
if fiftyhz_counter = 200 then
fiftyhz_counter <= (others => '0');
if restore_state='0' then
-- Restore key is down
if restore_down_ticks /= x"ff" then
restore_down_ticks <= restore_down_ticks + 1;
end if;
restore_up_ticks <= (others => '0');
else
-- If restore key is not down, reset count of how long it has been
-- down, and release NMI and reset lines in case we were asserting
-- them.
-- NOTE: This approach means that NMI and RESET will be asserted for
-- between 1 cycle and 1/50th of a second. There is a possible problem
-- with reset and NMI being asserted for less than 2 cycles, but
-- this should be extremely rare. We have solved this by resetting
-- fifyhz_counter when the reset key is released.
restore_down_ticks <= (others => '0');
if restore_up_ticks /= x"ff" then
restore_up_ticks <= restore_up_ticks + 1;
end if;
nmi <= 'Z';
reset_drive <= resetbutton_state;
hyper_trap <= '1';
end if;
end if;
end if;
------------------------------------------------------------------------
-- Read from MEGA keyboard/joystick/expansion port PMOD interface
------------------------------------------------------------------------
-- This interface has a clock, start-of-sequence signal and 4 data lines
-- The data is pumped out in the correct order for us to just stash it
-- into the matrix (or, at least it will when it is implemented ;)
last_pmod_clock <= pmod_clock;
if pmod_clock='1' and last_pmod_clock='0' then
-- Data available
if pmod_start_of_sequence='1' then
-- Write first four bits, and set offset for next time
matrix_offset <= 4;
matrix(3 downto 0) <= pmod_data_in;
-- First two bits of output from FPGA to input PCB is the status of
-- the two LEDs: power LED is on when CPU is not in hypervisor mode,
-- drive LED shows F011 drive status.
pmod_data_out(0) <= not cpu_hypervisor_mode;
pmod_data_out(1) <= drive_led_out;
else
-- Clear output bits for bit positions for which we yet have no assignment
pmod_data_out <= "00";
if matrix_offset < 252 then
matrix_offset <= matrix_offset+ 4;
end if;
-- Read keyboard matrix when required
if matrix_offset < 72 then
matrix((matrix_offset +3) downto matrix_offset) <= pmod_data_in;
end if;
-- Joysticks + restore + capslock + reset? (72-79, 80-87)
if matrix_offset = 72 then
-- joy 1 directions
joy1(3 downto 0) <= pmod_data_in;
end if;
if matrix_offset = 76 then
-- restore is active low, like all other keys
restore_state <= pmod_data_in(3);
if speed_gate_enable='1' then
-- CAPS LOCK UP = force 48MHz, down = enable speed control
speed_gate <= not pmod_data_in(2);
capslock_out <= '1';
else
-- CAPS LOCK does CAPS LOCK, and speed control is enabled
speed_gate <= '1';
capslock_out <= pmod_data_in(2);
end if;
joy1(4) <= pmod_data_in(0);
-- Check for RESTORE key being released, and adjust action
-- based on how long it was being held down.
if pmod_data_in(3)='1' and restore_state='0' then
if restore_down_ticks < 25 then
nmi <= '0';
-- But holding it down for >2 seconds does nothing,
-- incase someone holds it by mistake.
elsif restore_down_ticks < 100 then
reset_drive <= '0';
end if;
-- Make sure that next check for releasing NMI
-- and reset is not for almost 1/50th of a second.
