forked from cocos2d/cocos2d-x
-
Notifications
You must be signed in to change notification settings - Fork 0
/
CMakeLists.txt
302 lines (241 loc) · 9.09 KB
/
CMakeLists.txt
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
#/****************************************************************************
# Copyright (c) 2013 cocos2d-x.org
# Copyright (c) 2012-2013 martell malone
#
# http://www.cocos2d-x.org
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
# The above copyright notice and this permission notice shall be included in
# all copies or substantial portions of the Software.
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
# THE SOFTWARE.
# ****************************************************************************/
cmake_minimum_required(VERSION 2.8)
project (Cocos2dx)
# The version number
set(Cocos2dxSamples_VERSION_MAJOR 3)
set(Cocos2dxSamples_VERSION_MINOR 0)
include(build/BuildHelpers.CMakeLists.txt)
if(WIN32 OR APPLE)
option(USE_CHIPMUNK "Use chipmunk for physics library" ON)
option(USE_BOX2D "Use box2d for physics library" OFF)
option(DEBUG_MODE "Debug or release?" ON)
option(BUILD_LIBS_LUA "Build lua libraries" OFF)
option(BUILD_GUI "Build GUI library" ON)
option(BUILD_NETWORK "Build network library" ON)
option(BUILD_EXTENSIONS "Build extension library" ON)
option(BUILD_EDITOR_SPINE "Build editor support for spine" ON)
option(BUILD_EDITOR_COCOSTUDIO "Build editor support for cocostudio" ON)
option(BUILD_EDITOR_COCOSBUILDER "Build editor support for cocosbuilder" ON)
option(BUILD_HelloCpp "Only build HelloCpp sample" ON)
option(BUILD_TestCpp "Only build TestCpp sample" ON)
option(BUILD_HelloLua "Only build HelloLua sample" OFF)
option(BUILD_TestLua "Only build TestLua sample" OFF)
else()#temp
option(USE_CHIPMUNK "Use chipmunk for physics library" ON)
option(USE_BOX2D "Use box2d for physics library" OFF)
option(DEBUG_MODE "Debug or release?" ON)
option(BUILD_LIBS_LUA "Build lua libraries" ON)
option(BUILD_GUI "Build GUI library" ON)
option(BUILD_NETWORK "Build network library" ON)
option(BUILD_EXTENSIONS "Build extension library" ON)
option(BUILD_EDITOR_SPINE "Build editor support for spine" ON)
option(BUILD_EDITOR_COCOSTUDIO "Build editor support for cocostudio" ON)
option(BUILD_EDITOR_COCOSBUILDER "Build editor support for cocosbuilder" ON)
option(BUILD_HelloCpp "Only build HelloCpp sample" ON)
option(BUILD_TestCpp "Only build TestCpp sample" ON)
option(BUILD_HelloLua "Only build HelloLua sample" ON)
option(BUILD_TestLua "Only build TestLua sample" ON)
endif()#temp
if(DEBUG_MODE)
set(CMAKE_BUILD_TYPE DEBUG)
else(DEBUG_MODE)
set(CMAKE_BUILD_TYPE RELEASE)
endif(DEBUG_MODE)
set(CMAKE_C_FLAGS_DEBUG "-DCOCOS2D_DEBUG=1")
set(CMAKE_CXX_FLAGS_DEBUG ${CMAKE_C_FLAGS_DEBUG})
if(WIN32)
ADD_DEFINITIONS (-D_USRDLL -DCOCOS2DXWIN32_EXPORTS -D_WINDOWS -DWIN32)
if(MSVC)
ADD_DEFINITIONS(-D_CRT_SECURE_NO_WARNINGS
-D_SCL_SECURE_NO_WARNINGS
-wd4251 -wd4244 -wd4334
-wd4005 -wd4820 -wd4710
-wd4514 -wd4056 -wd4996 -wd4099)
else(MSVC)#MINGW
endif(MSVC)
elseif(APPLE)
else()#Linux
ADD_DEFINITIONS(-DLINUX)
endif()
if(NOT MSVC)# all gcc
set(CMAKE_C_FLAGS_DEBUG "-g -Wall -DCOCOS2D_DEBUG=1")
set(CMAKE_CXX_FLAGS_DEBUG ${CMAKE_C_FLAGS_DEBUG})
set(CMAKE_C_FLAGS ${CMAKE_C_FLAGS} "-std=c99")
set(CMAKE_CXX_FLAGS ${CMAKE_CXX_FLAGS} "-std=c++11")
endif()
if(MINGW)
add_definitions(-DGLEW_STATIC)
endif()
if(USE_CHIPMUNK)
message("Using chipmunk ...")
