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WWise vorbis history

  • KetnetKick 2

    • Similar to Divinity II, but 0 extra bytes in fmt chunk for channel mapping
  • Divinity II (PC)

    • 0x28 byte vorb chunk
    • 8 byte packet headers with 32-bit packet size and 32-bit granule
    • setup header has time domain args removed
    • ww2ogg support with no options (detected by vorb size)
  • EVE Online Apocrypha (PC)

    • 0x2c byte vorb chunk
    • same as 0x28
  • The Saboteur (PC), EVE Online (PC), KOF 12 (360), Mass Effect 2 (360, PC)

    • 0x34 byte vorb chunk (includes stuff that would otherwise go in identification header)
    • 6 byte packet headers (16-bit packet size, 32-bit granule)
    • no identification or comment headers
    • ww2ogg support with --full-setup
  • Army of Two: The 40th Day (360, PS3, 13 multiplayer files)

    • stripped out many bits from codebook
    • ww2ogg support with --inline-codebooks
  • Assassin's Creed II (360, PS3), Army of Two: The 40th Day (360, all others)

    • moved codebooks to external file, referenced by idx
    • ww2ogg support with no options
  • Star Wars: The Force Unleashed II

    • no extra 0x10 bytes in fmt chunk
    • ww2ogg support with no options
  • Infamous 2 (PS3)

    • 0x2A byte vorb chunk
    • 2 byte packet headers (16-bit packet size, no granulepos)
    • vorbis packets lack packet type and window flags
    • ww2ogg support with no options (detected by vorb size)
  • APB (PC, only certain versions and files?)

    • 0x2A byte vorb chunk merged with 0x18 byte fmt chunk (extraction error?)
    • ww2ogg support with no options (detected by vorb size)
  • Rocksmith (360)

    • 0x2A byte vorb chunk merged, but without modified vorb packets
    • detected by a byte in header (though this is a wild guess)
  • The Old Republic beta (PC)

    • new packed_codebooks, Wwise 2011.2 uses aoTuV beta 6.03