forked from ubports/telepathy-ofono
-
Notifications
You must be signed in to change notification settings - Fork 0
/
powerdaudiomodemediator.cpp
63 lines (57 loc) · 1.97 KB
/
powerdaudiomodemediator.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
/**
* Copyright (C) 2014 Canonical, Ltd.
*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU Lesser General Public License version 3, as published by
* the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranties of MERCHANTABILITY,
* SATISFACTORY QUALITY, or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* Authors: Andreas Pokorny <[email protected]>
*/
#include <QDBusInterface>
#include "powerdaudiomodemediator.h"
PowerDAudioModeMediator::PowerDAudioModeMediator(PowerD &powerd)
: powerd(powerd)
{
}
void PowerDAudioModeMediator::audioModeChanged(const QString &mode)
{
bool enableProximity = !(mode == "speaker" || mode == "bluetooth" || mode == "wired_headset");
if (mProximityEnabled != enableProximity)
{
mProximityEnabled = enableProximity;
apply();
}
}
void PowerDAudioModeMediator::apply() const
{
if (mProximityEnabled) {
powerd.enableProximityHandling();
} else {
// we need to power the screen on before disabling the proximity handling
QDBusInterface unityIface("com.canonical.Unity.Screen",
"/com/canonical/Unity/Screen",
"com.canonical.Unity.Screen",
QDBusConnection::systemBus());
QList<QVariant> args;
args.append("on");
args.append(3);
unityIface.callWithArgumentList(QDBus::NoBlock, "setScreenPowerMode", args);
powerd.disableProximityHandling();
}
}
void PowerDAudioModeMediator::audioOutputClosed()
{
if (mProximityEnabled)
{
mProximityEnabled = false;
apply();
}
}