You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
In my usecase it's for tooling, my game is in cpp, but I am planning to have some external tool support that ai my dev workflow. Maily to inport sound files (in any format), convert them to wave with ffmepg (ffmpeg-go module) and generate hederfiles for he same.
There will be some more slicing and dicing of audio files, with in the tool. I don't want to get into it's nitty gritties.
I don't like the idea of adding just that one function, if I am to accept this (which I prefer not to) then all AsCode functions should be added, of course for both cgo and purego. As that function is not so complicated you can replicate that in your code, I guess you would need a data member of the Wave struct to be exported, you can send a PR for that instead.
Raylib has an API to export wave as array data
ExportWaveAsCode
.With go bindings we can use it for tooling. I can raise a PR if required.
The text was updated successfully, but these errors were encountered: