Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Blender Export Plugin #10

Open
DMJC opened this issue Apr 27, 2022 · 1 comment
Open

Blender Export Plugin #10

DMJC opened this issue Apr 27, 2022 · 1 comment

Comments

@DMJC
Copy link

DMJC commented Apr 27, 2022

Can we get a Blender export plugin for Linwarrior? Blender is the premier Open Source 3D Modeller and it makes sense to support it for building levels and mechs.

@hackcraft-de
Copy link
Owner

Hi DMJC, thank you for your interest and sorry for my late reply. I have seen the fork you did and your plans. I may have some time and muse eventually but I would need time to catch up before anyway. Please go ahead.

Years back then I wasn't able to use Blender and had problems with the bone/joint axes when trying to model and export. But other than that (as you already found out) any md5mesh exporter should work. Now knowing a bit more about blender but havn't tried again: When making a new skelleton I think one just needs to make sure the relevant joint axes are aligned correctly (applied/zero rotation). Guess the other outdated 3d modeller was zeroing them by default and had no option to set bone rotations anyway.

For now I can add the link to the blender plugin you are using here and close the issue for now. Maybe would prefer to "softlink" to the plugin/-project with documentation over including the static source directly.

https://github.com/KozGit/Blender-2.8-MD5-import-export-addon

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants