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CMakeLists.txt
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CMakeLists.txt
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cmake_minimum_required(VERSION 3.10.2)
project(PacmanRivals)
set(CMAKE_CXX_STANDARD 17)
# Release is a default build type.
if (NOT CMAKE_BUILD_TYPE)
message(STATUS "No build type selected, default to Release")
set(CMAKE_BUILD_TYPE "Release")
endif ()
# -DNDEBUG flag is set in Release build type.
if (CMAKE_BUILD_TYPE STREQUAL "Release")
set(CMAKE_CXX_FLAGS "-DNDEBUG")
endif()
set(SOURCE_FILES
src/engine/GameEngine.cpp
src/texture-holder/TextureHolder.cpp
src/sound-manager/SoundManager.cpp
src/map/Tile.cpp
src/map/Map.cpp
src/level-manager/LevelManager.cpp
src/characters/Character.cpp
src/characters/player/Pacman.cpp
src/characters/ghosts/Ghost.cpp
src/characters/ghosts/LinearGhost.cpp
src/characters/ghosts/RandomGhost.cpp
src/characters/ghosts/CycleGhost.cpp
src/characters/menu-character/MenuCharacter.cpp
src/coins/Coin.cpp
src/screens/menu/MenuScreen.cpp
src/screens/controls/ControlsScreen.cpp
src/screens/settings/SettingsScreen.cpp
src/screens/lobby/LobbyScreen.cpp
src/screens/lobby/options/Options.cpp
src/screens/lobby/options/Selector.cpp
src/screens/lobby/options/game/GameOptions.cpp
src/screens/lobby/options/game/PlayersSelector.cpp
src/screens/lobby/options/game/RoundsSelector.cpp
src/screens/lobby/options/game/ControllerChecker.cpp
src/screens/lobby/options/player/PlayerOptions.cpp
src/screens/lobby/options/player/NickSelector.cpp
src/screens/lobby/options/player/ColorSelector.cpp
src/screens/lobby/options/player/ControlSelector.cpp
src/screens/lobby/buttons/ButtonAD.cpp
src/screens/game/GameScreen.cpp
src/screens/game/PlayerInfo.cpp
src/screens/game/PlayerInputHandler.cpp
src/screens/game/PlayerStats.cpp
src/screens/between-rounds/BetweenRoundsScreen.cpp
src/screens/between-rounds/ScorePrinter.cpp
src/screens/game-over/GameOverScreen.cpp
src/screens/game-over/WinnerPrinter.cpp
src/power-ups/PowerUp.cpp
src/power-ups/PowerUpSpawner.cpp
src/power-ups/types/slow_down/SlowDown.cpp
src/power-ups/types/speed_up/SpeedUp.cpp
src/power-ups/types/firing-bullet/FiringBullet.cpp
src/power-ups/types/firing-bullet/Bullet.cpp
src/power-ups/types/spikes-placement/SpikesPlacement.cpp
src/power-ups/types/spikes-placement/Spike.cpp
src/power-ups/types/shield/Shield.cpp
src/power-ups/types/passing_walls/PassWall.cpp
src/power-ups/types/gluttony/Gluttony.cpp
src/power-ups/types/bomb-placement/BombPlacement.cpp
src/power-ups/types/bomb-placement/Bomb.cpp
src/power-ups/types/coin-multiplier/CoinMultiplier.cpp
)
file(COPY assets DESTINATION ${CMAKE_BINARY_DIR})
# Creating game executable.
add_executable(PacmanRivals app/PacmanRivals.cpp ${SOURCE_FILES})
# Linking SFML libraries to game executable.
target_link_libraries(PacmanRivals sfml-graphics sfml-window sfml-system sfml-audio)
# Tests with code coverage run in Debug build type.
if (CMAKE_BUILD_TYPE STREQUAL "Debug")
# Setting flags required for Debug.
SET(CMAKE_CXX_FLAGS= "-g -O0 -Wall -W -Wshadow -Wunused-variable
-Wunused-parameter -Wunused-function -Wunused -Wno-system-headers
-Wno-deprecated -Woverloaded-virtual -Wwrite-strings -fprofile-arcs
-ftest-coverage")
include(CTest)
enable_testing()
# Macro that allows tests to be easily added (usage below).
macro(make_new_test TEST_NAME TEST_FOLDER)
# Creating test executable.
add_executable(${TEST_NAME} "tests/${TEST_FOLDER}/${TEST_NAME}.cpp" ${ARGN})
# Setting flags required for code coverage.
target_compile_options(${TEST_NAME} PUBLIC "-O0" "-fprofile-arcs" "-ftest-coverage")
# Linking gcov - library that handles code coverage.
target_link_libraries(${TEST_NAME} gcov)
# Linking SFML libraries to test executable.
target_link_libraries(${TEST_NAME} sfml-graphics sfml-window sfml-system sfml-audio)
# Adding test to project run by ctest.
add_test(NAME ${TEST_NAME} COMMAND ${TEST_NAME} WORKING_DIRECTORY ${PROJECT_DIR})
