diff --git a/assets/css/main.css b/assets/css/main.css index b4bf940..8b38623 100644 --- a/assets/css/main.css +++ b/assets/css/main.css @@ -246,7 +246,7 @@ } .container { - width: 100% !important; + width: 90% !important; } } @@ -2783,12 +2783,6 @@ width: 20%; } - /* Header */ - - #header { - display: none; - } - /* Banner */ #banner { @@ -3123,7 +3117,8 @@ /* Box */ .box.highlight { - padding-left: calc(4em + 30px); + /*padding-left: calc(4em + 30px);*/ + padding-left: 0; } .box.post .inner { @@ -3182,6 +3177,9 @@ border: solid 2px black; transition: all 0s; box-sizing: border-box; + min-width: 100px; + width: 100%; + margin: auto; } .qr-code:hover { @@ -3198,6 +3196,25 @@ width: 80%; } +.example-img { + width: 75%; + min-width: 200px; +} + +@media screen and (max-width: 840px) { + #nav { + display: none; + } + + .flex-row { + display: block; + } + + .qr-code { + width: 75%; + } +} + /* .img-link img { diff --git a/index.html b/index.html index cd1ecac..acf5173 100644 --- a/index.html +++ b/index.html @@ -171,7 +171,7 @@
A voxelized rendering of a parsec-scale galactic 3D dustmap from Edenhofer et. al.
An isosurface rendering of the same dustmap
A rendering of the Per-Tau Shell, using a voxelized method for dust clouds