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win32_threads.c
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win32_threads.c
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/*
* Copyright (c) 1994 by Xerox Corporation. All rights reserved.
* Copyright (c) 1996 by Silicon Graphics. All rights reserved.
* Copyright (c) 1998 by Fergus Henderson. All rights reserved.
* Copyright (c) 2000-2008 by Hewlett-Packard Development Company.
* All rights reserved.
* Copyright (c) 2008-2022 Ivan Maidanski
*
* THIS MATERIAL IS PROVIDED AS IS, WITH ABSOLUTELY NO WARRANTY EXPRESSED
* OR IMPLIED. ANY USE IS AT YOUR OWN RISK.
*
* Permission is hereby granted to use or copy this program
* for any purpose, provided the above notices are retained on all copies.
* Permission to modify the code and to distribute modified code is granted,
* provided the above notices are retained, and a notice that the code was
* modified is included with the above copyright notice.
*/
#include "private/pthread_support.h"
#if defined(GC_WIN32_THREADS)
/* The allocator lock definition. */
#ifndef USE_PTHREAD_LOCKS
# ifdef USE_RWLOCK
GC_INNER SRWLOCK GC_allocate_ml;
# else
GC_INNER CRITICAL_SECTION GC_allocate_ml;
# endif
#endif /* !USE_PTHREAD_LOCKS */
#undef CreateThread
#undef ExitThread
#undef _beginthreadex
#undef _endthreadex
#if !defined(GC_PTHREADS) && !defined(MSWINCE)
# include <errno.h> /* for errno, EAGAIN */
# include <process.h> /* For _beginthreadex, _endthreadex */
#endif
static ptr_t copy_ptr_regs(word *regs, const CONTEXT *pcontext);
#ifndef GC_NO_THREADS_DISCOVERY
/* This code operates in two distinct modes, depending on */
/* the setting of GC_win32_dll_threads. */
/* If GC_win32_dll_threads is set, all threads in the process */
/* are implicitly registered with the GC by DllMain. */
/* No explicit registration is required, and attempts at */
/* explicit registration are ignored. This mode is */
/* very different from the Posix operation of the collector. */
/* In this mode access to the thread table is lock-free. */
/* Hence there is a static limit on the number of threads. */
/* GC_DISCOVER_TASK_THREADS should be used if DllMain-based */
/* thread registration is required but it is impossible to */
/* call GC_use_threads_discovery before other GC routines. */
# ifndef GC_DISCOVER_TASK_THREADS
/* GC_win32_dll_threads must be set (if needed) at the */
/* application initialization time, i.e. before any */
/* collector or thread calls. We make it a "dynamic" */
/* option only to avoid multiple library versions. */
GC_INNER GC_bool GC_win32_dll_threads = FALSE;
# endif
#else
/* If GC_win32_dll_threads is FALSE (or the collector is */
/* built without GC_DLL defined), things operate in a way */
/* that is very similar to Posix platforms, and new threads */
/* must be registered with the collector, e.g. by using */
/* preprocessor-based interception of the thread primitives. */
/* In this case, we use a real data structure for the thread */
/* table. Note that there is no equivalent of linker-based */
/* call interception, since we don't have ELF-like */
/* facilities. The Windows analog appears to be "API */
/* hooking", which really seems to be a standard way to */
/* do minor binary rewriting (?). I'd prefer not to have */
/* the basic collector rely on such facilities, but an */
/* optional package that intercepts thread calls this way */
/* would probably be nice. */
# undef MAX_THREADS
# define MAX_THREADS 1 /* dll_thread_table[] is always empty. */
#endif /* GC_NO_THREADS_DISCOVERY */
/* We have two versions of the thread table. Which one */
/* we use depends on whether GC_win32_dll_threads */
/* is set. Note that before initialization, we don't */
/* add any entries to either table, even if DllMain is */
/* called. The main thread will be added on */
/* initialization. */
/* GC_use_threads_discovery() is currently incompatible with pthreads */
/* and WinCE. It might be possible to get DllMain-based thread */
/* registration to work with Cygwin, but if you try it then you are on */
/* your own. */
GC_API void GC_CALL GC_use_threads_discovery(void)
{
# ifdef GC_NO_THREADS_DISCOVERY
ABORT("GC DllMain-based thread registration unsupported");
# else
/* Turn on GC_win32_dll_threads. */
GC_ASSERT(!GC_is_initialized);
/* Note that GC_use_threads_discovery is expected to be called by */
/* the client application (not from DllMain) at start-up. */
# ifndef GC_DISCOVER_TASK_THREADS
GC_win32_dll_threads = TRUE;
# endif
GC_init();
# ifdef CPPCHECK
GC_noop1((word)(GC_funcptr_uint)&GC_DllMain);
# endif
# endif
}
#ifndef GC_NO_THREADS_DISCOVERY
/* We track thread attachments while the world is supposed to be */
/* stopped. Unfortunately, we cannot stop them from starting, since */
/* blocking in DllMain seems to cause the world to deadlock. Thus, */
/* we have to recover if we notice this in the middle of marking. */
STATIC volatile AO_t GC_attached_thread = FALSE;
/* We assumed that volatile ==> memory ordering, at least among */
/* volatiles. This code should consistently use atomic_ops. */
STATIC volatile GC_bool GC_please_stop = FALSE;
#elif defined(GC_ASSERTIONS)
STATIC GC_bool GC_please_stop = FALSE;
#endif /* GC_NO_THREADS_DISCOVERY && GC_ASSERTIONS */
#if defined(WRAP_MARK_SOME) && !defined(GC_PTHREADS)
/* Return TRUE if an thread was attached since we last asked or */
/* since GC_attached_thread was explicitly reset. */
GC_INNER GC_bool GC_started_thread_while_stopped(void)
{
# ifndef GC_NO_THREADS_DISCOVERY
if (GC_win32_dll_threads) {
# ifdef AO_HAVE_compare_and_swap_release
if (AO_compare_and_swap_release(&GC_attached_thread, TRUE,
FALSE /* stored */))
return TRUE;
# else
AO_nop_full(); /* Prior heap reads need to complete earlier. */
if (AO_load(&GC_attached_thread)) {
AO_store(&GC_attached_thread, FALSE);
return TRUE;
}
# endif
}
# endif
return FALSE;
}
#endif /* WRAP_MARK_SOME */
/* Thread table used if GC_win32_dll_threads is set. */
/* This is a fixed size array. */
/* Since we use runtime conditionals, both versions */
/* are always defined. */
# ifndef MAX_THREADS
# define MAX_THREADS 512
# endif
/* Things may get quite slow for large numbers of threads, */
/* since we look them up with sequential search. */
static volatile struct GC_Thread_Rep dll_thread_table[MAX_THREADS];
#ifndef GC_NO_THREADS_DISCOVERY
static struct GC_StackContext_Rep dll_crtn_table[MAX_THREADS];
#endif
STATIC volatile LONG GC_max_thread_index = 0;
/* Largest index in dll_thread_table */
/* that was ever used. */
/* This may be called from DllMain, and hence operates under unusual */
/* constraints. In particular, it must be lock-free if */
/* GC_win32_dll_threads is set. Always called from the thread being */
/* added. If GC_win32_dll_threads is not set, we already hold the */
/* allocator lock except possibly during single-threaded startup code. */
/* Does not initialize thread local free lists. */
GC_INNER GC_thread GC_register_my_thread_inner(const struct GC_stack_base *sb,
thread_id_t self_id)
{
GC_thread me;
/* The following should be a no-op according to the Win32 */
/* documentation. There is empirical evidence that it */
/* isn't. - HB */
# if defined(MPROTECT_VDB) && !defined(CYGWIN32)
if (GC_auto_incremental
# ifdef GWW_VDB
&& !GC_gww_dirty_init()
# endif
)
GC_set_write_fault_handler();
