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day15.js
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day15.js
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const operations = [
[add, 3, true],
[multiply, 3, true],
[input, 1, true],
[output, 1, false],
[jumpIfTrue, 2, false],
[jumpIfFalse, 2, false],
[lessThan, 3, true],
[equals, 3, true],
[offsetBase, 1, false]
];
function getArgValues(arr, args, op, writes, { base }) {
const modes = `0000${op}`
.slice(0, -2)
.slice(-3)
.split("")
.reverse();
return args.map((arg, i) => {
const mode = parseInt(modes[i], 10);
const isInWriteMode = writes && i === args.length - 1;
switch (mode) {
case 0:
return isInWriteMode ? arg : arr[arg] || 0;
case 1:
return arg;
case 2:
return isInWriteMode ? base + arg : arr[base + arg] || 0;
default:
throw new Error(`Invalid mode ${mode} specified`);
}
});
}
function add(arr, [valueA, valueB, index]) {
arr[index] = valueA + valueB;
}
function multiply(arr, [valueA, valueB, index]) {
arr[index] = valueA * valueB;
}
function input(arr, [index], { inputFn }) {
const value = parseInt(inputFn("input:"), 10);
if (Number.isNaN(value)) {
throw new Error("Invalid input!");
}
arr[index] = value;
}
function output(arr, [valueA]) {
return { output: valueA };
}
function jumpIfTrue(arr, [valueA, valueB]) {
if (valueA !== 0) return { pointer: valueB };
}
function jumpIfFalse(arr, [valueA, valueB]) {
if (valueA === 0) return { pointer: valueB };
}
function lessThan(arr, [valueA, valueB, index]) {
arr[index] = valueA < valueB ? 1 : 0;
}
function equals(arr, [valueA, valueB, index]) {
arr[index] = valueA === valueB ? 1 : 0;
}
function offsetBase(arr, [valueA], { base }) {
return { base: base + valueA };
}
function doOperation(arr, opIndex, options) {
const opCode = arr[opIndex] % 100;
if (opCode === 99) return {};
const [operation, arity, writes] = operations[opCode - 1];
const argStartIndex = opIndex + 1;
const argEndIndex = argStartIndex + arity;
const args = getArgValues(
arr,
arr.slice(argStartIndex, argEndIndex),
arr[opIndex],
writes,
options
);
const { pointer = argEndIndex, output, base } =
operation(arr, args, options) || {};
return { pointer, output, base };
}
function* runIntcode(
inputArr,
{
inputFn = window.prompt,
outputFn = console.log,
yieldOnOutput = false,
initialBase = 0,
intitialPointer = 0
} = {}
) {
let base = initialBase;
let pointer = intitialPointer;
const arr = parseInput(inputArr);
while (pointer !== undefined) {
const result = doOperation(arr, pointer, {
base,
inputFn,
outputFn
});
pointer = result.pointer;
if (result.base !== undefined) {
base = result.base;
}
if (result.output !== undefined) {
if (outputFn) outputFn(result.output);
if (yieldOnOutput)
yield { output: result.output, memory: arr, pointer, base };
}
}
return arr;
}
function parseInput(input) {
if (Array.isArray(input)) return input;
return input.split(",").map(str => parseInt(str, 10));
}
// todays code starts here, small additions to intcode made (allowed to set base and pointer)
function findOxygenSystem(input) {
let x = 0;
let y = 0;
let i = 0;
const floodFill = bfsFloodFill([x, y], {
memory: parseInput(input),
base: 0,
pointer: 0
});
let lastOutput;
let lastState;
while (i < 10000) {
i++;
const { value, done } = floodFill.next({
value: lastOutput,
state: lastState,
});
if (done) {
return value;
}
const {
cmd,
state: { memory: [...initialMemory], base: initialBase, pointer: initialPointer }
} = value;
const { value: { output, memory, pointer, base } } = runIntcode(initialMemory, {
outputFn: null,
inputFn: () => cmd,
yieldOnOutput: true,
initialBase,
initialPointer,
}).next();
if (output === 2) {
return value;
}
lastOutput = output;
lastState = { memory, pointer, base };
}
}
// breadth first flood fill
// by definition as soon as we find the item using this that is the shortest path
function* bfsFloodFill([x, y], initialState) {
const visited = {};
const queue = [
[x, y - 1],
[x, y + 1],
[x - 1, y],
[x + 1, y]
].map((point, i) => ({ point, depth: 1, state: {
...initialState,
memory: [...initialState.memory],
}, cmd: i + 1 }));
let item;
while (queue.length > 0) {
item = queue.shift();
const [cx, cy] = item.point;
if (visited[`${cx}, ${cy}`] !== undefined) {
continue;
}
const { value, state } = yield item;
visited[`${cx}, ${cy}`] = value;
if (value === 0) {
continue;
}
queue.push(
...[
[cx, cy - 1],
[cx, cy + 1],
[cx - 1, cy],
[cx + 1, cy]
].map((point, i) => ({ point, state, cmd: i + 1, depth: item.depth + 1 }))
);
}
return { item, visited };
}
// utility for drawing the tileset
function tilesToBitmap(tiles, tileSet = ["█", " ", "O", "N"]) {
const { minX, minY, maxX, maxY } = Object.keys(tiles).reduce(
(acc, key) => {
const [x, y] = key.split(",");
return {
minX: Math.min(acc.minX, x),
minY: Math.min(acc.minY, y),
maxX: Math.max(acc.maxX, x),
maxY: Math.max(acc.maxY, y)
};
},
{
minX: Infinity,
minY: Infinity,
maxX: -Infinity,
maxY: -Infinity
}
);
const bitmap = new Array(maxY - minY + 1)
.fill([])
.map(arr => new Array(maxX - minX + 1).fill(" "));
for (const [key, value] of Object.entries(tiles)) {
const [x, y] = key.split(",");
bitmap[y - minY][x - minX] = tileSet[value];
}
return bitmap.map(row => row.join("")).join("\n");
}