GPU frame rates and slow/frozen thresholds #2595
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armcknight
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@philipphofmann I am wondering where our frozen frame threshold of 0.7 (700ms) comes from? I see no mention of this decision in either #1123 or #1165 |
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For Android that threshold is recommended by Google in [Android Vitals].(https://developer.android.com/topic/performance/vitals/frozen) |
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Just took a look at the WWDC presentation for their Animation Hitches Instrument, where they describe some thresholds they use to determine bad animation states:
We do some calculations where we determine "slow" and "frozen" (700 ms) frames.
As we want to start overlaying slow/frozen frame renders on profile flamecharts, we are wondering how we can reconcile the threshold–and even naming/conceptual–differences between Apple's warning/critical and our slow/frozen. We want our tooling to be seamlessly transferrable to/from Apple's.
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