diff --git a/CMakeLists.txt b/CMakeLists.txt index 492f754a..b9103b6f 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -18,7 +18,7 @@ set(GZ_CMAKE_VER ${gz-cmake4_VERSION_MAJOR}) set(CMAKE_CXX_STANDARD 17) set(CMAKE_CXX_STANDARD_REQUIRED ON) -gz_configure_project(VERSION_SUFFIX) +gz_configure_project(VERSION_SUFFIX pre2) #============================================================================ # Set project-specific options diff --git a/Changelog.md b/Changelog.md index 7e9ef3d0..e139732b 100644 --- a/Changelog.md +++ b/Changelog.md @@ -1,6 +1,116 @@ ## Gazebo Common 6.x -## Gazebo Common 6.0.0 (20XX-XX-XX) +## Gazebo Common 6.0.0 (2024-09-XX) + +1. **Baseline:** this includes all changes from 5.6.0 and earlier. + +1. Experimenting with spdlog + * [Pull request #615](https://github.com/gazebosim/gz-common/pull/615) + +1. Update Changelog, README and prepare for gz-common6.0.0~pre1 release + * [Pull request #626](https://github.com/gazebosim/gz-common/pull/626) + +1. Use self-pipe trick to implement signal handlers + * [Pull request #618](https://github.com/gazebosim/gz-common/pull/618) + +1. Replace GTS with CDT + * [Pull request #617](https://github.com/gazebosim/gz-common/pull/617) + +1. Remove debug logging introduced accidentally in PR review + * [Pull request #622](https://github.com/gazebosim/gz-common/pull/622) + +1. Fix crash when calling absPath with empty input + * [Pull request #620](https://github.com/gazebosim/gz-common/pull/620) + +1. DEM: Add support for GDAL vsicurl, vsizip support and avoid segfaults with huge VRT datasets + * [Pull request #597](https://github.com/gazebosim/gz-common/pull/597) + +1. Enable 24.04 CI, require cmake 3.22.1 + * [Pull request #619](https://github.com/gazebosim/gz-common/pull/619) + +1. SubMesh::RecalculateNormals improvement + * [Pull request #609](https://github.com/gazebosim/gz-common/pull/609) + +1. fix data race tsan issue + * [Pull request #612](https://github.com/gazebosim/gz-common/pull/612) + +1. Generate a more unique texture name for glb embedded textures + * [Pull request #606](https://github.com/gazebosim/gz-common/pull/606) + +1. Add package.xml + * [Pull request #587](https://github.com/gazebosim/gz-common/pull/587) + +1. Fix deprecation warnings + * [Pull request #603](https://github.com/gazebosim/gz-common/pull/603) + +1. Fix macOS workflow and update on-push branches + * [Pull request #602](https://github.com/gazebosim/gz-common/pull/602) + +1. port: 5 to main + * [Pull request #594](https://github.com/gazebosim/gz-common/pull/594) + +1. Clean up Clang compiler warnings + * [Pull request #589](https://github.com/gazebosim/gz-common/pull/589) + +1. Add new function in MeshManager to merge all submeshes of a mesh into one + * [Pull request #588](https://github.com/gazebosim/gz-common/pull/588) + +1. Adds new function in MeshManager for performing convex decomposition + * [Pull request #585](https://github.com/gazebosim/gz-common/pull/585) + +1. Fix compatibility with FFmpeg5.0 + * [Pull request #581](https://github.com/gazebosim/gz-common/pull/581) + +1. Remove HIDE_SYMBOLS_BY_DEFAULT: replace by a default configuration in gz-cmake. + * [Pull request #568](https://github.com/gazebosim/gz-common/pull/568) + +1. Fix search for UUID on Windows logic + * [Pull request #556](https://github.com/gazebosim/gz-common/pull/556) + +1. Fix windows compilation by setting right visibility attributes + * [Pull request #550](https://github.com/gazebosim/gz-common/pull/550) + +1. Drop the internal vendored version of TinyXML2 + * [Pull request #542](https://github.com/gazebosim/gz-common/pull/542) + +1. Revert "Add missing visibility declarations (#548)" + * [Pull request #553](https://github.com/gazebosim/gz-common/pull/553) + +1. Add missing visibility declarations + * [Pull request #548](https://github.com/gazebosim/gz-common/pull/548) + +1. Remove ignition + * [Pull request #525](https://github.com/gazebosim/gz-common/pull/525) + +1. Bumps in ionic: use gz-cmake4, gz-utils3, gz-math8 + * [Pull request #539](https://github.com/gazebosim/gz-common/pull/539) + +1. Remove deprecated std::iterator inheritance + * [Pull request #529](https://github.com/gazebosim/gz-common/pull/529) + +1. Collada and Assimp test for default animation names + * [Pull request #476](https://github.com/gazebosim/gz-common/pull/476) + +1. Avoid Io.hh header name clash + * [Pull request #471](https://github.com/gazebosim/gz-common/pull/471) + +1. Default name assignment to animations without names + * [Pull request #413](https://github.com/gazebosim/gz-common/pull/413) + +1. Skip CSV header when reading DataFrame + * [Pull request #435](https://github.com/gazebosim/gz-common/pull/435) + +1. Main deprecations + * [Pull request #433](https://github.com/gazebosim/gz-common/pull/433) + +1. Add CSV data parsing + * [Pull request #402](https://github.com/gazebosim/gz-common/pull/402) + +1. Introduces Flips UV flag, removes empty space + * [Pull request #420](https://github.com/gazebosim/gz-common/pull/420) + +1. ⬆️ Bump main to 6.0.0~pre1 + * [Pull request #412](https://github.com/gazebosim/gz-common/pull/412) ## Gazebo Common 5.x diff --git a/README.md b/README.md index 628f501d..f2e02e2c 100644 --- a/README.md +++ b/README.md @@ -9,10 +9,10 @@ Build | Status -- | -- -Test coverage | [![codecov](https://codecov.io/gh/gazebosim/gz-common/tree/gz-common5/graph/badge.svg)](https://codecov.io/gh/gazebosim/gz-common/tree/gz-common5) -Ubuntu Jammy | [![Build Status](https://build.osrfoundation.org/buildStatus/icon?job=gz_common-ci-gz-common5-jammy-amd64)](https://build.osrfoundation.org/job/gz_common-ci-gz-common5-jammy-amd64) -Homebrew | [![Build Status](https://build.osrfoundation.org/buildStatus/icon?job=gz_common-ci-gz-common5-homebrew-amd64)](https://build.osrfoundation.org/job/gz_common-ci-gz-common5-homebrew-amd64) -Windows | [![Build Status](https://build.osrfoundation.org/job/gz_common-5-win/badge/icon)](https://build.osrfoundation.org/job/gz_common-5-win/) +Test coverage | [![codecov](https://codecov.io/gh/gazebosim/gz-common/tree/gz-common6/graph/badge.svg)](https://codecov.io/gh/gazebosim/gz-common/tree/gz-common6) +Ubuntu Noble | [![Build Status](https://build.osrfoundation.org/buildStatus/icon?job=gz_common-ci-gz-common6-noble-amd64)](https://build.osrfoundation.org/job/gz_common-ci-gz-common6-noble-amd64) +Homebrew | [![Build Status](https://build.osrfoundation.org/buildStatus/icon?job=gz_common-ci-gz-common6-homebrew-amd64)](https://build.osrfoundation.org/job/gz_common-ci-gz-common6-homebrew-amd64) +Windows | [![Build Status](https://build.osrfoundation.org/job/gz_common-6-win/badge/icon)](https://build.osrfoundation.org/job/gz_common-6-win/) Gazebo Common, a component of [Gazebo](https://gazebosim.org), provides a set of libraries that cover many different use cases. An audio-visual library supports @@ -59,7 +59,7 @@ See the [installation tutorial](https://gazebosim.org/api/common/6/install.html) # Usage -Please refer to the [examples directory](https://github.com/gazebosim/gz-common/tree/main/examples). +Please refer to the [examples directory](https://github.com/gazebosim/gz-common/tree/gz-common6/examples). # Folder Structure diff --git a/graphics/src/AssimpLoader.cc b/graphics/src/AssimpLoader.cc index bcbd7096..d144dbab 100644 --- a/graphics/src/AssimpLoader.cc +++ b/graphics/src/AssimpLoader.cc @@ -16,9 +16,11 @@ */ #include +#include #include #include #include +#include #include "gz/common/graphics/Types.hh" #include "gz/common/AssimpLoader.hh" @@ -462,22 +464,50 @@ MaterialPtr AssimpLoader::Implementation::CreateMaterial( "Roughness")); pbr.SetRoughnessMap(texName, texData); } - // Load lightmap only if it is not a glb/glTF mesh that contains a - // MetallicRoughness texture - // It was found that lightmap field just stores the entire MetallicRoughness - // texture. Issues were also reported in assimp: - // https://github.com/assimp/assimp/issues/3120 - // https://github.com/assimp/assimp/issues/4637 - unsigned int uvIdx = 0; - ret = assimpMat->GetTexture( - aiTextureType_LIGHTMAP, 0, &texturePath, NULL, &uvIdx); - if (ret == AI_SUCCESS) + } + + // The lightmap / ambient occlusion texture may be the same texture as the + // metallicRoughness texture but it can also be a separate texture using a + // different uv index. In the former case, we expect the occlusion + // data to be packed in the R channel of the metallicRoughness texture, + // so load the occlusion data in the same ways as we do in the + // SplitMetallicRoughnessMap function. + // In the latter case (separate texture), no extra processing is + // required. + unsigned