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correct usage of destroy #32
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For some reason the destroy() event is being called every time when you click on the canvas, after destroying it for the first time, for a quick fix in the destroy event I've changed from:
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The issue persists and is pretty problematic |
Looks like this issue has been dead for a while. The problem still exists, but the above solution from @huberemanuel solved it for me! |
Hi, I did following: 1. create a CanvasInput, 2. Destroy that CanvasInput object and clearRect whole canvas. After that wherever I click on the canvas there is error. Can you please help?
Error:
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