From c4f586ed5f0c0b19d4365b246ce78f8c0a509cfe Mon Sep 17 00:00:00 2001 From: Ian Chen Date: Thu, 22 Aug 2024 17:17:48 -0700 Subject: [PATCH] Ionic Changelog (#1042) Signed-off-by: Ian Chen --- Changelog.md | 94 +++++++++++++++++++++++++++++++++++++++++++++++++++- 1 file changed, 93 insertions(+), 1 deletion(-) diff --git a/Changelog.md b/Changelog.md index 3acaf0482..e6028e429 100644 --- a/Changelog.md +++ b/Changelog.md @@ -2,7 +2,99 @@ ### Gazebo Rendering 9.X -### Gazebo Rendering 9.0.0 (2023-XX-XX) +### Gazebo Rendering 9.0.0 (2024-09-XX) + +1. Remove gl preference in cmake + * [Pull request #1041](https://github.com/gazebosim/gz-rendering/pull/1041) + +1. Fix segmentation camera color id calculation + * [Pull request #1040](https://github.com/gazebosim/gz-rendering/pull/1040) + +1. Expose shadow texture size for directional lighting in SDF + * [Pull request #1034](https://github.com/gazebosim/gz-rendering/pull/1034) + +1. Workaround for ogre crash on shutdown on noble + * [Pull request #1033](https://github.com/gazebosim/gz-rendering/pull/1033) + +1. Fix overloaded virtual warnings on noble + * [Pull request #1036](https://github.com/gazebosim/gz-rendering/pull/1036) + +1. Enable 24.04 CI, require cmake 3.22.1 + * [Pull request #1037](https://github.com/gazebosim/gz-rendering/pull/1037) + +1. Hide optix related cmake warnings + * [Pull request #1032](https://github.com/gazebosim/gz-rendering/pull/1032) + +1. Update troubleshooting link + * [Pull request #1030](https://github.com/gazebosim/gz-rendering/pull/1030) + +1. Fixed integer underflow in OgreDistortionPass + * [Pull request #994](https://github.com/gazebosim/gz-rendering/pull/994) + +1. Add gamma correction to simple_demo_qml example + * [Pull request #1019](https://github.com/gazebosim/gz-rendering/pull/1019) + +1. Change return type of ogre 2 ray query related functions from Ogre::Item to Ogre::MovableObject + * [Pull request #1024](https://github.com/gazebosim/gz-rendering/pull/1024) + +1. Add projection matrix functions to ogre2 camera classes + * [Pull request #1021](https://github.com/gazebosim/gz-rendering/pull/1021) + +1. Remove deprecated functions and enums + * [Pull request #1031](https://github.com/gazebosim/gz-rendering/pull/1031) + * [Pull request #1020](https://github.com/gazebosim/gz-rendering/pull/1020) + +1. Optimization: remove extra copy of data buffer in Ogre2GpuRays and Ogre2DepthCamera + * [Pull request #1022](https://github.com/gazebosim/gz-rendering/pull/1022) + +1. Fix crash when wide angle camera FOV is > 180 + * [Pull request #1016](https://github.com/gazebosim/gz-rendering/pull/1016) + +1. Fix debug builds of gz-rendering-ogre2 plugin + * [Pull request #1014](https://github.com/gazebosim/gz-rendering/pull/1014) + +1. Fix lidar 1st pass texture resolution calculation for FOV < 90 degrees + * [Pull request #1012](https://github.com/gazebosim/gz-rendering/pull/1012) + +1. Use single cubemap camera in lidar + * [Pull request #1013](https://github.com/gazebosim/gz-rendering/pull/1013) + +1. Adding cone primitives. + * [Pull request #1003](https://github.com/gazebosim/gz-rendering/pull/1003) + +1. Parse correctly OGRE2_RESOURCE_PATH on Windows + * [Pull request #996](https://github.com/gazebosim/gz-rendering/pull/996) + +1. Find python directly instead of using GzPython + * [Pull request #990](https://github.com/gazebosim/gz-rendering/pull/990) + +1. Fix simple_demo on Windows + * [Pull request #987](https://github.com/gazebosim/gz-rendering/pull/987) + +1. Fix unused variable warnings + * [Pull request #989](https://github.com/gazebosim/gz-rendering/pull/989) + +1. Fix compilation on simple_demo_qml on Windows + * [Pull request #986](https://github.com/gazebosim/gz-rendering/pull/986) + +1. Work around conda-forge's CDT version of GL + * [Pull request #983](https://github.com/gazebosim/gz-rendering/pull/983) + +1. Remove HIDE_SYMBOLS_BY_DEFAULT: replace by a default configuration in gz-cmake. + * [Pull request #953](https://github.com/gazebosim/gz-rendering/pull/953) + +1. Use HIDE_SYMBOLS_BY_DEFAULT + * [Pull request #941](https://github.com/gazebosim/gz-rendering/pull/941) + +1. Bumps in Ionic: gz-rendering9 + * [Pull request #935](https://github.com/gazebosim/gz-rendering/pull/935) + * [Pull request #936](https://github.com/gazebosim/gz-rendering/pull/936) + +1. Add LookAt function to GizmoVisual class + * [Pull request #882](https://github.com/gazebosim/gz-rendering/pull/882) + +1. Add projection matrix set/get functions to Ogre Depth camera + * [Pull request #928](https://github.com/gazebosim/gz-rendering/pull/928) ### Gazebo Rendering 8.X