# Test will fail if output has prefix "FAIL" (check include/err.h).
set_tests_properties(${TEST_NAME} PROPERTIES FAIL_REGULAR_EXPRESSION "^FAIL")
endmacro()
# Groups of source files common for many tests:
set(TEST_FILES
src/texture-holder/TextureHolder.cpp
src/sound-manager/SoundManager.cpp
)
set(CHARACTER_FILES
${TEST_FILES}
src/characters/Character.cpp
src/map/Map.cpp
src/map/Tile.cpp
)
set(GHOST_FILES
${CHARACTER_FILES}
src/characters/ghosts/Ghost.cpp
src/characters/ghosts/LinearGhost.cpp
src/characters/ghosts/CycleGhost.cpp
src/characters/ghosts/RandomGhost.cpp
)
set(PLAYER_FILES
${CHARACTER_FILES}
src/characters/player/Pacman.cpp
src/power-ups/types/firing-bullet/Bullet.cpp
src/power-ups/types/spikes-placement/Spike.cpp
src/power-ups/types/bomb-placement/Bomb.cpp
)
set(LEVEL_FILES
${PLAYER_FILES}
${GHOST_FILES}
src/level-manager/LevelManager.cpp
)
set(COINS_FILES
${TEST_FILES}
src/coins/Coin.cpp
)
set(SCREEN_FILES
${TEST_FILES}
src/screens/Screen.h
)
set(BETWEEN_ROUNDS_SCREEN_FILES
${SCREEN_FILES}
src/screens/between-rounds/BetweenRoundsScreen.cpp
src/screens/between-rounds/ScorePrinter.cpp
src/screens/game/PlayerInfo.cpp
)
set(GAME_OVER_SCREEN_FILES
${SCREEN_FILES}
src/screens/game-over/GameOverScreen.cpp
src/screens/game-over/WinnerPrinter.cpp
src/screens/game/PlayerInfo.cpp
)
set(SETTINGS_SCREEN_FILES
${SCREEN_FILES}
src/screens/settings/SettingsScreen.cpp
)
set(SELECTOR_FILES
${TEST_FILES}
src/screens/lobby/options/Selector.cpp
src/screens/lobby/buttons/ButtonAD.cpp
)
set(OPTIONS_FILES
${SELECTOR_FILES}
src/screens/lobby/options/Options.cpp
)
set(GAME_OPTIONS_FILES
${OPTIONS_FILES}
src/screens/lobby/options/game/GameOptions.cpp
src/screens/lobby/options/game/PlayersSelector.cpp
src/screens/lobby/options/game/RoundsSelector.cpp
src/screens/lobby/options/game/ControllerChecker.cpp
)
set(PLAYER_OPTIONS_FILES
${OPTIONS_FILES}
src/screens/lobby/options/player/PlayerOptions.cpp
src/screens/lobby/options/player/NickSelector.cpp
src/screens/lobby/options/player/ColorSelector.cpp
src/screens/lobby/options/player/ControlSelector.cpp
src/screens/game/PlayerInfo.cpp
)
set(LOBBY_SCREEN_FILES
${GAME_OPTIONS_FILES}
${PLAYER_OPTIONS_FILES}
src/screens/lobby/LobbyScreen.cpp
src/screens/game/PlayerInfo.cpp
)
set(POWER_UP_SPAWNER_FILES
${PLAYER_FILES}
src/power-ups/PowerUpSpawner.cpp
src/power-ups/PowerUp.cpp
src/power-ups/types/speed_up/SpeedUp.cpp
src/power-ups/types/slow_down/SlowDown.cpp
src/power-ups/types/firing-bullet/FiringBullet.cpp
src/power-ups/types/shield/Shield.cpp
src/power-ups/types/passing_walls/PassWall.cpp
src/power-ups/types/gluttony/Gluttony.cpp
src/power-ups/types/bomb-placement/BombPlacement.cpp
src/power-ups/types/spikes-placement/SpikesPlacement.cpp
src/power-ups/types/coin-multiplier/CoinMultiplier.cpp
)
set(GAME_SCREEN_FILES
${SCREEN_FILES}
${LEVEL_FILES}
${COINS_FILES}
${POWER_UP_SPAWNER_FILES}
src/screens/game/GameScreen.cpp
src/screens/game/PlayerInputHandler.cpp
src/screens/game/PlayerInfo.cpp
src/screens/game/PlayerStats.cpp
)
set(CONTROLS_SCREEN_FILES
${SCREEN_FILES}
src/screens/controls/ControlsScreen.cpp
)
set(FIRING_BULLET_FILES
${PLAYER_FILES}
src/power-ups/types/firing-bullet/FiringBullet.cpp
)
set(BOMB_PLACEMENT_FILES
${PLAYER_FILES}
src/power-ups/types/bomb-placement/BombPlacement.cpp
)
set(SPIKE_PLACEMENT_FILES
${PLAYER_FILES}
src/power-ups/types/spikes-placement/SpikesPlacement.cpp
)
# Tests:
make_new_test(check_initial_board board ${LEVEL_FILES})
make_new_test(check_different_levels board ${LEVEL_FILES})
make_new_test(check_correctLeft character ${CHARACTER_FILES})
make_new_test(check_correctRight character ${CHARACTER_FILES})
make_new_test(check_correctUp character ${CHARACTER_FILES})
