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KetnetKick 2
- Similar to Divinity II, but 0 extra bytes in fmt chunk for channel mapping
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Divinity II (PC)
- 0x28 byte vorb chunk
- 8 byte packet headers with 32-bit packet size and 32-bit granule
- setup header has time domain args removed
- ww2ogg support with no options (detected by vorb size)
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EVE Online Apocrypha (PC)
- 0x2c byte vorb chunk
- same as 0x28
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The Saboteur (PC), EVE Online (PC), KOF 12 (360), Mass Effect 2 (360, PC)
- 0x34 byte vorb chunk (includes stuff that would otherwise go in identification header)
- 6 byte packet headers (16-bit packet size, 32-bit granule)
- no identification or comment headers
- ww2ogg support with --full-setup
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Army of Two: The 40th Day (360, PS3, 13 multiplayer files)
- stripped out many bits from codebook
- ww2ogg support with --inline-codebooks
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Assassin's Creed II (360, PS3), Army of Two: The 40th Day (360, all others)
- moved codebooks to external file, referenced by idx
- ww2ogg support with no options
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Star Wars: The Force Unleashed II
- no extra 0x10 bytes in fmt chunk
- ww2ogg support with no options
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Infamous 2 (PS3)
- 0x2A byte vorb chunk
- 2 byte packet headers (16-bit packet size, no granulepos)
- vorbis packets lack packet type and window flags
- ww2ogg support with no options (detected by vorb size)
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APB (PC, only certain versions and files?)
- 0x2A byte vorb chunk merged with 0x18 byte fmt chunk (extraction error?)
- ww2ogg support with no options (detected by vorb size)
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Rocksmith (360)
- 0x2A byte vorb chunk merged, but without modified vorb packets
- detected by a byte in header (though this is a wild guess)
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The Old Republic beta (PC)
- new packed_codebooks, Wwise 2011.2 uses aoTuV beta 6.03