# endif
# ifndef GC_NO_THREADS_DISCOVERY
if (GC_win32_dll_threads) {
int i;
/* It appears to be unsafe to acquire a lock here, since this */
/* code is apparently not preemptible on some systems. */
/* (This is based on complaints, not on Microsoft's official */
/* documentation, which says this should perform "only simple */
/* initialization tasks".) */
/* Hence we make do with nonblocking synchronization. */
/* It has been claimed that DllMain is really only executed with */
/* a particular system lock held, and thus careful use of locking */
/* around code that doesn't call back into the system libraries */
/* might be OK. But this has not been tested across all Win32 */
/* variants. */
for (i = 0;
InterlockedExchange(&dll_thread_table[i].tm.long_in_use, 1) != 0;
i++) {
/* Compare-and-swap would make this cleaner, but that's not */
/* supported before Windows 98 and NT 4.0. In Windows 2000, */
/* InterlockedExchange is supposed to be replaced by */
/* InterlockedExchangePointer, but that's not really what I */
/* want here. */
/* FIXME: We should eventually declare Windows 95 dead and use */
/* AO_ primitives here. */
if (i == MAX_THREADS - 1)
ABORT("Too many threads");
}
/* Update GC_max_thread_index if necessary. The following is */
/* safe, and unlike CompareExchange-based solutions seems to work */
/* on all Windows 95 and later platforms. Unfortunately, */
/* GC_max_thread_index may be temporarily out of bounds, so */
/* readers have to compensate. */
while (i > GC_max_thread_index) {
InterlockedIncrement((LONG *)&GC_max_thread_index);
/* Cast away volatile for older versions of Win32 headers. */
}
if (EXPECT(GC_max_thread_index >= MAX_THREADS, FALSE)) {
/* We overshot due to simultaneous increments. */
/* Setting it to MAX_THREADS-1 is always safe. */
GC_max_thread_index = MAX_THREADS - 1;
}
me = (GC_thread)(dll_thread_table + i);
me -> crtn = &dll_crtn_table[i];
} else
# endif
/* else */ /* Not using DllMain */ {
me = GC_new_thread(self_id);
}
# ifdef GC_PTHREADS
me -> pthread_id = pthread_self();
# endif
# ifndef MSWINCE
/* GetCurrentThread() returns a pseudohandle (a const value). */
if (!DuplicateHandle(GetCurrentProcess(), GetCurrentThread(),
GetCurrentProcess(),
(HANDLE*)&(me -> handle),
0 /* dwDesiredAccess */, FALSE /* bInheritHandle */,
DUPLICATE_SAME_ACCESS)) {
ABORT_ARG1("DuplicateHandle failed",
": errcode= 0x%X", (unsigned)GetLastError());
}
# endif
# if defined(WOW64_THREAD_CONTEXT_WORKAROUND) && defined(MSWINRT_FLAVOR)
/* Lookup TIB value via a call to NtCurrentTeb() on thread */
/* registration rather than calling GetThreadSelectorEntry() which */
/* is not available on UWP. */
me -> tib = (PNT_TIB)NtCurrentTeb();
# endif
me -> crtn -> last_stack_min = ADDR_LIMIT;
GC_record_stack_base(me -> crtn, sb);
/* Up until this point, GC_push_all_stacks considers this thread */
/* invalid. */
/* Up until this point, this entry is viewed as reserved but invalid */
/* by GC_win32_dll_lookup_thread. */
((volatile struct GC_Thread_Rep *)me) -> id = self_id;
# ifndef GC_NO_THREADS_DISCOVERY
if (GC_win32_dll_threads) {
if (GC_please_stop) {
AO_store(&GC_attached_thread, TRUE);
AO_nop_full(); /* Later updates must become visible after this. */
}
/* We'd like to wait here, but can't, since waiting in DllMain */
/* provokes deadlocks. */
/* Thus we force marking to be restarted instead. */
} else
# endif
/* else */ {
GC_ASSERT(!GC_please_stop);
/* Otherwise both we and the thread stopping code would be */
/* holding the allocator lock. */
}
return me;
}
/*
* GC_max_thread_index may temporarily be larger than MAX_THREADS.
* To avoid subscript errors, we check on access.
*/
GC_INLINE LONG GC_get_max_thread_index(void)
{
LONG my_max = GC_max_thread_index;
if (EXPECT(my_max >= MAX_THREADS, FALSE)) return MAX_THREADS - 1;
return my_max;
}
#ifndef GC_NO_THREADS_DISCOVERY
/* Search in dll_thread_table and return the GC_thread entity */
/* corresponding to the given thread id. */
/* May be called without a lock, but should be called in contexts in */
/* which the requested thread cannot be asynchronously deleted, e.g. */
/* from the thread itself. */
GC_INNER GC_thread GC_win32_dll_lookup_thread(thread_id_t id)
{
int i;
LONG my_max = GC_get_max_thread_index();
GC_ASSERT(GC_win32_dll_threads);
for (i = 0; i <= my_max; i++) {
if (AO_load_acquire(&dll_thread_table[i].tm.in_use)
&& dll_thread_table[i].id == id)
break; /* Must still be in use, since nobody else can */
/* store our thread id. */
}
return i <= my_max ? (GC_thread)(dll_thread_table + i) : NULL;
}
#endif /* !GC_NO_THREADS_DISCOVERY */
#ifdef GC_PTHREADS
/* A quick-and-dirty cache of the mapping between pthread_t */
/* and Win32 thread id. */
# define PTHREAD_MAP_SIZE 512
thread_id_t GC_pthread_map_cache[PTHREAD_MAP_SIZE] = {0};
# define PTHREAD_MAP_INDEX(pthread_id) \
((NUMERIC_THREAD_ID(pthread_id) >> 5) % PTHREAD_MAP_SIZE)
/* It appears pthread_t is really a pointer type ... */
# define SET_PTHREAD_MAP_CACHE(pthread_id, win32_id) \
(void)(GC_pthread_map_cache[PTHREAD_MAP_INDEX(pthread_id)] = (win32_id))
# define GET_PTHREAD_MAP_CACHE(pthread_id) \
GC_pthread_map_cache[PTHREAD_MAP_INDEX(pthread_id)]
GC_INNER void GC_win32_cache_self_pthread(thread_id_t self_id)
{
pthread_t self = pthread_self();
GC_ASSERT(I_HOLD_LOCK());
SET_PTHREAD_MAP_CACHE(self, self_id);
}
/* Return a GC_thread corresponding to a given pthread_t, or */
/* NULL if it is not there. We assume that this is only */
/* called for pthread ids that have not yet terminated or are */
/* still joinable, and cannot be terminated concurrently. */
GC_INNER GC_thread GC_lookup_by_pthread(pthread_t thread)
{
/* TODO: search in dll_thread_table instead when DllMain-based */
/* thread registration is made compatible with pthreads (and */
/* turned on). */
thread_id_t id;
GC_thread p;
int hv;
GC_ASSERT(I_HOLD_READER_LOCK());
id = GET_PTHREAD_MAP_CACHE(thread);
/* We first try the cache. */
for (p = GC_threads[THREAD_TABLE_INDEX(id)];
p != NULL; p = p -> tm.next) {
if (EXPECT(THREAD_EQUAL(p -> pthread_id, thread), TRUE))
return p;
}
/* If that fails, we use a very slow approach. */
for (hv = 0; hv < THREAD_TABLE_SZ; ++hv) {
for (p = GC_threads[hv]; p != NULL; p = p -> tm.next) {
if (THREAD_EQUAL(p -> pthread_id, thread))
return p;
}
}
return NULL;
}
#endif /* GC_PTHREADS */
#ifdef WOW64_THREAD_CONTEXT_WORKAROUND
# ifndef CONTEXT_EXCEPTION_ACTIVE
# define CONTEXT_EXCEPTION_ACTIVE 0x08000000
# define CONTEXT_EXCEPTION_REQUEST 0x40000000
# define CONTEXT_EXCEPTION_REPORTING 0x80000000
# endif
static GC_bool isWow64; /* Is running 32-bit code on Win64? */
# define GET_THREAD_CONTEXT_FLAGS (isWow64 \
? CONTEXT_INTEGER | CONTEXT_CONTROL \
| CONTEXT_EXCEPTION_REQUEST | CONTEXT_SEGMENTS \
: CONTEXT_INTEGER | CONTEXT_CONTROL)
#elif defined(I386) || defined(XMM_CANT_STORE_PTRS)
# define GET_THREAD_CONTEXT_FLAGS (CONTEXT_INTEGER | CONTEXT_CONTROL)
#else
# define GET_THREAD_CONTEXT_FLAGS (CONTEXT_INTEGER | CONTEXT_CONTROL \
| CONTEXT_FLOATING_POINT)
#endif /* !WOW64_THREAD_CONTEXT_WORKAROUND && !I386 */
/* Suspend the given thread, if it's still active. */
STATIC void GC_suspend(GC_thread t)
{
# ifndef MSWINCE
DWORD exitCode;
# ifdef RETRY_GET_THREAD_CONTEXT
int retry_cnt;
# define MAX_SUSPEND_THREAD_RETRIES (1000 * 1000)
# endif
# endif
# if defined(DEBUG_THREADS) && !defined(MSWINCE) \
&& (!defined(MSWIN32) || defined(CONSOLE_LOG))
GC_log_printf("Suspending 0x%x\n", (int)t->id);
# endif
GC_win32_unprotect_thread(t);
GC_acquire_dirty_lock();
# ifdef MSWINCE
/* SuspendThread() will fail if thread is running kernel code. */
while (SuspendThread(THREAD_HANDLE(t)) == (DWORD)-1) {
GC_release_dirty_lock();
Sleep(10); /* in millis */
GC_acquire_dirty_lock();
}
# elif defined(RETRY_GET_THREAD_CONTEXT)
for (retry_cnt = 0;;) {
/* Apparently the Windows 95 GetOpenFileName call creates */
/* a thread that does not properly get cleaned up, and */
/* SuspendThread on its descriptor may provoke a crash. */
/* This reduces the probability of that event, though it still */
/* appears there is a race here. */
if (GetExitCodeThread(t -> handle, &exitCode)
&& exitCode != STILL_ACTIVE) {
GC_release_dirty_lock();
# ifdef GC_PTHREADS
t -> crtn -> stack_end = NULL; /* prevent stack from being pushed */
# else
/* This breaks pthread_join on Cygwin, which is guaranteed to */
/* only see user threads. */
GC_delete_thread(t);
# endif
return;
}
if (SuspendThread(t -> handle) != (DWORD)-1) {
CONTEXT context;
context.ContextFlags = GET_THREAD_CONTEXT_FLAGS;
if (GetThreadContext(t -> handle, &context)) {
/* TODO: WoW64 extra workaround: if CONTEXT_EXCEPTION_ACTIVE */
/* then Sleep(1) and retry. */
t->context_sp = copy_ptr_regs(t->context_regs, &context);
break; /* success; the context pointer registers are saved */
}
/* Resume the thread, try to suspend it in a better location. */
if (ResumeThread(t -> handle) == (DWORD)-1)
ABORT("ResumeThread failed in suspend loop");
}
if (retry_cnt > 1) {
GC_release_dirty_lock();
Sleep(0); /* yield */
GC_acquire_dirty_lock();
}
if (++retry_cnt >= MAX_SUSPEND_THREAD_RETRIES)
ABORT("SuspendThread loop failed"); /* something must be wrong */
}
# else
if (GetExitCodeThread(t -> handle, &exitCode)
&& exitCode != STILL_ACTIVE) {
GC_release_dirty_lock();
# ifdef GC_PTHREADS
t -> crtn -> stack_end = NULL; /* prevent stack from being pushed */
# else
GC_delete_thread(t);
# endif
return;
}
if (SuspendThread(t -> handle) == (DWORD)-1)
ABORT("SuspendThread failed");
# endif
t -> flags |= IS_SUSPENDED;
GC_release_dirty_lock();
if (GC_on_thread_event)
GC_on_thread_event(GC_EVENT_THREAD_SUSPENDED, THREAD_HANDLE(t));
}
#if defined(GC_ASSERTIONS) \
&& ((defined(MSWIN32) && !defined(CONSOLE_LOG)) || defined(MSWINCE))
GC_INNER GC_bool GC_write_disabled = FALSE;
/* TRUE only if GC_stop_world() acquired GC_write_cs. */
#endif
GC_INNER void GC_stop_world(void)
{
thread_id_t self_id = GetCurrentThreadId();
GC_ASSERT(I_HOLD_LOCK());
GC_ASSERT(GC_thr_initialized);
/* This code is the same as in pthread_stop_world.c */
# ifdef PARALLEL_MARK
if (GC_parallel) {
GC_acquire_mark_lock();
GC_ASSERT(GC_fl_builder_count == 0);
/* We should have previously waited for it to become zero. */
}
# endif /* PARALLEL_MARK */
# if !defined(GC_NO_THREADS_DISCOVERY) || defined(GC_ASSERTIONS)
GC_please_stop = TRUE;
# endif
# if (defined(MSWIN32) && !defined(CONSOLE_LOG)) || defined(MSWINCE)
GC_ASSERT(!GC_write_disabled);
EnterCriticalSection(&GC_write_cs);
/* It's not allowed to call GC_printf() (and friends) here down to */
/* LeaveCriticalSection (same applies recursively to GC_suspend, */
/* GC_delete_thread, GC_get_max_thread_index, GC_size and */
/* GC_remove_protection). */
# ifdef GC_ASSERTIONS
GC_write_disabled = TRUE;
# endif
# endif
# ifndef GC_NO_THREADS_DISCOVERY
if (GC_win32_dll_threads) {
int i;
int my_max;
/* Any threads being created during this loop will end up setting */
/* GC_attached_thread when they start. This will force marking */
/* to restart. This is not ideal, but hopefully correct. */
AO_store(&GC_attached_thread, FALSE);
my_max = (int)GC_get_max_thread_index();
for (i = 0; i <= my_max; i++) {
GC_thread p = (GC_thread)(dll_thread_table + i);
if (p -> crtn -> stack_end != NULL && (p -> flags & DO_BLOCKING) == 0
&& p -> id != self_id) {
GC_suspend(p);
}
}
} else
# endif
/* else */ {
GC_thread p;
int i;
for (i = 0; i < THREAD_TABLE_SZ; i++) {
for (p = GC_threads[i]; p != NULL; p = p -> tm.next)
if (p -> crtn -> stack_end != NULL && p -> id != self_id
&& (p -> flags & (FINISHED | DO_BLOCKING)) == 0)
GC_suspend(p);
}
}
# if (defined(MSWIN32) && !defined(CONSOLE_LOG)) || defined(MSWINCE)
# ifdef GC_ASSERTIONS
GC_write_disabled = FALSE;
# endif
LeaveCriticalSection(&GC_write_cs);
# endif
# ifdef PARALLEL_MARK
if (GC_parallel)
GC_release_mark_lock();
# endif
}
GC_INNER void GC_start_world(void)
{
# ifdef GC_ASSERTIONS
thread_id_t self_id = GetCurrentThreadId();
# endif
GC_ASSERT(I_HOLD_LOCK());
if (GC_win32_dll_threads) {
LONG my_max = GC_get_max_thread_index();
int i;
for (i = 0; i <= my_max; i++) {
GC_thread p = (GC_thread)(dll_thread_table + i);
if ((p -> flags & IS_SUSPENDED) != 0) {
# ifdef DEBUG_THREADS
GC_log_printf("Resuming 0x%x\n", (int)p->id);
# endif
GC_ASSERT(p -> id != self_id
&& *(/* no volatile */ ptr_t *)
(word)(&(p -> crtn -> stack_end)) != NULL);
if (ResumeThread(THREAD_HANDLE(p)) == (DWORD)-1)
ABORT("ResumeThread failed");
p -> flags &= (unsigned char)~IS_SUSPENDED;
if (GC_on_thread_event)
GC_on_thread_event(GC_EVENT_THREAD_UNSUSPENDED, THREAD_HANDLE(p));
}
/* Else thread is unregistered or not suspended. */
}
} else {
GC_thread p;
int i;
for (i = 0; i < THREAD_TABLE_SZ; i++) {
for (p = GC_threads[i]; p != NULL; p = p -> tm.next) {
if ((p -> flags & IS_SUSPENDED) != 0) {
# ifdef DEBUG_THREADS
GC_log_printf("Resuming 0x%x\n", (int)p->id);
# endif
GC_ASSERT(p -> id != self_id
&& *(ptr_t *)&(p -> crtn -> stack_end) != NULL);
if (ResumeThread(THREAD_HANDLE(p)) == (DWORD)-1)
ABORT("ResumeThread failed");
GC_win32_unprotect_thread(p);
p -> flags &= (unsigned char)~IS_SUSPENDED;
if (GC_on_thread_event)
GC_on_thread_event(GC_EVENT_THREAD_UNSUSPENDED, THREAD_HANDLE(p));
} else {
# ifdef DEBUG_THREADS
GC_log_printf("Not resuming thread 0x%x as it is not suspended\n",
(int)p->id);
# endif
}
}
}
}
# if !defined(GC_NO_THREADS_DISCOVERY) || defined(GC_ASSERTIONS)
GC_please_stop = FALSE;
# endif
}
#ifdef MSWINCE
/* The VirtualQuery calls below won't work properly on some old WinCE */
/* versions, but since each stack is restricted to an aligned 64 KiB */
/* region of virtual memory we can just take the next lowest multiple */
/* of 64 KiB. The result of this macro must not be used as its */
/* argument later and must not be used as the lower bound for sp */
/* check (since the stack may be bigger than 64 KiB). */
# define GC_wince_evaluate_stack_min(s) \
(ptr_t)(((word)(s) - 1) & ~(word)0xFFFF)
#elif defined(GC_ASSERTIONS)
# define GC_dont_query_stack_min FALSE
#endif
/* A cache holding the results of the recent VirtualQuery call. */
/* Protected by the allocator lock. */
static ptr_t last_address = 0;
static MEMORY_BASIC_INFORMATION last_info;
/* Probe stack memory region (starting at "s") to find out its */
/* lowest address (i.e. stack top). */
/* S must be a mapped address inside the region, NOT the first */
/* unmapped address. */
STATIC ptr_t GC_get_stack_min(ptr_t s)
{
ptr_t bottom;
GC_ASSERT(I_HOLD_LOCK());
if (s != last_address) {
VirtualQuery(s, &last_info, sizeof(last_info));
last_address = s;
}
do {
bottom = (ptr_t)last_info.BaseAddress;
VirtualQuery(bottom - 1, &last_info, sizeof(last_info));
last_address = bottom - 1;
} while ((last_info.Protect & PAGE_READWRITE)
&& !(last_info.Protect & PAGE_GUARD));
return bottom;
}
/* Return true if the page at s has protections appropriate */
/* for a stack page. */
static GC_bool may_be_in_stack(ptr_t s)
{
GC_ASSERT(I_HOLD_LOCK());
if (s != last_address) {
VirtualQuery(s, &last_info, sizeof(last_info));
last_address = s;
}
return (last_info.Protect & PAGE_READWRITE)
&& !(last_info.Protect & PAGE_GUARD);
}
/* Copy all registers that might point into the heap. Frame */
/* pointer registers are included in case client code was */
