You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
From a few existing issues and the description on the main readme.md, I can't quite tell if headless rendering on a MacOS system is supported or not - it seems like it might only be supported for Nvidia systems. If so, are there any known workarounds?
The text was updated successfully, but these errors were encountered:
In theory the CGL code path allows an OpenGL context to be created without a window. In practice the call to create a CGL context hangs until a graphical login session for the current user is created. I don't believe this is actually documented anywhere (and the entire CGL API is marked deprecated by Apple several years ago).
I've spent several days in the past trying to figure out how to open a graphical login session via SSH but have come to a conclusion that this isn't possible (or at least not through any documented means).
For our CI server the "workaround" is to VNC into the login screen and log in to the CI user after each reboot. In other words, it doesn't work headlessly.
I'm currently trying to run something on a headless Mac server that is hanging due to a call to Physics.render()
Relevant code excerpt:
I face the same issue if I try to follow the 'getting started' steps outlined here: https://github.com/google-deepmind/dm_control/tree/main/dm_control/mujoco
From a few existing issues and the description on the main readme.md, I can't quite tell if headless rendering on a MacOS system is supported or not - it seems like it might only be supported for Nvidia systems. If so, are there any known workarounds?
The text was updated successfully, but these errors were encountered: