Improve UX on front-end (hover over labels) #1021
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Lovely idea @remva! I totally agree that the interface is very full! I think we want to keep the adventures in place because in a near future teachers will be able to customize the tabs (see #775) and then we could show a bit less in the default interface too with the same customisations. Or maybe have students unlock adventures by doing earlier ones. But I like your thinking about the commands (in technical terms called: a palette). I think our front end wizard @TiBiBa should be able to make a nice panel that folds it in and out. I would say for now just leave it as is with all the commands underneath each other (rather than as suggested with a separate page for each command) as see how that feels. |
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While trying out Hedy's levels, I figured that I have the attention span of a kid myself. I am easily distracted while performing levels. The labels with games and commands are mainly very interesting, but there might be a bit too much text per page.
An implementation on the front-end site of Hedy could be to show less labels on the top and left hand side of the website. For example:
This is what I came up with right now. I look forward to all of your insights.
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