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This line used to seed Math.random is overwriting the global Math.random. This is affecting my game after I generate a dungeon.
seedrandom(args.seed, { global: true });
Can we refactor this to keep the seeded random internal to the library and not overwrite the global Math.random?
The text was updated successfully, but these errors were encountered:
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This line used to seed Math.random is overwriting the global Math.random. This is affecting my game after I generate a dungeon.
Can we refactor this to keep the seeded random internal to the library and not overwrite the global Math.random?
The text was updated successfully, but these errors were encountered: