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Improve GUI performance #744

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adlarkin opened this issue Apr 6, 2021 · 2 comments
Closed

Improve GUI performance #744

adlarkin opened this issue Apr 6, 2021 · 2 comments
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enhancement New feature or request performance Runtime performance

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@adlarkin
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adlarkin commented Apr 6, 2021

Desired behavior

#736 results in good RTF numbers (90-100% on my machine) using TPE in a world of 3000 static shapes when running headless. However, running regular simulation (with the GUI) with the changes in #736 drops RTF to about 30%. There shouldn't be this big of a performance disparity between headless and GUI simulation. I'd like to figure out why using the GUI is causing such a noticeable performance drop.

Alternatives considered

N/A

Implementation suggestion

TBD - I will update this once I can figure out some reasons for the slowdown.

Additional context

None at the moment - I will update this if I find anything else related to this issue that is worth mentioning (could be related to #711).

It looks like the scene broadcaster system doesn't do much if there is no GUI: https://github.com/ignitionrobotics/ign-gazebo/blob/ignition-gazebo5_5.0.0/src/systems/scene_broadcaster/SceneBroadcaster.cc#L255-L257

@adlarkin adlarkin added enhancement New feature or request performance Runtime performance labels Apr 6, 2021
@adlarkin adlarkin self-assigned this Apr 6, 2021
@chapulina
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It looks like the scene broadcaster system doesn't do much if there is no GUI:

Yeah I believe the SceneBroadcaster is the main reason for the slowdown when running with the GUI. See #556 for an idea that can shortcut the use of the SceneBroadcaster, by running server and client on the same process instead.

@chapulina
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Let's follow up in #556

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Labels
enhancement New feature or request performance Runtime performance
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