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whatsnew.txt
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Updated with more game support and backported many fixes and improvements from later
MAME releases quick breakdown of the changes as follows.
2018 update
New games now supported in no particular order
Hyper Street Fighter II
Puzz Loop 2
Title Fight
Air Rescue
Baryon
Cute Fighters
Dream World
Gaia : The Last Choice Of Earth
Rolling Crush
FixEight (bootleg)
DJ Boy
Hyper Crash
Gunbarich
Power Instinct Legends
Counter Run
Dyna Gears
Vasara 2
Sonic Boom
Bang Bang Busters
Ghost Loop
Choutetsu Brikin'ger - iron clad
Sengoku 3
Zupapa
King Of Fighters 2001
King Of Fighters 2002
King Of Fighters 2003
Metal Slug 4
Metal Slug 5
Rage Of The Dragons
Power Instinct Matrimelee
Pochi & Nyaa
Snk Vs Capcom : Svc Chaos
Samurai Shodown V
Samurai Shodown V Special
Zintrick
Crossed Swords 2
The Last Hope
Cabal (Joystick with 3 buttons version)
Knuckle Bash 2
Denjin Makai
Asura Blade
Asura Buster
In Your Face
Snk Vs Capcom : Svc Chaos (Bootleg)
Bonk's Adventure
Thunder Hoop
Explosive Breaker
Pack'n Bang Bang
Wing Force
Night Slashers
Joe & Mac Returns
Osman
Charlie Ninja
Boogie Wings
Diet Go Go
Chain Reaction
Pocket Gal Deluxe
Hacha Mecha Figher (Unprotected)
Air Attack
Wonderboy In Monsterland (English Virtual Console Version)
Teeter Torture
Donkey Kong II Jumpman Returns
Riot
Progear
Games fixed and or now working
1000 Miglia : Great 1000 Miles Rally
Avenging Spirit
Bakuretsu Breaker
Blood Warrior
Driftout 94
Fire Barrel
Funky Jet
Hacha Mecha Figher
Monster Slider
Rogha Armor Force
Snowboard Championship
Street Fighter (With Added Speedups)
Task Force Harrier
Thunder Dragon
Twin Eagle 2
Games now with sound or improved sound
Cosmic Alien
Fire Shark
Vimana
Donkey Kong
Donkey Kong JR
Sasuke Vs Commander
Fantasy
Nibbler
Pioneer Balloon
Rohga Armor Force
Vanguard
SD Gundam Psycho Salamander no Kyoui
US AAF Mustang
Bio-ship Paladin
Vandyke
Black Heart
Acrobat Mission
Koutetsu Yousai Strahl
Hacha Mecha Fighter
Super Spacefortress Macross
GunNail
Thunder Dragon
Improvements
Added sound support to Fire Shark and Vimana
Added sound support for Cosmic Alien
Added BritneysPAIRS improved sample support to Donkey Kong and Donkey kong JR
New and improved sample support for Sasuke, Fantasy, Pioneer Balloon and Vanguard
Added sound support for SD Gundam Psycho Salamander no Kyoui
Enabled single screen hack for Lode Runner The Dig Fight
Fixed end of game crash in Double Dragon
Fixed random crashes in Rampage World Tour
Added protection simulation for Snowboard Championship
Added dsp handling for Driftout 94 and Twin Eagle 2 both games now playable
Fixed incorrect game logic in Monster Slider game now playable
Small graphical improvements for Biomechanical Toy and Maniac Square
Backported iq_132's Kaneko16 driver B.Rap Boys and Shogun Warriors wont work though
Updated the Deco Protection Rohga Armor Force now playable
Fixed possible crash in Funky Jet by updating Deco Protection
Fixed sound and music in Rohga Armor Force
Fixed 1000 Miglia : Great 1000 Miles Rally gtmr.zip
Added M6801 MCU dump to Bubble Bobble game now 100% Emulated
Updated the NMK16 driver for many sound and graphical improvements
Fixed a reset problem after level 3 in Night Slashers
Enabled breakable backgrounds in 64th street code via BritneysPAIRS
Improved the sprite drawing in Gun Force 2
gamezfan with code additions via iq_132 and BritneysPAIRS.
