diff --git a/test/integration/physics_system.cc b/test/integration/physics_system.cc index f996e533d8..67cefe6f75 100644 --- a/test/integration/physics_system.cc +++ b/test/integration/physics_system.cc @@ -954,7 +954,7 @@ TEST_F(PhysicsSystemFixture, EXPECT_EQ(math::Vector3d::Zero, childLinkAngularVel); } - const math:Pose3d pose0(0, 0, 1, 0, 0, 0); + const math::Pose3d pose0(0, 0, 1, 0, 0, 0); // To avoid collision with ground plane while rotating model.SetWorldPoseCmd(*ecm, pose0); server.Run(true, 1, false);