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As there are many applications of wheeled robots driving on deformable terrain / soft soil, there is a use case for simulating the behavior of wheels in deformable terrain. This is challenging for physics engines that use rigid shapes for collision detection and contact resolution. A model of the plowing effect of wheels moving in deformable terrain was proposed based on changing the contact point position and normal direction based on the wheel's velocity (see gazebosim/gazebo-classic#3085) and implemented for the gazebo-classic fork of ODE in gazebosim/gazebo-classic#3164. An extension providing a nonlinear plowing effect was proposed in gazebosim/gazebo-classic#3342, though it was not merged since ABI compatibility would have been broken.
This issue will be complete when this functionality has been ported to gz-sim with required changes in gz-sim, gz-physics, and a physics engine supported by gz-physics (likely dartsim, see also gazebosim/gazebo-classic#3163).
Alternatives considered
Implementation suggestion
The existing implementation in gazebo-classic's fork of ODE is implemented in a contact callback function. A similar mechanism should be found for a physics engine supported by gz-physics to modify contact points and normals after narrow-phase collision detection but before contact constraints are created. Once this functionality has been added to a supported physics engine, the feature should be exposed in gz-physics and gz-sim.
Additional context
The text was updated successfully, but these errors were encountered:
A mechanism for customizing contact point properties was added in gazebosim/gz-physics#267. Hopefully it's sufficient, but if not it should be a good starting point.
Desired behavior
As there are many applications of wheeled robots driving on deformable terrain / soft soil, there is a use case for simulating the behavior of wheels in deformable terrain. This is challenging for physics engines that use rigid shapes for collision detection and contact resolution. A model of the plowing effect of wheels moving in deformable terrain was proposed based on changing the contact point position and normal direction based on the wheel's velocity (see gazebosim/gazebo-classic#3085) and implemented for the gazebo-classic fork of ODE in gazebosim/gazebo-classic#3164. An extension providing a nonlinear plowing effect was proposed in gazebosim/gazebo-classic#3342, though it was not merged since ABI compatibility would have been broken.
This issue will be complete when this functionality has been ported to gz-sim with required changes in gz-sim, gz-physics, and a physics engine supported by gz-physics (likely dartsim, see also gazebosim/gazebo-classic#3163).
Alternatives considered
Implementation suggestion
The existing implementation in gazebo-classic's fork of ODE is implemented in a contact callback function. A similar mechanism should be found for a physics engine supported by gz-physics to modify contact points and normals after narrow-phase collision detection but before contact constraints are created. Once this functionality has been added to a supported physics engine, the feature should be exposed in gz-physics and gz-sim.
Additional context
The text was updated successfully, but these errors were encountered: