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Create and propagate religions #22

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guillaume-alvarez opened this issue Dec 7, 2014 · 0 comments
Open

Create and propagate religions #22

guillaume-alvarez opened this issue Dec 7, 2014 · 0 comments
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@guillaume-alvarez
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Religions are two-fold:

  • it is a cultural feature than can propagate from its source
  • it can be chosen by an empire as its official cult

When choosing a religion an empire can also change one of its parameters.

Religion parameters

Type:

  • Animist
    • best stability
    • reduced growth
  • Veneration of the dead (Shintoism)
    • better stability
    • low cultural assimilation
  • Polytheist (Ancient Greece or Egypt or Rome...)
    • let choose a prefered gods trinity (for instance the Warrior, the Wife and the Trader) giving bonus depending on chosen gods
  • Dualist (Manicheism)
    • better stability
  • Monotheist (Judaism, Christianism, Islam)
    • greater propagation
    • Allow religious war

Attitude to other religions:

  • Integration
  • Tolerance
  • Specific status
  • Intolerance
  • Inquisition

Values

  • Hard work
  • Spiritual life
  • Wealth
  • Family
  • Victory in battle
@guillaume-alvarez guillaume-alvarez added this to the 0.2.0 milestone Dec 7, 2014
@guillaume-alvarez guillaume-alvarez modified the milestones: 0.3.0, 0.2.0 Jan 31, 2015
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