fiftyhz_counter <= (others => '0');
end if;
end if;
if matrix_offset = 80 then
-- joy 2 directions
joy2(3 downto 0) <= pmod_data_in;
end if;
if matrix_offset = 84 then
if pmod_data_in(3)='0' then
resetbutton_state <= '0';
else
resetbutton_state <= 'Z';
end if;
joy2(4) <= pmod_data_in(0);
end if;
-- Expansion port state (88-127)
-- Reserved for extra stuff (128-255)
-- 4x 8-bit analog paddle inputs
if matrix_offset = 128 then
pota_x(7 downto 4) <= unsigned(pmod_data_in);
end if;
if matrix_offset = 132 then
pota_x(3 downto 0) <= unsigned(pmod_data_in);
end if;
if matrix_offset = 136 then
pota_y(7 downto 4) <= unsigned(pmod_data_in);
end if;
if matrix_offset = 140 then
pota_y(3 downto 0) <= unsigned(pmod_data_in);
end if;
if matrix_offset = 144 then
potb_x(7 downto 4) <= unsigned(pmod_data_in);
end if;
if matrix_offset = 148 then
potb_x(3 downto 0) <= unsigned(pmod_data_in);
end if;
if matrix_offset = 152 then
potb_y(7 downto 4) <= unsigned(pmod_data_in);
end if;
if matrix_offset = 156 then
potb_y(3 downto 0) <= unsigned(pmod_data_in);
end if;
end if;
end if;
------------------------------------------------------------------------
-- Read from PS/2 keyboard/mouse interface
------------------------------------------------------------------------
ps2clock_samples <= ps2clock_samples(6 downto 0) & ps2clock;
if ps2clock_samples = "11111111" then
ps2clock_debounced <= '1';
end if;
if ps2clock_samples = "00000000" then
ps2clock_debounced <= '0';
end if;
ps2data_samples <= ps2data_samples(6 downto 0) & ps2data;
if ps2data_samples = "11111111" then
ps2data_debounced <= '1';
end if;
if ps2data_samples = "00000000" then
ps2data_debounced <= '0';
end if;
ps2clock_prev <= ps2clock_debounced;
if eth_keycode_toggle /= eth_keycode_toggle_last then
scan_code <= eth_keycode(7 downto 0);
break <= eth_keycode(12);
extended <= eth_keycode(8);
eth_keycode_toggle_last <= eth_keycode_toggle;
-- now rig status so that next cycle the key event will be processed
ps2state <= Bit7;
ethernet_keyevent <= '1';
elsif (ps2clock_debounced = '0' and ps2clock_prev = '1')
or (ethernet_keyevent = '1') then
ethernet_keyevent <= '0';
ps2timer <= 0;
case ps2state is
when Idle => ps2state <= StartBit; scan_code <= x"FF"; parity <= '0';
-- Check for keyboard input via ethernet
when StartBit => ps2state <= Bit0; scan_code(0) <= ps2data_debounced;
parity <= parity xor ps2data_debounced;
when Bit0 => ps2state <= Bit1; scan_code(1) <= ps2data_debounced;
parity <= parity xor ps2data_debounced;
when Bit1 => ps2state <= Bit2; scan_code(2) <= ps2data_debounced;
parity <= parity xor ps2data_debounced;
when Bit2 => ps2state <= Bit3; scan_code(3) <= ps2data_debounced;
parity <= parity xor ps2data_debounced;
when Bit3 => ps2state <= Bit4; scan_code(4) <= ps2data_debounced;
parity <= parity xor ps2data_debounced;
when Bit4 => ps2state <= Bit5; scan_code(5) <= ps2data_debounced;
parity <= parity xor ps2data_debounced;
when Bit5 => ps2state <= Bit6; scan_code(6) <= ps2data_debounced;
parity <= parity xor ps2data_debounced;
when Bit6 => ps2state <= Bit7; scan_code(7) <= ps2data_debounced;
parity <= parity xor ps2data_debounced;
when Bit7 => ps2state <= parityBit;
-- if parity = ps2data then
-- Valid PS2 symbol
-- XXX Make a little FSM to set bit 8 on E0 xx sequences
-- so that we can have a 9-bit number to look up.
-- XXX also work out when a key goes down versus up by F0
-- byte.
if scan_code = x"F0" then
-- break code
break <= '1';
elsif scan_code = x"E0" then
extended <= '1';
else
full_scan_code := "000" & extended & std_logic_vector(scan_code);
break <= '0';
extended <= '0';
report "PS2KEYBOARD: processing scan code $" & to_hstring("000"&break&"000"&extended&std_logic_vector(scan_code));
-- keyboard scancodes for the more normal keys from a keyboard I have here
-- (will replace these with the keyrah obtained ones)
-- $DC01 bits
-- 0 1 2 3 4 5 6 7
-- $DC00 values
-- Bit#0 $FE 1E0 5A 174 83 05 04 03 72
-- Bit#1 $FD 26 1D 1C 25 1A 1B 24 12
-- Bit#2 $FB 2E 2D 23 36 21 2B 2C 22
-- Bit#3 $F7 3D 35 34 3E 32 33 3C 2A
-- Bit#4 $EF 46 43 3B 45 3A 42 44 31
-- Bit#5 $DF 55 4D 4B 4E 49 54 5B 41
-- Bit#6 $BF 52 5D 4C 16C 59 169 75 4A
-- Bit#7 $7F 16 6B 14 1E 29 11 15 76
-- RESTORE - 0E (`/~ key)
-- Let the CPU read the most recent scan code for
-- debugging keyboard layout.
