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pointer_interceptor

PointerInterceptor is a widget that prevents mouse events (in web) from being captured by an underlying HtmlElementView.

You can use this widget in a cross-platform app freely. In mobile, where the issue that this plugin fixes does not exist, the widget acts as a pass-through of its children, without adding anything to the render tree.

What is the problem?

When overlaying Flutter widgets on top of HtmlElementView widgets that respond to mouse gestures (handle clicks, for example), the clicks will be consumed by the HtmlElementView, and not relayed to Flutter.

The result is that Flutter widget's onTap (and other) handlers won't fire as expected, but they'll affect the underlying webview.

The problem...
Depiction of problematic areas
In the dashed areas, mouse events won't work as expected. The HtmlElementView will consume them before Flutter sees them.

How does this work?

PointerInterceptor creates a platform view consisting of an empty HTML element. The element has the size of its child widget, and is inserted in the layer tree behind its child in paint order.

This empty platform view doesn't do anything with mouse events, other than preventing them from reaching other platform views underneath it.

This gives an opportunity to the Flutter framework to handle the click, as expected:

The solution...
Depiction of the solution
Each PointerInterceptor (green) renders between Flutter widgets and the underlying HtmlElementView. Mouse events now can't reach the background HtmlElementView, and work as expected.

How to use

Some common scenarios where this widget may come in handy:

  • FAB unclickable in an app that renders a full-screen background Map
  • Custom Play/Pause buttons on top of a video element don't work
  • Drawer contents not interactive when it overlaps an iframe element
  • ...

All the cases above have in common that they attempt to render Flutter widgets on top of platform views that handle pointer events.

There's two ways that the PointerInterceptor widget can be used to solve the problems above:

  1. Wrapping your button element directly (FAB, Custom Play/Pause button...):

    PointerInterceptor(
      child: ElevatedButton(...),
    )
  2. As a root container for a "layout" element, wrapping a bunch of other elements (like a Drawer):

    Scaffold(
      ...
      drawer: PointerInterceptor(
        child: Drawer(
          child: ...
        ),
      ),
      ...
    )

debug

The PointerInterceptor widget has a debug property, that will render it visibly on the screen (similar to the images above).

This may be useful to see what the widget is actually covering when used as a layout element.