int uvIdx = 0; + ret = assimpMat->GetTexture( + aiTextureType_LIGHTMAP, 0, &texturePath, NULL, &uvIdx); + if (ret == AI_SUCCESS) + { + auto [texName, texData] = this->LoadTexture(_scene, texturePath, + this->GenerateTextureName(_fileBaseName, _scene, assimpMat, + "Lightmap")); + // Separate uv set so treat it as a separate texture + if (uvIdx > 0) { - auto [texName, texData] = this->LoadTexture(_scene, texturePath, - this->GenerateTextureName(_fileBaseName, _scene, assimpMat, - "Lightmap")); pbr.SetLightMap(texName, uvIdx, texData); } + // else split the occlusion data from the metallicRoughness texture + else + { + // R channel contains the occlusion data + // Note we are still creating an RGBA texture which seems watesful + // but that's what gz-rendering expects + auto origRGBAData = texData->RGBAData(); + std::vector texRData(origRGBAData.size()); + for (unsigned int i = 0; i < origRGBAData.size(); i+=4) + { + auto r = origRGBAData.at(i); + texRData[i] = r; + texRData[i + 1] = r; + texRData[i + 2] = r; + texRData[i + 3] = 255; + } + auto tex = std::make_shared(); + tex->SetFromData(&texRData[0], texData->Width(), texData->Height(), + Image::RGBA_INT8); + pbr.SetLightMap(texName, uvIdx, tex); + } } #endif ret = assimpMat->GetTexture(aiTextureType_NORMALS, 0, &texturePath); @@ -650,14 +680,14 @@ SubMesh AssimpLoader::Implementation::CreateSubMesh( subMesh.AddVertex(vertex); subMesh.AddNormal(normal); // Iterate over sets of texture coordinates - int uvIdx = 0; - while(_assimpMesh->HasTextureCoords(uvIdx)) + for (unsigned int i = 0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++i) { + if (!_assimpMesh->HasTextureCoords(i)) + continue; math::Vector3d texcoords; - texcoords.X(_assimpMesh->mTextureCoords[uvIdx][vertexIdx].x); - texcoords.Y(_assimpMesh->mTextureCoords[uvIdx][vertexIdx].y); - subMesh.AddTexCoordBySet(texcoords.X(), texcoords.Y(), uvIdx); - ++uvIdx; + texcoords.X(_assimpMesh->mTextureCoords[i][vertexIdx].x); + texcoords.Y(_assimpMesh->mTextureCoords[i][vertexIdx].y); + subMesh.AddTexCoordBySet(texcoords.X(), texcoords.Y(), i); } } for (unsigned faceIdx = 0; faceIdx < _assimpMesh->mNumFaces; ++faceIdx) diff --git a/graphics/src/ColladaLoader_TEST.cc b/graphics/src/ColladaLoader_TEST.cc index 754f913d..3634b172 100644 --- a/graphics/src/ColladaLoader_TEST.cc +++ b/graphics/src/ColladaLoader_TEST.cc @@ -112,6 +112,7 @@ TEST_F(ColladaLoader, LoadZeroCount) common::testing::TestFile("data", "zero_count.dae")); ASSERT_TRUE(mesh); #ifndef _WIN32 + common::Console::Root().RawLogger().flush(); std::string log = LogContent(); // Expect no errors about missing values diff --git a/include/gz/common/Console.hh b/include/gz/common/Console.hh index a188de20..b20dffec 100644 --- a/include/gz/common/Console.hh +++ b/include/gz/common/Console.hh @@ -77,7 +77,7 @@ namespace gz /// \brief Output a message to a log file. #define gzlog gz::common::LogMessage( \ - __FILE__, __LINE__, spdlog::level::err).stream() + __FILE__, __LINE__, spdlog::level::trace).stream() /// \brief Output a message. #define gzmsg gz::common::LogMessage( \ diff --git a/src/Console_TEST.cc b/src/Console_TEST.cc index 97d65c32..5c31b9ce 100644 --- a/src/Console_TEST.cc +++ b/src/Console_TEST.cc @@ -82,6 +82,7 @@ TEST_F(Console_TEST, NoInitAndLog) // Get the absolute log file path std::string logPath = ".gz/auto_default.log"; + common::Console::Root().RawLogger().flush(); // Expect to find the string in the log file EXPECT_TRUE(GetLogContent(logPath).find(logString) != std::string::npos); @@ -118,6 +119,7 @@ TEST_F(Console_TEST, InitAndLog) // Get the absolute log file path std::string logPath = common::joinPaths(path, "test.log"); + common::Console::Root().RawLogger().flush(); // Expect to find the string in the log file EXPECT_TRUE(GetLogContent(logPath).find(logString) != std::string::npos); @@ -149,6 +151,7 @@ TEST_F(Console_TEST, LogSlashN) gzlog << logString << " _n__ " << i << '\n'; } + common::Console::Root().RawLogger().flush(); std::string logContent = GetLogContent(logPath); for (int i = 0; i < g_messageRepeat; ++i) @@ -179,6 +182,7 @@ TEST_F(Console_TEST, LogStdEndl) gzlog << logString << " endl " << i << std::endl; } + common::Console::Root().RawLogger().flush(); std::string logContent = GetLogContent(logPath); for (int i = 0; i < g_messageRepeat; ++i)