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The function destroy doesn't delete the events created when the input is created #28

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braccone opened this issue Nov 14, 2016 · 0 comments · May be fixed by #35
Open

The function destroy doesn't delete the events created when the input is created #28

braccone opened this issue Nov 14, 2016 · 0 comments · May be fixed by #35

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@braccone
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braccone commented Nov 14, 2016

I just figureout that when I destroy the textbox the events associated aren't removed giving to me, in my loop game, the error:
CanvasInput.js:1284 Uncaught TypeError: Cannot set property 'font' of null(…)
every time I click with mouse.
can you please help me to solve this problem? ty

logicplace added a commit to logicplace/CanvasInput that referenced this issue Mar 4, 2018
@logicplace logicplace linked a pull request Mar 4, 2018 that will close this issue
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