fix: prevent unnecessary rerendering of clusters when nothing has changed #802
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This PR fixes the unnecessary rerendering of clusters when nothing has changed.
Fixes #801 🦕
The fix is pretty simple, just compare the amount of clusters from before and after and if its the same -> dont render.
Correct me if I am wrong I am no expert in the algorithms used here, but this should cover all cases right? Since whenever clusters are changing they will either combine or decluster and in either way the amount of clusters will decrease or increase, so this simple check should work.
fractional.not.fixed.mov
fractional.fixed.mov
normal.not.fixed.mov
normal.fixed.mov
fractional.no.animation.not.fixed.mov