add_definitions(-DCC_ENABLE_CHIPMUNK_INTEGRATION=1)
elseif(USE_BOX2D)
message("Using box2d ...")
add_definitions(-DCC_ENABLE_BOX2D_INTEGRATION=1)
else(USE_CHIPMUNK)
message(FATAL_ERROR "Must choose a physics library.")
endif(USE_CHIPMUNK)
# architecture
if ( CMAKE_SIZEOF_VOID_P EQUAL 8 )
set(ARCH_DIR "64-bit")
else()
set(ARCH_DIR "32-bit")
endif()
if(WIN32) # Win32
set(PLATFORM_FOLDER win32)
elseif(APPLE)# osx or ios
set(PLATFORM_FOLDER mac)
else() # Assume Linux
set(PLATFORM_FOLDER linux)
endif()
include_directories(
${CMAKE_CURRENT_SOURCE_DIR}
${CMAKE_CURRENT_SOURCE_DIR}/cocos
${CMAKE_CURRENT_SOURCE_DIR}/cocos/audio/include
${CMAKE_CURRENT_SOURCE_DIR}/cocos/2d
${CMAKE_CURRENT_SOURCE_DIR}/cocos/2d/renderer
${CMAKE_CURRENT_SOURCE_DIR}/cocos/2d/platform
${CMAKE_CURRENT_SOURCE_DIR}/cocos/base
${CMAKE_CURRENT_SOURCE_DIR}/cocos/physics
${CMAKE_CURRENT_SOURCE_DIR}/cocos/editor-support
${CMAKE_CURRENT_SOURCE_DIR}/cocos/math/kazmath/include
${CMAKE_CURRENT_SOURCE_DIR}/extensions
${CMAKE_CURRENT_SOURCE_DIR}/external
${CMAKE_CURRENT_SOURCE_DIR}/external/tinyxml2
${CMAKE_CURRENT_SOURCE_DIR}/external/unzip
${CMAKE_CURRENT_SOURCE_DIR}/external/edtaa3func
${CMAKE_CURRENT_SOURCE_DIR}/external/chipmunk/include/chipmunk
${CMAKE_CURRENT_SOURCE_DIR}/cocos/2d/platform/${PLATFORM_FOLDER}
${CMAKE_CURRENT_SOURCE_DIR}/external/jpeg/include/${PLATFORM_FOLDER}
${CMAKE_CURRENT_SOURCE_DIR}/external/png/include/${PLATFORM_FOLDER}
${CMAKE_CURRENT_SOURCE_DIR}/external/tiff/include/${PLATFORM_FOLDER}
${CMAKE_CURRENT_SOURCE_DIR}/external/webp/include/${PLATFORM_FOLDER}
${CMAKE_CURRENT_SOURCE_DIR}/external/glfw3/include/${PLATFORM_FOLDER}
${CMAKE_CURRENT_SOURCE_DIR}/external/freetype2/include/${PLATFORM_FOLDER}
)
if(WIN32)
include_directories(
${CMAKE_CURRENT_SOURCE_DIR}/external/${PLATFORM_FOLDER}-specific/gles/include/OGLES
${CMAKE_CURRENT_SOURCE_DIR}/external/${PLATFORM_FOLDER}-specific/icon/include
${CMAKE_CURRENT_SOURCE_DIR}/external/${PLATFORM_FOLDER}-specific/zlib/include
external/curl/include/${PLATFORM_FOLDER}
)
elseif(APPLE)
include_directories(
${CMAKE_CURRENT_SOURCE_DIR}/external/curl/include/${PLATFORM_FOLDER}
)
else()
include_directories(
${CMAKE_CURRENT_SOURCE_DIR}/external/${PLATFORM_FOLDER}-specific/fmod/include/${ARCH_DIR}
${CMAKE_CURRENT_SOURCE_DIR}/external/curl/include/${PLATFORM_FOLDER}/${ARCH_DIR}
)
endif()
if(WIN32)
if(NOT MINGW)
link_directories(
${CMAKE_CURRENT_SOURCE_DIR}/external/jpeg/prebuilt/${PLATFORM_FOLDER}
${CMAKE_CURRENT_SOURCE_DIR}/external/tiff/prebuilt/${PLATFORM_FOLDER}