0.78
----
General Source Changes
----------------------
Various System 24 Improvements, Fixing Priorities, Clipping issues etc. [Olivier Galibert]
src/drivers/system24.c
src/vidhrdw/system24.c
src/vidhrdw/segaic24.c
src/vidhrdw/segaic24.h
Improved Lightgun Code / Reload Handling [Bryan McPhail]
'-lightgun' now enables the lightgun only - no button remapping is performed.
'-reload' (formally '-offscreen_reload') is now needed for 2nd button presses
to map to offscreen shots.
'-dual' (formally '-dual_lightgun') adds support for the Actlabs Dual Lightgun
setup, it may be used with and without '-reload' and it requires '-lightgun'.
This mode attempts to automatically remap the player 1 & 2 buttons to suit the
lightgun setup. If it doesn't work you probably need to delete the .cfg file
for that game.
src/input.h
src/windows/input.c
src/windows/input.h
src/windows/window.c
Removed '(hack?) from descriptions of newly added raizing games, stickers on the boards
seem to indicate they are genuine Korean release versions.
Improved ms32 sound a bit [Tomasz Slanina]
src/drivers/ms32.c
Removed 8.3 ROM Filename Limitation [Olivier Galibert]
src/mame.c
Removed neomame / cpmame
Various Seattle + Related Updates [Aaron Giles]
MIPS3 core:
* fixed handling of condition codes so they are stored in CCR31 now
* fixed handling of CCR31 so that rounding modes are set correctly (in the
DRC only)
Seattle:
* added support for Biofreaks
* fixed remaining issues in California Speed
* verified California Speed HDD dump (works in self test, not in boot ROM
test)
* fixed timer change that broke Blitz 2000
* added proper PIC IDs for Wayne Gretzky and Mace
IDE controller:
* fixed final sector handling for Gauntlet: Dark Legacy
Midway IC:
* added sound auto acknowledgement option
* added new PIC mapping for Gauntlet: Dark Legacy
* fixed initial sound IRQ state
DCS:
* fixed reporting of input full/output empty states
Voodoo:
* added initial Voodoo 2 support
* removed hack to toss what I thought were bogus triangles
* improved W buffer handling
* improved accuracy of depth buffer handling
PSX core Improvements [smf]
* Fixed MVMVA disassembly
* SWC bit in SR is ignored
* Fixed MVMVA with LM bit set
* Added SQR & CC opcodes
* Added preliminary looped DMA detection
* Improved root counter emulation
* Improved SIO emulation
* Preliminary SPU emulation
* Preliminary screen flipping / blanking support
* Added GPU packet 41, 52 & 77
* Supports uploading 1024 pixel wide textures
* Resetting GPU sets default texture window
src\cpu\mips\mipsdasm.c
src\cpu\mips\psx.c
src\machine\psx.c
src\includes\psx.h
src\sound\psx.c
src\sound\psx.h
src\vidhrdw\psx.c
GP-13 board layout [Brian A. Troha]
src\drivers\namcos11.c
NCR 53CF96-2 SCSI controller emulation [R.Belmont]
src\machine\am53cf96.c
src\machine\am53cf96.h
Added ADPCM and fixed jerky music in Pass [Tomasz Slanina]
src/drivers/pass.c
Fixed the colors in Hana Oriduru [Luca Elia]
ROM patch to fix sound cpu communication in Gundam Psycho Salamander [Tomasz Slanina]
still need a real fix ..
