this uses the vulkan ray tracing extension to path trace a scene. the geometry comes from
one or more bvh
modules which collect input for bottom level acceleration structures.
the rt
module uses hero wavelength spectral sampling for accurate colour reproduction.
(scene: nikita sky demo)
output
the rendered beauty imageblue
blue noise texture as input lut, as those provided by christophtex
an array connector for input textures, connect to a i-jpglst moduleaov
an output buffer containing some arbitary output variables such as fake diffuse albedo or normals
this still changes so often.. be careful to trust this text.
cam_x
position of the cameracam_w
look-at direction of the cameraspp
samples per pixel