${CMAKE_CURRENT_SOURCE_DIR}/external/png/prebuilt/${PLATFORM_FOLDER}
${CMAKE_CURRENT_SOURCE_DIR}/external/freetype2/prebuilt/${PLATFORM_FOLDER}
${CMAKE_CURRENT_SOURCE_DIR}/external/curl/prebuilt/${PLATFORM_FOLDER}
${CMAKE_CURRENT_SOURCE_DIR}/external/${PLATFORM_FOLDER}-specific/icon/prebuilt
${CMAKE_CURRENT_SOURCE_DIR}/external/${PLATFORM_FOLDER}-specific/zlib/prebuilt
)
endif()
elseif(APPLE)
else()
link_directories(
/usr/local/lib
${CMAKE_CURRENT_SOURCE_DIR}/external/jpeg/prebuilt/${PLATFORM_FOLDER}/${ARCH_DIR}
${CMAKE_CURRENT_SOURCE_DIR}/external/tiff/prebuilt/${PLATFORM_FOLDER}/${ARCH_DIR}
${CMAKE_CURRENT_SOURCE_DIR}/external/webp/prebuilt/${PLATFORM_FOLDER}/${ARCH_DIR}
${CMAKE_CURRENT_SOURCE_DIR}/external/png/prebuilt/${PLATFORM_FOLDER}/${ARCH_DIR}
${CMAKE_CURRENT_SOURCE_DIR}/external/freetype2/prebuilt/${PLATFORM_FOLDER}/${ARCH_DIR}
${CMAKE_CURRENT_SOURCE_DIR}/external/curl/prebuilt/${PLATFORM_FOLDER}/${ARCH_DIR}
${CMAKE_CURRENT_SOURCE_DIR}/external/${PLATFORM_FOLDER}-specific/fmod/prebuilt/${ARCH_DIR}
)
endif()
# kazmath
add_subdirectory(cocos/math/kazmath)
# chipmunk library
add_subdirectory(external/chipmunk/src)
# box2d library
add_subdirectory(external/Box2D)
# unzip library
add_subdirectory(external/unzip)
# tinyxml2 library
add_subdirectory(external/tinyxml2)
# audio
add_subdirectory(cocos/audio)
# cocos base library
add_subdirectory(cocos/base)
# cocos 2d library
add_subdirectory(cocos/2d)
if(BUILD_GUI)
# gui
add_subdirectory(cocos/gui)
endif(BUILD_GUI)
if(BUILD_NETWORK)
# network
add_subdirectory(cocos/network)
endif(BUILD_NETWORK)
if(BUILD_EXTENSIONS)
# extensions
add_subdirectory(extensions)
endif(BUILD_EXTENSIONS)
## Editor Support
if(BUILD_EDITOR_SPINE)
# spine
add_subdirectory(cocos/editor-support/spine)
endif(BUILD_EDITOR_SPINE)
if(BUILD_EDITOR_COCOSBUILDER)
# cocosbuilder
add_subdirectory(cocos/editor-support/cocosbuilder)
endif(BUILD_EDITOR_COCOSBUILDER)
if(BUILD_EDITOR_COCOSTUDIO)
# cocostudio
add_subdirectory(cocos/editor-support/cocostudio)
endif(BUILD_EDITOR_COCOSTUDIO)
if(BUILD_LIBS_LUA)
## Scripting
# lua
add_subdirectory(external/lua/lua)
# tolua
add_subdirectory(external/lua/tolua)
# luabinding
add_subdirectory(cocos/scripting)
endif(BUILD_LIBS_LUA)
# build samples
if(BUILD_HelloCpp)
add_subdirectory(samples/Cpp/HelloCpp)
endif(BUILD_HelloCpp)
if(BUILD_TestCpp)
add_subdirectory(samples/Cpp/TestCpp)
endif(BUILD_TestCpp)
if(BUILD_HelloLua)
add_subdirectory(samples/Lua/HelloLua)
endif(BUILD_HelloLua)
if(BUILD_TestLua)
add_subdirectory(samples/Lua/TestLua)
endif(BUILD_TestLua)