diff --git a/contributing/development/compiling/compiling_for_macos.rst b/contributing/development/compiling/compiling_for_macos.rst index ccc43eefa69..ff1448be0b2 100644 --- a/contributing/development/compiling/compiling_for_macos.rst +++ b/contributing/development/compiling/compiling_for_macos.rst @@ -62,7 +62,7 @@ To support both architectures in a single "Universal 2" binary, run the above tw .. tip:: If you are compiling Godot to make changes or contribute to the engine, you may want to use the SCons options ``dev_build=yes`` or ``dev_mode=yes``. - See See :ref:`doc_introduction_to_the_buildsystem_development_and_production_aliases` + See :ref:`doc_introduction_to_the_buildsystem_development_and_production_aliases` for more info. If all goes well, the resulting binary executable will be placed in the