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Provide compiled libraries for Linux/Windows ARM #260

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ScottFreeCode opened this issue Oct 23, 2024 · 1 comment
Open

Provide compiled libraries for Linux/Windows ARM #260

ScottFreeCode opened this issue Oct 23, 2024 · 1 comment

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@ScottFreeCode
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Quick question: Is it intended that on Arm the user should build from source?

What happens currently is that the plugin is able to be downloaded and "installed" OK via AssetLib or the GitHub release (and the extension file says there's a path for a Linux Arm64 binary), but Godot gives the same error message about no VCS plugin in the project like it would if nothing is installed, and – importantly – searching for that error message or for installation instructions doesn't turn up any mentions of Arm one way or the other.

(But if I look in the folders, the Linux Arm binary isn't in the release or the AssetLib download.)

I imagine anyone running Linux on an Arm device is going to know how to build software from source; just wondering if this was intentional, or if the user experience / documentation could be improved if so.

@Calinou
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Calinou commented Oct 26, 2024

Official Linux ARM builds could be provided, but the buildsystem code likely needs some changes to do this. This is already supported on the GDExtension side, but I assume the SCons code in this extension is outdated.

Windows ARM could be looked into at the same time.

@Calinou Calinou changed the title Arm (Linux) support Provide compiled libraries for Linux ARM Oct 26, 2024
@Calinou Calinou changed the title Provide compiled libraries for Linux ARM Provide compiled libraries for Linux/Windows ARM Oct 26, 2024
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