last_scan_code <= break & full_scan_code;
case full_scan_code is
when x"17D" =>
-- Restore key shall do NMI as expected, but also
-- reset
restore_state <= break;
if break='1' then
if restore_down_ticks < 25 then
nmi <= '0';
-- But holding it down for >2 seconds does nothing,
-- incase someone holds it by mistake.
elsif restore_down_ticks < 100 then
reset_drive <= '0';
end if;
-- Make sure that next check for releasing NMI
-- and reset is not for almost 1/50th of a second.
fiftyhz_counter <= (others => '0');
end if;
-- Joysticks
when x"07d" => -- JOY1 LEFT
joy1(0) <= break;
when x"07a" => -- JOY1 RIGHT
joy1(1) <= break;
when x"06c" => -- JOY1 UP
joy1(2) <= break;
when x"069" => -- JOY1 DOWN
joy1(3) <= break;
when x"070" => -- JOY1 FIRE
joy1(4) <= break;
when x"075" => -- JOY2 LEFT
joy2(0) <= break;
when x"074" => -- JOY2 DOWN
joy2(3) <= break;
-- when x"072" => -- JOY2 RIGHT
-- joy2(3) <= break;
when x"06b" => -- JOY2 UP
joy2(2) <= break;
when x"073" => -- JOY2 FIRE
joy2(4) <= break;
-- DELETE, RETURN, RIGHT, F7, F1, F3, F5, down
when x"066" => matrix(0) <= break;
when x"05A" => matrix(1) <= break;
when x"174" => matrix(2) <= break;
when x"083" => matrix(3) <= break;
when x"005" => matrix(4) <= break;
when x"004" => matrix(5) <= break;
when x"003" => matrix(6) <= break;
when x"072" => matrix(7) <= break;
joy2(1) <= break; -- keyrah
-- duplicate scan
-- code for down
-- key and joy2 right?
-- 3, W, A, 4, Z, S, E, left-SHIFT
when x"026" => matrix(8) <= break;
when x"01D" => matrix(9) <= break;
when x"01C" => matrix(10) <= break;
when x"025" => matrix(11) <= break;
when x"01A" => matrix(12) <= break;
when x"01B" => matrix(13) <= break;
when x"024" => matrix(14) <= break;
when x"012" => matrix(15) <= break;
-- 5, R, D, 6, C, F, T, X
when x"02E" => matrix(16) <= break;
when x"02D" => matrix(17) <= break;
when x"023" => matrix(18) <= break;
when x"036" => matrix(19) <= break;
when x"021" => matrix(20) <= break;
when x"02B" => matrix(21) <= break;
when x"02C" => matrix(22) <= break;
when x"022" => matrix(23) <= break;
-- 7, Y, G, 8, B, H, U, V
when x"03D" => matrix(24) <= break;
when x"035" => matrix(25) <= break;
when x"034" => matrix(26) <= break;
when x"03E" => matrix(27) <= break;
when x"032" => matrix(28) <= break;
when x"033" => matrix(29) <= break;
when x"03C" => matrix(30) <= break;
when x"02A" => matrix(31) <= break;
-- 9, I, J, 0, M, K, O, N
when x"046" => matrix(32) <= break;
when x"043" => matrix(33) <= break;
when x"03B" => matrix(34) <= break;
when x"045" => matrix(35) <= break;
when x"03A" => matrix(36) <= break;
when x"042" => matrix(37) <= break;
when x"044" => matrix(38) <= break;
when x"031" => matrix(39) <= break;
-- +, P, L, -, ., :, @, COMMA
when x"04E" => matrix(40) <= break;
when x"04D" => matrix(41) <= break;
when x"04B" => matrix(42) <= break;
when x"055" => matrix(43) <= break;
when x"049" => matrix(44) <= break;
when x"04C" => matrix(45) <= break;
when x"054" => matrix(46) <= break;
when x"041" => matrix(47) <= break;
-- POUND, *, ;, HOME, right SHIFT, =, UP-ARROW, /
when x"170" => matrix(48) <= break;
when x"05B" => matrix(49) <= break;
when x"052" => matrix(50) <= break;
when x"16C" => matrix(51) <= break;
when x"059" => matrix(52) <= break;
when x"05D" => matrix(53) <= break;
when x"171" => matrix(54) <= break;
when x"04A" => matrix(55) <= break;
-- 1, LEFT-ARROW, CTRL, 2, SPACE, C=, Q, RUN/STOP
when x"016" => matrix(56) <= break;
when x"00E" => matrix(57) <= break;
when x"00D" => matrix(58) <= break;
when x"01E" => matrix(59) <= break;
when x"029" => matrix(60) <= break;
when x"014" => matrix(61) <= break;
when x"015" => matrix(62) <= break;
when x"076" => matrix(63) <= break;
when others => null;
end case;
end if;
when ParityBit => ps2state <= Idle; -- was StopBit. See if
-- changing this fixed munching
-- of first bit of back-to-back bytes.
