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pb_CSG

A C# port of CSG.js by Evan W for use in the Unity game engine.

Quick Start

pb_CSG provides an interface in the CSG class for creating new meshes from boolean operations. Each function (Union, Subtract, Intersect) accepts 2 gameObjects: the left and right side. A new mesh is returned.

Example use:

// Include the library
using Parabox.CSG;

...

// Initialize two new meshes in the scene
GameObject cube = GameObject.CreatePrimitive(PrimitiveType.Cube);
GameObject sphere = GameObject.CreatePrimitive(PrimitiveType.Sphere);
sphere.transform.localScale = Vector3.one * 1.3;

// Perform boolean operation
Mesh m = CSG.Subtract(cube, sphere);

// Create a gameObject to render the result
composite = new GameObject();
composite.AddComponent<MeshFilter>().sharedMesh = m;
composite.AddComponent<MeshRenderer>().sharedMaterial = myMaterial;

Result: