All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.
- updated the topaz key texture to be more like the onyx key
- Initial release for mc1.18.2 port.
- Add topaz and onyx keys and locks.
- Added a series of weapons (short swords, swords, axes, maces, staff), general and collectable, to populate treasure chests in lieu of charms.
- Re-added the eye-patch (removed in mc1.16.5).
- Re-added the Wood Chest and Pirate Chest Mimics (removed in mc1.16.5)
- Added Cauldron Chest and Viking Chest Mimics.
- Added chest effects (particles and light source) for 'undiscovered' chests. The effects are removed when the chest is 'discovered' - by attempting to unlock, open or breaking the chest.
- Added custom container screen for some of the chests.
- Added new marker structure.
- Totally refactored the mod with a set of registries to enable easy mod extensibility and integration.
- Refactored configs. Externalized chest config to a separate, non-Forge managed, toml file.
- Removed all manifest files for data files (meta, structure, loot tables).
- All data files (meta, structure, loot tables) are not longer exposed to users' system by default.
- Added datapack support. ie. loot tables and structure nbts in a datapack will be registered by Treasure2.
- Removed all Charms and charm-related content. They are being moved to a new stand-alone mod tentatively called 'GealdorCraft', which will have built-in itegration with Treasure2.