when StopBit => ps2state <= Idle;
when others => ps2state <= Idle;
end case;
end if;
-------------------------------------------------------------------------
-- Update C64 CIA ports
-------------------------------------------------------------------------
-- Whenever a PS2 key goes down, clear the appropriate bit(s) in the
-- matrix. Whenever the corresponding key goes up, set the appropriate
-- bit(s) again. This matrix can then be used to emulate the matrix for
-- interfacing with the CIAs.
-- We will use the VICE keyboard mapping so that we are default with the
-- keyrah2 C64 keyboard to USB adapter.
-- C64 keyboard matrix can be found at: http://sta.c64.org/cbm64kbdlay.html
-- $DC01 bits
-- 0 1 2 3 4 5 6 7
-- $DC00 values
-- Bit#0 $FE Delete Return right F7 F1 F3 F5 down
-- Bit#1 $FD 3 W A 4 Z S E left Shift
-- Bit#2 $FB 5 R D 6 C F T X
-- Bit#3 $F7 7 Y G 8 B H U V
-- Bit#4 $EF 9 I J 0 M K O N
-- Bit#5 $DF + P L minus . : @ ,
-- Bit#6 $BF pound * ; Home rshift = ^ slash
-- Bit#7 $7F 1 _ CTRL 2 Space C= Q Run/Stop
-- RESTORE - Hardwire to NMI
-- Keyrah v2 claims to use default VICE matrix. Yet to find that clearly
-- summarised. Will probably just exhaustively explore it with my keyrah
-- when it arrives.
-- keyboard scancodes for the more normal keys from a keyboard I have here
-- (will replace these with the keyrah obtained ones)
-- $DC01 bits
-- 0 1 2 3 4 5 6 7
-- $DC00 values
-- Bit#0 $FE E0 71 5A E0 74 83 05 04 03 72
-- Bit#1 $FD 26 1D 1C 25 1A 1B 24 12
-- Bit#2 $FB 2E 2D 23 36 21 2B 2C 22
-- Bit#3 $F7 3D 35 34 3E 32 33 3C 2A
-- Bit#4 $EF 46 43 3B 45 3A 42 44 31
-- Bit#5 $DF 55 4D 4B 4E 49 54 5B 41
-- Bit#6 $BF 52 5D 4C E0 6C 59 E0 69 75 4A
-- Bit#7 $7F 16 6B 14 1E 29 11 15 76
-- RESTORE - 0E (`/~ key)
-- C64 drives lines low on $DC00, and then reads $DC01
-- This means that we read from porta_in, to compute values for portb_out
portb_value := x"FF";
for i in 0 to 7 loop
if porta_in(i)='0' then
for j in 0 to 7 loop
portb_value(j) := portb_value(j) and matrix((i*8)+j);
end loop; -- j
end if;
end loop;
if keyboard_column8_select_in='0' then
for j in 0 to 7 loop
portb_value(j) := portb_value(j) and matrix(64+j);
end loop; -- j
end if;
-- We should also do it the otherway around as well
porta_value := x"FF";
for i in 0 to 7 loop
if portb_in(i)='0' then
for j in 0 to 7 loop
porta_value(j) := porta_value(j) and matrix((j*8)+i);
end loop; -- j
end if;
end loop;
-- Keyboard rows and joystick 1
portb_out(7 downto 5) <= portb_value(7 downto 5);
portb_out(4) <= portb_value(4) and joy1(4);
portb_out(3) <= portb_value(3) and joy1(3);
portb_out(2) <= portb_value(2) and joy1(2);
portb_out(1) <= portb_value(1) and joy1(1);
portb_out(0) <= portb_value(0) and joy1(0);
-- Keyboard columns and joystick 2
porta_out(7 downto 5) <= porta_value(7 downto 5);
porta_out(4) <= porta_value(4) and joy2(4);
porta_out(3) <= porta_value(3) and joy2(3);
porta_out(2) <= porta_value(2) and joy2(2);
porta_out(1) <= porta_value(1) and joy2(1);
porta_out(0) <= porta_value(0) and joy2(0);
end if;
end process keyread;
end behavioural;