diff --git a/CMakeLists.txt b/CMakeLists.txt index 807db1c23..03fdc017c 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -3,7 +3,7 @@ cmake_minimum_required(VERSION 3.10.2 FATAL_ERROR) #============================================================================ # Initialize the project #============================================================================ -project(gz-rendering8 VERSION 8.2.0) +project(gz-rendering8 VERSION 8.2.1) #============================================================================ # Find gz-cmake diff --git a/Changelog.md b/Changelog.md index 01852e316..5e608d8b7 100644 --- a/Changelog.md +++ b/Changelog.md @@ -2,6 +2,44 @@ ### Gazebo Rendering 8.X +### Gazebo Rendering 8.2.1 + +1. Update code for loading normal and albedo maps from image data + * [Pull request #1068](https://github.com/gazebosim/gz-rendering/pull/1068) + +1. Check for zero quaternion value in MoveToHelper + * [Pull request #1076](https://github.com/gazebosim/gz-rendering/pull/1076) + +1. Fix waves 'double' to 'float' truncation warning + * [Pull request #1065](https://github.com/gazebosim/gz-rendering/pull/1065) + +1. Install Roboto fonts to ogre plugin + * [Pull request #1035](https://github.com/gazebosim/gz-rendering/pull/1035) + +1. Fixed integer underflow in OgreDistortionPass + * [Pull request #994](https://github.com/gazebosim/gz-rendering/pull/994) + +1. Add gamma correction to simple_demo_qml example + * [Pull request #1019](https://github.com/gazebosim/gz-rendering/pull/1019) + +1. Optimization: remove extra copy of data buffer in Ogre2GpuRays and Ogre2DepthCamera + * [Pull request #1022](https://github.com/gazebosim/gz-rendering/pull/1022) + +1. Fix crash when wide angle camera FOV is > 180 + * [Pull request #1016](https://github.com/gazebosim/gz-rendering/pull/1016) + +1. Fix debug builds of gz-rendering-ogre2 plugin + * [Pull request #1014](https://github.com/gazebosim/gz-rendering/pull/1014) + +1. Fix lidar 1st pass texture resolution calculation for FOV < 90 degrees + * [Pull request #1012](https://github.com/gazebosim/gz-rendering/pull/1012) + +1. Use single cubemap camera in lidar + * [Pull request #1013](https://github.com/gazebosim/gz-rendering/pull/1013) + +1. Parse correctly OGRE2_RESOURCE_PATH on Windows + * [Pull request #996](https://github.com/gazebosim/gz-rendering/pull/996) + ### Gazebo Rendering 8.2.0 1. Backport: Adding cone primitives. diff --git a/package.xml b/package.xml index d8641cc13..756741b09 100644 --- a/package.xml +++ b/package.xml @@ -2,7 +2,7 @@ gz-rendering8 - 8.2.0 + 8.2.1 Gazebo Rendering: Rendering library for robot applications Ian Chen Apache License 2.0