src/drivers/dcon.c
Improvements to Speed Attack Colours [Pierpaolo Prazzoli]
Misc Fixes / Tilemap conversions [Curt Coder]
(prehisle, psychic5, tunhunt + more)
More MS32 Sound Improvements [Tomasz Slanina]
New Games supported or promoted from GAME_NOT_WORKING status:
-------------------------------------------------------------
Bonanza Bros [Olivier Galibert]
Quiz Rouka Ni Tattenasai [Olivier Galibert, David Haywood]
Dynamic Country Club [Olivier Galibert]
src/drivers/system24.c
Biofreaks (Prototype) [Aaron Giles]
California Speed [Aaron Giles]
src/drivers/seattle.c
Crypt Killer [R.Belmont, smf]
src/drivers/konamigq.c
Tekken 3 [smf]
Ehrgeiz
Fighting Layer
Mr Driller
Aquarush
src/drivers/namcos12.c
Super Tank [Norbert Kehrer]
src/drivers/supertnk.c
Ashita no Joe [David Haywood, Pierpaolo Prazzoli]
sound problems
src/drivers/ashnojoe.c
src/vidhrdw/ashnojoe.c
Mahjong Campus Hunting [Luca Elia]
7jigen no Youseitachi [Luca Elia]
Mahjong Yarunara [Luca Elia]
Mahjong Angels [Luca Elia]
Quiz TV Gassyuukoku [Luca Elia]
src/drivers/dynax.c
src/vidhrdw/dynax.c
src/includes/dynax.h
Borderline (bootleg) [David Haywood]
no sound
src/drivers/vicdual.c
Cross Pang [Pierpaolo Prazzoli]
no sound, some sprite glitches, will try to clean up for u1
src/drivers/crospang.c
Funny Bubble [David Haywood]
sound banking problem, some sprite glitches, will try to clean up for u1
src/drivers/funybubl.c
New Clones supported or promoted from GAME_NOT_WORKING status:
--------------------------------------------------------------
Lode Runner III - The Golden Labyrinth [Pierpaolo Prazzoli]
Fighting Hawk (World) [Fabrice Arzeno]
Chinese Hero (older) [Stefan Jokisch]
Delta Race (omega Race bootleg)
Vs. Atari R.B.I. Baseball (set 2) [Pierpaolo Prazzoli]
Premier Soccer (EAB) [Taucher]
Pairs V1.2 [Taucher]
New Non-Working games / clones supported
----------------------------------------
Scramble Spirits [Olivier Galibert]
Super Masters Golf [Olivier Galibert]
Quiz Syukudai wo Wasuremashita [Olivier Galibert]
Gain Ground [Olivier Galibert]
Crackdown [Olivier Galibert]
src/drivers/system24.c
all encrypted
Mr Driller 2 [smf]
src/drivers/namcos10.c
Star Gladiator [smf]
Battle Arena Toshinden 2 (USA)
Strider 2 (USA)
Strider 2 (ASIA)
Gallop Racer 2 (USA)
Brave Blade
Beastorizer
Primal Rage 2
NBA Jam Extreme
Judge Dredd (Rev C)
Judge Dredd (Rev B)
src/drivers/zn.c
Ace Driver [Guru]
src/drivers/namcos22.c
Champion Baseball Japan set 2 [Stefan Jokisch]
Target Balls [David Haywood]
not looked at it much yet, seems to be paradise.c
0.77u3
------
General Source Changes
----------------------
Added SHA1 Information to remaining drivers
Seattle (and related) Improvements [Aaron Giles]
* added ADSP2104 variant to the ADSP2100 core
* fixed ROM loading code in the ADSP2100 core
* fixed several minor bugs that affected Biofreaks and California Speed
* included several DIP switch fixes from Brian Troha
* fixed input ports for California Speed and SF Rush
* increased default visible area to handle Biofreaks
* added speedups to Blitz and Blitz 2000
* made sure the IDE controller waits a minimum amount of time before
generating an interrupt
* the IDE controller features buffer is now filled in completely
* fixed code that reads the bus master status register from a word offset
* tweaked the Midway PIC handling so that Biofreaks can read its serial
number
* changed the mechanism for DCS to report buffer full/empty states
* added IOASIC support for buffer full/buffer empty interrupts from DCS
* added preliminary DCS support for ADSP-2104-based sound
* added code to clip the Voodoo vertexes to 1/16th of a pixel increments
* fixed writes to the palette RAM on the Voodoo
* fixed small errors in the Voodoo rendering when bilinear filtering
* fixed handling of local alpha blending on the Voodoo
STV Improvements [Angelo Salese. Mariusz Wojcieszek]
Attempted to improve quizpani sound banking [Pierpaolo Prazzoli]
Snes emulation improvements from MESS (used for NSS) [Nathan Woods]
src/drivers/nss.c
src/includes/snes.h
src/machine/snes.c
src/sndhrdw/snes.c
src/vidhrdw/snes.c
- Misc changes and improvements from the SNES driver in MESS
Fixed Uncio sound frequency with values taken from real pcb [El Condor]
YMF271 sound core plus very preliminary hook up in ms32.c (only Desert War makes
any sound at all and it doesn't really seem to be anytihng like correct, this is
probably due to a combination of z80 communication and banking issues) [R.Belmont]
Made sure each bitmap is aligned on a 16-bit boundary [Brad Oliver]
src/common.c
Updated Vball driver to use graphics extracted from origianl PCB [Jarek Burczynski]
Fixed viofight to only have one OKI [Jarek Burczynski]
- fixed adpcm sound in viofight: now there's is only one OKI M6295 chip
- corrected Z80 clock in viofight
- corrected viofight rom names
- added some info about PALs: viofight, nastar
Misc Fixes for MESS [Nathan Woods]
src/common.c:
src/common.h:
- Added auto_strdup(), just an auto_malloc'd version of strdup()
src/ui_text.c:
src/ui_text.h:
src/mame.c:
- Cleanups in UI string support, primarily to more easily
support MESS specific strings without modifying MAME files. Also
removed uistring_shutdown(), which is made unnecessary by auto_strdup()
src/osdepend.h
src/cpu/z80/z80.c
src/windows/config.c
- Adds osd_die() function; a friendlier way to die in some
unexpected fatal way than exit(-1) or [shudder] raise(SIGABRT)
src/harddisk.h
src/chd.h
- Adds #ifndef <headername>_H protection
src/windows/config.c
- Adds minor code within #ifdef MESS
TMS9900 inline asm update [Brad Oliver]
The syntax for the inline ppc assembly in the tms9900 core has changed
slightly
Hooked up Backgrounds in Miss Bubble 2 [Angelo Salese]
SCSP updates [Elsemi, R.Belmont]
Path for Solaris [Lawrence Gold]
Attached is a patch for Solaris that replaces uses of sqrtf and floorf,
which aren't available on that platform, with their double-precision
counterparts. Please let me know if this is a problem, in which case I
can add some special-case #defines for Solaris
Changed Liberator to use Proms, proper PROMS are not dumped however [Stefan Jokisch]
Improved Namco Sound core {BUT]
New Games supported or promoted from GAME_NOT_WORKING status:
-------------------------------------------------------------
Gals Hustler [Pierpaolo Prazzoli, David Haywood]
src/drivers/galpanic.c
Hot Rod [GreyRogue, Olivier Galibert]
** you must init the default settings or it won't work properly **
Monkey Mole Panic [Luca Elia]
New Clones supported or promoted from GAME_NOT_WORKING status:
--------------------------------------------------------------
Street Fighter the Movie (1.11) [Brian Troha]
Sorcer Striker (hack?) [Brian Troha]
Kingdom Grand Prix (hack?) [Brian Troha]
difficult to verify if these are genuine
Power Instinct (USA alt bootleg) [Pierpaolo Prazzoli]
sound not yet working
Roller Aces (set 2) [Pierpaolo Prazzoli]
New Non-Working games / clones supported
----------------------------------------
Malzak [Barry Rodewald]
collisions don't work
src/drivers/malzak.c
src/vidhrdw/malzak.c
Ashita no Joe [David Haywood]
incomplete set
0.77u2
------
make sure you do a CLEAN build or this won't work
General Source Changes
----------------------
CHDman updates, with added checks to make sure source chd's aren't corrupt
when doing updates etc. [Aaron Giles]
src/chdman.c
Fixed Grand Striker 2 dipswitches [Pierpaolo Prazzoli]
src/drivers/metro.c
Found the way the OTIR/INIR instructions affect the PF flag and removed
the look-up tables [Ramsoft, Sean Young]
src/cpu/z80/z80.c
Fixed a few v60 floating point opcodes [Olivier Galibert]
Merged taito_x.c and seta.c video hardware, this is correct but due to some
differences in the drivers a few glitches have been introduced in twinhawk
that will need investigating [David Haywood]
Mess Related Updates [Nathan Woods]
src/windows/fileio.c:
- Merged in some #ifdef MESS'd code
Improved bg gfxdecode in missb2, but the backgrounds still haven't been
hooked up yet [David Haywood]
src/drivers/missb2.c
Improved / Fixed Ym2610 save states [Leon van Rooij]
src/sound/fm.c
SCSP fixes (improves music in some games a little) [ElSemi / R.Belmont]
src/sound/scsp.c
Improved Mysterious Stone driver based on schematics [Curt Coder]
src/drivers/mystston.c
src/vidhrdw/mystston.c
Improved Raiden drum volume Balance [R.Belmont]
src/drivers/raiden.c
src/sndhrdw/seibu.h
New Games supported or promoted from GAME_NOT_WORKING status:
-------------------------------------------------------------
Gundam Ex Revue [Pierpaolo Prazzoli, David Haywood]
src/drivers/seta2.c
src/vidhrdw/seta2.c
Runaway (prototype) [Stefan Jokisch]
src/drivers/centiped.c
src/vidhrdw/runaway.c
src/drivers/runaway.c
src/vidhrdw/runaway.c
NFL Blitz [Aaron Giles]
NFL Blitz 2000 [Aaron Giles]
src/drivers/seattle.c
Kyuukyoku no Striker / Last Striker [Luca Elia]
src/drivers/taito_x.c
MegaTech : Tournament Golf [David Haywood]
src/drivers/segac2.c
Nettoh Quiz Champion [Luca Elia]
src/drivers/ddenlovr.c
New Clones supported or promoted from GAME_NOT_WORKING status:
--------------------------------------------------------------
Capitol (clone of pleiads) [Pierpaolo Prazzoli]
src/drivers/phoenix.c
Thunder ceptor [BUT]
src/drivers/tceptor.c
src/vidhrdw/tceptor.c
New Non-Working games / clones supported
----------------------------------------
Rabbit
Tokimeki Mahjong Paradise - Dear My Love
these look tricky, blitter based gfx / sound chip, maybe i'll come back
to them at a later date
src/drivers/rabbit.c
BioFreaks [Aaron Giles]
missing hd image
src/drivers/seattle.c
Jackie Chan [David Haywood]
protection? gfx decode not worked out either, does nothing, may look at
it again one day but probably not, no work has been done on it for about
a year.
src/drivers/jchan.c
0.77u1 (private)
----------------
note, credit for the Z80 DAA emulation improvement in the previous release should
have been given to 'Ramsoft' ( http://www.ramsoft.bbk.org/ )
General Source Changes
----------------------
New CHD format and management tools [Aaron Giles]
hdcomp is now chdman
old chd files are _not_ compatible, they will need to be updated
using chdman -update oldchd.chd newchd.chd
CHD now stands for 'Compressed Hunks of Data' not 'Compressed
Hard Drive' as the format is more flexible.
Misc Changes [Nathan Woods]
src/drivers/sengokmj.c:
src/drivers/stv.c:
- Minor cleanups (specifically changed some variables to static)
src/machine/6522via.c:
src/vidhrdw/tms9928a.c:
- Fixes and updates from MESS
Updated a couple of drivers with new Hard Drive SHA1s [Roman Scherzer]
src/drivers/cojag.c
src/drivers/djmain.c
src/drivers/seattle.c
Fixed sound in tpgolf [Leon van Rooij]
src/drivers/neogeo.c
Various other changes (dip fixes, tilemap conversions etc.) [various people]
New Games supported or promoted from GAME_NOT_WORKING status:
-------------------------------------------------------------
Angel Kiss [David Haywood]
no sound
src/drivers/ms32.c
Grand Striker 2 [David Haywood]
priority glitch inbetween round
src/drivers/metro.c
src/vidhrdw/metro.c
Hatch Catch [David Haywood]
src/drivers/tumblep.c
src/vidhrdw/tumblep.c
Cookie & Bibi 2 [David Haywood]
src/drivers/snowbros.c
src/vidhrdw/snowbros.c
Quiz Panicuru Fantasy [Pierpaolo Prazzoli]
incorrect sample banking
src/drivers/quizpani.c
src/vidhrdw/quizpani.c
Video Pinball [Stefan Jokisch]
driver was rewritten, it works now
src/drivers/videopin.c
src/vidhrdw/videopin.c
New Non-Working games / clones supported
----------------------------------------
BC Story (SemiCom)
protection (missing 0x200 bytes of program code)