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build.gradle
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build.gradle
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plugins {
id 'eclipse'
id 'maven-publish'
id 'net.minecraftforge.gradle' version '5.1.+'
}
version = "mc${mc_version}-f${forge_version}-${mod_version_type}${mod_version}"
group = "${package_group}" // http://maven.apache.org/guides/mini/guide-naming-conventions.html
archivesBaseName = "${mod_name}"
// Mojang ships Java 17 to end users in 1.18+, so your mod should target Java 17.
java.toolchain.languageVersion = JavaLanguageVersion.of(17)
println "Java: ${System.getProperty 'java.version'}, JVM: ${System.getProperty 'java.vm.version'} (${System.getProperty 'java.vendor'}), Arch: ${System.getProperty 'os.arch'}"
minecraft {
mappings channel: 'official', version: '1.19.2'
// accessTransformer = file('src/main/resources/META-INF/accesstransformer.cfg') // Currently, this location cannot be changed from the default.
// Default run configurations.
// These can be tweaked, removed, or duplicated as needed.
runs {
// required for using mixin in forge
client {
property 'mixin.env.remapRefMap', 'true'
property 'mixin.env.refMapRemappingFile', "${projectDir}/build/createSrgToMcp/output.srg"
}
client {
workingDirectory project.file('run')
// Recommended logging data for a userdev environment
// The markers can be added/remove as needed separated by commas.
// "SCAN": For mods scan.
// "REGISTRIES": For firing of registry events.
// "REGISTRYDUMP": For getting the contents of all registries.
property 'forge.logging.markers', 'REGISTRIES'
// Recommended logging level for the console
// You can set various levels here.
// Please read: https://stackoverflow.com/questions/2031163/when-to-use-the-different-log-levels
property 'forge.logging.console.level', 'debug'
// Comma-separated list of namespaces to load gametests from. Empty = all namespaces.
property 'forge.enabledGameTestNamespaces', 'treasure2'
mods {
treasure2 {
source sourceSets.main
}
}
}
server {
workingDirectory project.file('run')
property 'forge.logging.markers', 'REGISTRIES'
property 'forge.logging.console.level', 'debug'
property 'forge.enabledGameTestNamespaces', 'treasure2'
mods {
treasure2 {
source sourceSets.main
}
}
}
// This run config launches GameTestServer and runs all registered gametests, then exits.
// By default, the server will crash when no gametests are provided.
// The gametest system is also enabled by default for other run configs under the /test command.
gameTestServer {
workingDirectory project.file('run')
property 'forge.logging.markers', 'REGISTRIES'
property 'forge.logging.console.level', 'debug'
property 'forge.enabledGameTestNamespaces', 'treasure2'
mods {
treasure2 {
source sourceSets.main
}
}
}
data {
workingDirectory project.file('run')
property 'forge.logging.markers', 'REGISTRIES'
property 'forge.logging.console.level', 'debug'
// Specify the modid for data generation, where to output the resulting resource, and where to look for existing resources.
args '--mod', 'treasure2', '--all', '--output', file('src/generated/resources/'), '--existing', file('src/main/resources/')
mods {
treasure2 {
source sourceSets.main
}
}
}
}
}
// Include resources generated by data generators.
sourceSets.main.resources { srcDir 'src/generated/resources' }
println "maven dir -> $projectDir"
println "maven project dir -> $project.projectDir"
repositories {
// Put repositories for dependencies here
// ForgeGradle automatically adds the Forge maven and Maven Central for you
// if using maven, DO NOT have the jar in the flatDir dir.
maven {
url "${project.projectDir}/../maven"
}
maven {
name = "CurseMaven"
url = "https://www.cursemaven.com"
}
maven {
url = "https://maven.theillusivec4.top/"
}
maven { url = "https://maven.blamejared.com" }
// If you have mod jar dependencies in ./libs, you can declare them as a repository like so:
//flatDir {
// dir 'libs'
// }
}
dependencies {
// Specify the version of Minecraft to use. If this is any group other than 'net.minecraft', it is assumed
// that the dep is a ForgeGradle 'patcher' dependency, and its patches will be applied.
// The userdev artifact is a special name and will get all sorts of transformations applied to it.
minecraft 'net.minecraftforge:forge:1.19.2-43.2.0'
implementation fg.deobf("someguyssoftware.gottschcore:GottschCore:mc1.19.2-f43.2.0-v2.1.0")
// implementation fg.deobf("curse.maven:terrablender-563928:4205732")
// implementation fg.deobf("curse.maven:biomes-o-plenty-220318:4034263")
//compileOnly fg.deobf("curse.maven:champions-307152:${cf_champions}")
//compileOnly fg.deobf("curse.maven:jade-324717:4433884") // 1.19.1-8.8.1
//compileOnly fg.deobf("curse.maven:supplementaries-412082:4615838")
//compileOnly fg.deobf("curse.maven:selene-499980:4620027")
//compileOnly fg.deobf("curse.maven:compass-coords-368398:3765883")
//compileOnly fg.deobf("vazkii.patchouli:Patchouli:1.19.2-77:api")
//runtimeOnly fg.deobf("vazkii.patchouli:Patchouli:1.19.2-77")
}
// Example for how to get properties into the manifest for reading at runtime.
jar {
manifest {
attributes([
"Specification-Title" : "treasure2",
"Specification-Vendor" : "gottsch",
"Specification-Version" : "1", // We are version 1 of ourselves
"Implementation-Title" : project.name,
"Implementation-Version" : project.jar.archiveVersion,
"Implementation-Vendor" : "gottsch",
"Implementation-Timestamp": new Date().format("yyyy-MM-dd'T'HH:mm:ssZ")
])
}
}
// Example configuration to allow publishing using the maven-publish plugin
// This is the preferred method to reobfuscate your jar file
jar.finalizedBy('reobfJar')
// However if you are in a multi-project build, dev time needs unobfed jar files, so you can delay the obfuscation until publishing by doing
// publish.dependsOn('reobfJar')
publishing {
publications {
mavenJava(MavenPublication) {
artifactId project.archivesBaseName
artifact jar
}
}
repositories {
maven {
name="localMaven"
url "file:///${project.projectDir}/../maven"
}
}
}
tasks.withType(JavaCompile).configureEach {
options.encoding = 'UTF-8' // Use the UTF-8 charset for Java compilation
}