From 6e8945a811c1b555f750d0f1afa263590535ea63 Mon Sep 17 00:00:00 2001 From: Benjamin Klum Date: Thu, 29 Feb 2024 18:46:12 +0100 Subject: [PATCH] Use latest clip engine --- doc/playtime.adoc | 14 ++++++++++++++ playtime-clip-engine | 2 +- 2 files changed, 15 insertions(+), 1 deletion(-) create mode 100644 doc/playtime.adoc diff --git a/doc/playtime.adoc b/doc/playtime.adoc new file mode 100644 index 000000000..751591027 --- /dev/null +++ b/doc/playtime.adoc @@ -0,0 +1,14 @@ += Playtime 2 +:toc: +:toclevels: 2 + +== Notes for later + +=== High buffer sizes + +* Mention in "troubleshooting" section that one has to be careful with high buffer sizes +* At the moment, Playtime 2 is a live instrument, so it's intended to be used with buffer sizes that don't introduce more than 10 or 11ms of latency. +* When using it with higher buffer sizes, the following effects may occur: +** When triggering audio clips on a track that contains FX which introduces latency, the audio will be delayed +** Triggering MIDI clips will lead to unpleasant delays +* Behavior with high buffer sizes might improve in future \ No newline at end of file diff --git a/playtime-clip-engine b/playtime-clip-engine index 63f5bb0c7..19d3160b4 160000 --- a/playtime-clip-engine +++ b/playtime-clip-engine @@ -1 +1 @@ -Subproject commit 63f5bb0c74ae588126dc761d4a4b043313920697 +Subproject commit 19d3160b4d02fb98c3f1f92021834b162a9fc10c