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This could be achieved by rendering the mask to a PIXI.RenderTexture (e.g. via a CachedContainer), so that the texture can be used as a mask in the shaders of the filters.
The text was updated successfully, but these errors were encountered:
In GitLab by @mesfoliesludiques on Jun 27, 2021, 16:35
https://gitlab.com/mesfoliesludiques/foundryvtt-fxmaster/-/issues/136
This could be achieved by rendering the mask to a
PIXI.RenderTexture
(e.g. via aCachedContainer
), so that the texture can be used as a mask in the shaders of the filters.The text was updated successfully, but these errors were encountered: