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Set.cs
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Set.cs
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// -- FreeBSD License ---------------------------------------------------------
// Copyright (c) 2012, Gerhard Fobe
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER
// OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
// LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
// SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// ----------------------------------------------------------------------------
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Vsr.Hawaii.EmotionmlLib
{
//OPTIMIZE: make searchable by name, so we can use emotion.Categories[categoryname].Confidence
//OPTIMIZE: make possible Set<Part> partset = new Set<Category>(); (typs exception)
//TODO: add Equals
public class Set<T> : List<Part>
{
/// <summary>
/// set URI
/// </summary>
protected Uri uri;
/// <summary>
/// vocabulary with Items of set
/// </summary>
protected Vocabulary vocabulary = null;
public Uri Uri
{
get { return uri; }
set { uri = value; }
}
public Vocabulary Vocabulary
{
get { return vocabulary; }
}
public Set(Uri uri) : base()
{
//TODO: rise exception when URI is empty
this.uri = uri;
}
public Set() : base()
{
uri = null;
}
/// <summary>
/// adds item to list
/// </summary>
/// <param name="part">part to add to list</param>
public new void Add(Part part) {
if (vocabulary != null)
{
if (isInVocabulary(new Item(part.Name)))
{
base.Add(part);
}
}
}
/// <summary>
/// looks if a item can be stored in this set
/// </summary>
/// <param name="item">item to test if it can be stored</param>
/// <returns>item can be stored in set</returns>
public bool isInVocabulary(Item item)
{
if (null == vocabulary)
{
return false;
}
foreach (Item testItem in vocabulary.Items)
{
if (item.Name == testItem.Name)
{
return true;
}
}
return false;
}
/// <summary>
/// searches entries in list by name
/// </summary>
/// <param name="valueName">name in the name-attribute</param>
/// <returns>part of emotion or null if nothing found</returns>
public Part searchByName(string valueName)
{
int foundOnIndex = this.FindIndex(delegate(Part controlPart)
{
return controlPart.Name == valueName;
});
if (foundOnIndex != -1)
{
return (Part)this.ElementAt(foundOnIndex);
}
else
{
return null;
}
}
/// <summary>
/// load vocabulary for set
/// </summary>
protected void loadVocabulary()
{
string vocabularyName = uri.Fragment;
string vocabularyUrl = uri.Scheme + ':' + uri.Host + uri.AbsolutePath;
List<Vocabulary> vocabularies = HelperVocabularycheck.loadVocabularyListFromUrl(new Uri(vocabularyUrl));
foreach (Vocabulary vocabulary in vocabularies)
{
if (vocabularyName == vocabulary.Id)
{
this.vocabulary = vocabulary;
return;
}
}
throw new EmotionMLException('"' + vocabularyName + "\" is not in vocabulary file \"" + vocabularyUrl + '"');
}
}
}