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Hey, I want to try working on this. The simplest solution would be to create get_noise_1d(float x) which simply returns get_noise_2d(float x,float fixedValue) Is there some reason why this would be problematic?
So, this is what I got after using get_noise_2d(float x,float(1)) with default octaves,lacunarity,persistence and period. Each frame represents a different seed. It seems to behave like 1D Simplex noise should.
Yeah, its simply noise2D(x, 1.0), and its not very useful for SimplexNoises as described in jwagner/simplex-noise.js#16
But its a good PR training for @psuhas77 - you could easily implement this if you want :)
Godot version: 3.1 beta 8
Windows 7 home 64 bit
Please add
get_noise_1d()
to OpenSimplexNoise.Also please give us the equivalent all the noise get functions that return 0-1 range instead of -1-1.
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