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EmotionML.csproj
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EmotionML.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>8.0.30703</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{C411AAF8-53C1-4889-A94D-E5A189030BA7}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>Vsr.Hawaii.EmotionmlLib</RootNamespace>
<AssemblyName>EmotionML</AssemblyName>
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<DebugSymbols>true</DebugSymbols>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="Emotion.cs" />
<Compile Include="ActionTendency.cs" />
<Compile Include="Appraisal.cs" />
<Compile Include="Category.cs" />
<Compile Include="HelperCache.cs" />
<Compile Include="Dimension.cs" />
<Compile Include="EmotionMLException.cs" />
<Compile Include="Helper.cs" />
<Compile Include="HelperMimetype.cs" />
<Compile Include="HelperVocabularycheck.cs" />
<Compile Include="Info.cs" />
<Compile Include="EmotionML.cs" />
<Compile Include="EmotionMLDocument.cs" />
<Compile Include="Item.cs" />
<Compile Include="Parser.cs" />
<Compile Include="Part.cs" />
<Compile Include="Reference.cs" />
<Compile Include="Set.cs" />
<Compile Include="Trace.cs" />
<Compile Include="Vocabulary.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="resources\vocabularies.emotionml" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="resources\emotionml-fragments.xsd">
<SubType>Designer</SubType>
</EmbeddedResource>
<EmbeddedResource Include="resources\emotionml.xsd">
<SubType>Designer</SubType>
</EmbeddedResource>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="resources\mime-types.xml" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
<PostBuildEvent>
</PostBuildEvent>
</PropertyGroup>
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>