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what folders/files are needed to run this plugin? #89
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You just need to copy the demo/addons/godot-git-plugin folder from the Asset Library (I presume you are using that) to your res://addons/godot-git-plugin folder |
why is it packaged so that we have to manually copy? I understand it might be better for development but for the godot plugin browser it should probably be packaged so that its easier to install. |
@Shadowblitz16 Yes this was my first time submitting stuff to the Asset Library so apologies for not getting it right the first time. However, I am planning to make a new release to fix the Linux build issues like #82 and it shall also make it easier to install (likely remove the manual copying step altogether) as soon as I get more time. |
Hi Update : 1 day later, macOS security again prompted for libgitapi, when I opened the project. On clicking "Setup version control ->Activate" I got following messages
(I setup config before "Git is already active" message) I see "version Control' tab at the bottom. it does not detect any diff. Going to "Project -> Project settings -> Plugins -> Enable"
I wish I could be more helpful than this. Will revisit the plugin in future. Thank you. |
The Godot 3.5 beta1 is now live. And along with it, we released a v2.0.0 of this plugin which changes how this plugin behaves. Please open an issue if you detect any problems with it or the wiki still seems to be not completely obvious. |
I am installing from godot's built in plugin manager.
What things are needed to run this?
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