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how to process timelapses with keyframes

vkdt natively supports animations (see the esoteric->animation expander in darkroom mode). it is therefore straight forward to process timelapses.

load an image sequence

to wire consecutive images in a timelapse sequence to individual frame numbers in an animation, use the i-raw module for raw images or the i-jpg module for jpg images. they both support loading animations in the following way: you should set the filename parameter to say IMG_%04d.CR2 and the startid parameter to the first image in the sequence (say 305 if IMG_0305.CR2 is the filename of the first frame). the module will then construct a filename for every frame, starting at startid and using the total frame count set on the graph. you can also set the fps global parameter in the .cfg file to control playback speed (also accessible in the esotericanimation expander in the gui). vkdt will drop frames if it cannot decode the files from disk fast enough.

to see whether that worked, press space to play the animation (or use the play button in the gui under the histogram). pressing space again will pause and backspace will reset to the first frame.

if you have an image sequence that consists of ordered filenames (because for instance you put the exif timestamp in the filename) but the are not numbered consecutively, you can use a simple bash script to rename the sequence. this example works on a directory full of nikon NEF files, you have to adjust it to your needs:

#!/bin/bash
ls -1 *NEF | sort | nl > filenames
while read -r line; do
    num=$(echo ${line} | cut -f1 -d' ')
    src=$(echo ${line} | cut -f2 -d' ')
    dst=$(printf img_%04d.NEF ${num})
    echo "mv ${src} -> ${dst}"
    mv ${src} ${dst}
done < filenames
rm filenames

if you have a directory of such files opened in lighttable mode, you can select all (ctrl-a) and then press the button selected imagescreate video to alter the history stack of the first image in the selection to become your new video. it'll be auto-assigned the video label. you can filter by that in the collect expander in lighttable mode so'll find it more quickly next time.

using keyframes

working with keyframes is simplified a lot by using the dopesheet widget:

dopesheet

to show it, press the button in the esotericanimation expaneder in darkroom mode (or by default the key accel ctrl-d if you didn't reassign this).

note that the procedure described here will also work for single image animations (say you want to zoom/rotate it or fade it in), video input (ldr or raw), or rendered animations.

to create a keyframe, make sure the animation is set to the correct frame and paused. then hover over the control of the parameter you wish to create a keyframe for. this also works with keyboard/gamepad navigation.

then create a keyframe by pressing the associated hotkey (default ctrl-k, you can adjust it to your liking in the settingshotkeys dialog).

to test whether this worked, you will want to create at least a second keyframe: navigate to the other frame, change the parameter of the same control to something else, keep hovering over the control, press ctrl-k again.

keyframes are sample and hold i.e. the first keyframe is valid from the beginning of the movie, and the last one until the end.

if you play the animation from the start now (press backspace followed by space) you should see an effect. a good first test could be the rotation parameter of the crop module.

exporting animations

there are a few options to export animated content. you can either use a sequence of individual images by using say the o-jpg module. you can also directly write video output. note that this will output the video stream and the audio separately in a different file, it is currently necessary to manually combine them in a single container after export.

if exporting to prores PQ in high bit depth, take care to avoid clipping in darkroom mode before export.