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Hello,
great addon, i propose an improve update, add a debug view with a color system ; the idea is to show all LOD level in the viewport with a color identifier.
Actually, hard to see if the distance set is efficient.
Edit : i can make a quick draw with toshop to give how to see this system.
The text was updated successfully, but these errors were encountered:
Since I can't override the user's materials, the best way to show LOD levels in a non-destructive way would be to add child MeshInstances with colored translucent cubes for each LOD level.
Since I can't override the user's materials, the best way to show LOD levels in a non-destructive way would be to add child MeshInstances with colored translucent cubes for each LOD level.
Add a outline VFX to show the dedicated lod use ? Interesting way. Once again, thanks with your addons ;) .
Add a outline VFX to show the dedicated lod use ? Interesting way. Once again, thanks with your addons ;) .
This requires adding a custom shader and all, which adds a lot of complexity. Also, I don't want to add a next pass to existing materials as it can silently alter user data once they save their scene.
Hello,
great addon, i propose an improve update, add a debug view with a color system ; the idea is to show all LOD level in the viewport with a color identifier.
Actually, hard to see if the distance set is efficient.
Edit : i can make a quick draw with toshop to give how to see this system.
The text was updated successfully, but these errors were encountered: