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rt: simple real-time ray tracing

this uses the vulkan ray tracing extension to path trace a scene. the geometry comes from one or more bvh modules which collect input for bottom level acceleration structures.

the rt module uses hero wavelength spectral sampling for accurate colour reproduction.

ray traced scene

(scene: nikita sky demo)

connectors

  • output the rendered beauty image
  • blue blue noise texture as input lut, as those provided by christoph
  • tex an array connector for input textures, connect to a i-jpglst module
  • aov an output buffer containing some arbitary output variables such as fake diffuse albedo or normals

parameters

this still changes so often.. be careful to trust this text.

  • cam_x position of the camera
  • cam_w look-at direction of the camera
  • spp samples per pixel