make_new_test(check_correctDown character ${CHARACTER_FILES})
make_new_test(check_reachedNewTile character ${CHARACTER_FILES})
make_new_test(check_turnLeft pacman ${PLAYER_FILES} )
make_new_test(check_turnRight pacman ${PLAYER_FILES})
make_new_test(check_turnUp pacman ${PLAYER_FILES})
make_new_test(check_turnDown pacman ${PLAYER_FILES})
make_new_test(check_turningBack pacman ${PLAYER_FILES})
make_new_test(check_move pacman ${PLAYER_FILES})
make_new_test(check_positionOfTileInNewDirection pacman ${PLAYER_FILES})
make_new_test(check_positionOfNewTile pacman ${PLAYER_FILES})
make_new_test(check_update pacman ${PLAYER_FILES})
make_new_test(check_moveForward ghost ${GHOST_FILES})
make_new_test(check_getUpTile ghost ${GHOST_FILES})
make_new_test(check_getDownTile ghost ${GHOST_FILES})
make_new_test(check_getLeftTile ghost ${GHOST_FILES})
make_new_test(check_getRightTile ghost ${GHOST_FILES})
make_new_test(check_getNextTile ghost ${GHOST_FILES})
make_new_test(check_getOppositeDirection ghost ${GHOST_FILES})
make_new_test(check_coins coins ${COINS_FILES})
make_new_test(check_ad_button AD-button ${TEST_FILES} src/screens/lobby/buttons/ButtonAD.cpp)
make_new_test(check_one_player_auto_win game-screen ${GAME_SCREEN_FILES})
make_new_test(check_players_selector players-selector ${SELECTOR_FILES} src/screens/lobby/options/game/PlayersSelector.cpp)
make_new_test(check_rounds_selector rounds-selector ${SELECTOR_FILES} src/screens/lobby/options/game/RoundsSelector.cpp)
make_new_test(check_nick_selector nick-selector ${SELECTOR_FILES} src/screens/lobby/options/player/NickSelector.cpp)
make_new_test(check_control_selector control-selector ${SELECTOR_FILES} src/screens/lobby/options/player/ControlSelector.cpp)
make_new_test(check_color_selector color-selector ${SELECTOR_FILES} src/screens/lobby/options/player/ColorSelector.cpp)
make_new_test(check_game_options game-options ${GAME_OPTIONS_FILES})
make_new_test(check_player_options player-options ${PLAYER_OPTIONS_FILES})
make_new_test(check_menu_screen menu-screen ${SCREEN_FILES} ${CHARACTER_FILES} src/screens/menu/MenuScreen.cpp src/characters/menu-character/MenuCharacter.cpp)
make_new_test(check_controls_screen controls-screen ${CONTROLS_SCREEN_FILES})
make_new_test(check_settings_screen settings-screen ${SETTINGS_SCREEN_FILES})
make_new_test(check_between_rounds_screen between-rounds-screen ${BETWEEN_ROUNDS_SCREEN_FILES})
make_new_test(check_game_over_screen game-over-screen ${GAME_OVER_SCREEN_FILES})
make_new_test(check_lobby_screen lobby-screen ${LOBBY_SCREEN_FILES})
make_new_test(check_power_up_spawner power-up-spawner ${POWER_UP_SPAWNER_FILES})
make_new_test(check_slow_down speed-up-down ${PLAYER_FILES} src/power-ups/types/slow_down/SlowDown.cpp)
make_new_test(check_speed_up speed-up-down ${PLAYER_FILES} src/power-ups/types/speed_up/SpeedUp.cpp)
make_new_test(check_shield shield ${PLAYER_FILES} src/power-ups/types/shield/Shield.cpp)
make_new_test(check_coin_multiplier coin-multiplier ${PLAYER_FILES} src/power-ups/types/coin-multiplier/CoinMultiplier.cpp)
make_new_test(check_firing_bullet firing-bullet ${FIRING_BULLET_FILES})
make_new_test(check_bullet firing-bullet ${FIRING_BULLET_FILES})
make_new_test(check_wall_passing wall-passing ${PLAYER_FILES} src/power-ups/types/passing_walls/PassWall.cpp)
make_new_test(check_gluttony gluttony ${PLAYER_FILES} src/power-ups/types/gluttony/Gluttony.cpp)
make_new_test(check_bomb_placement bomb-placement ${BOMB_PLACEMENT_FILES})
make_new_test(check_bomb bomb-placement ${BOMB_PLACEMENT_FILES})
make_new_test(check_spike spikes-placement ${SPIKE_PLACEMENT_FILES})
make_new_test(check_spike_placement spikes-placement ${SPIKE_PLACEMENT_FILES})
make_new_test(check_sound_manager sound-manager ${TEST_FILES})
endif()