/* compiled with the 'omit frame pointer' optimization. */
/* The context register values are stored to regs argument */
/* which is expected to be of PUSHED_REGS_COUNT length exactly. */
/* The functions returns the context stack pointer value. */
static ptr_t copy_ptr_regs(word *regs, const CONTEXT *pcontext) {
ptr_t sp;
int cnt = 0;
# define context (*pcontext)
# define PUSH1(reg) (regs[cnt++] = (word)pcontext->reg)
# define PUSH2(r1,r2) (PUSH1(r1), PUSH1(r2))
# define PUSH4(r1,r2,r3,r4) (PUSH2(r1,r2), PUSH2(r3,r4))
# define PUSH8_LH(r1,r2,r3,r4) (PUSH4(r1.Low,r1.High,r2.Low,r2.High), \
PUSH4(r3.Low,r3.High,r4.Low,r4.High))
# if defined(I386)
# ifdef WOW64_THREAD_CONTEXT_WORKAROUND
PUSH2(ContextFlags, SegFs); /* cannot contain pointers */
# endif
PUSH4(Edi,Esi,Ebx,Edx), PUSH2(Ecx,Eax), PUSH1(Ebp);
sp = (ptr_t)context.Esp;
# elif defined(X86_64)
PUSH4(Rax,Rcx,Rdx,Rbx); PUSH2(Rbp, Rsi); PUSH1(Rdi);
PUSH4(R8, R9, R10, R11); PUSH4(R12, R13, R14, R15);
# ifndef XMM_CANT_STORE_PTRS
PUSH8_LH(Xmm0, Xmm1, Xmm2, Xmm3);
PUSH8_LH(Xmm4, Xmm5, Xmm6, Xmm7);
PUSH8_LH(Xmm8, Xmm9, Xmm10, Xmm11);
PUSH8_LH(Xmm12, Xmm13, Xmm14, Xmm15);
# endif
sp = (ptr_t)context.Rsp;
# elif defined(ARM32)
PUSH4(R0,R1,R2,R3),PUSH4(R4,R5,R6,R7),PUSH4(R8,R9,R10,R11);
PUSH1(R12);
sp = (ptr_t)context.Sp;
# elif defined(AARCH64)
PUSH4(X0,X1,X2,X3),PUSH4(X4,X5,X6,X7),PUSH4(X8,X9,X10,X11);
PUSH4(X12,X13,X14,X15),PUSH4(X16,X17,X18,X19),PUSH4(X20,X21,X22,X23);
PUSH4(X24,X25,X26,X27),PUSH1(X28);
PUSH1(Lr);
sp = (ptr_t)context.Sp;
# elif defined(SHx)
PUSH4(R0,R1,R2,R3), PUSH4(R4,R5,R6,R7), PUSH4(R8,R9,R10,R11);
PUSH2(R12,R13), PUSH1(R14);
sp = (ptr_t)context.R15;
# elif defined(MIPS)
PUSH4(IntAt,IntV0,IntV1,IntA0), PUSH4(IntA1,IntA2,IntA3,IntT0);
PUSH4(IntT1,IntT2,IntT3,IntT4), PUSH4(IntT5,IntT6,IntT7,IntS0);
PUSH4(IntS1,IntS2,IntS3,IntS4), PUSH4(IntS5,IntS6,IntS7,IntT8);
PUSH4(IntT9,IntK0,IntK1,IntS8);
sp = (ptr_t)context.IntSp;
# elif defined(PPC)
PUSH4(Gpr0, Gpr3, Gpr4, Gpr5), PUSH4(Gpr6, Gpr7, Gpr8, Gpr9);
PUSH4(Gpr10,Gpr11,Gpr12,Gpr14), PUSH4(Gpr15,Gpr16,Gpr17,Gpr18);
PUSH4(Gpr19,Gpr20,Gpr21,Gpr22), PUSH4(Gpr23,Gpr24,Gpr25,Gpr26);
PUSH4(Gpr27,Gpr28,Gpr29,Gpr30), PUSH1(Gpr31);
sp = (ptr_t)context.Gpr1;
# elif defined(ALPHA)
PUSH4(IntV0,IntT0,IntT1,IntT2), PUSH4(IntT3,IntT4,IntT5,IntT6);
PUSH4(IntT7,IntS0,IntS1,IntS2), PUSH4(IntS3,IntS4,IntS5,IntFp);
PUSH4(IntA0,IntA1,IntA2,IntA3), PUSH4(IntA4,IntA5,IntT8,IntT9);
PUSH4(IntT10,IntT11,IntT12,IntAt);
sp = (ptr_t)context.IntSp;
# elif defined(CPPCHECK)
sp = (ptr_t)(word)cnt; /* to workaround "cnt not used" false positive */
# else
# error Architecture is not supported
# endif
# undef context
# undef PUSH1
# undef PUSH2
# undef PUSH4
# undef PUSH8_LH
GC_ASSERT(cnt == PUSHED_REGS_COUNT);
return sp;
}
STATIC word GC_push_stack_for(GC_thread thread, thread_id_t self_id,
GC_bool *pfound_me)
{
GC_bool is_self = FALSE;
ptr_t sp, stack_min;
GC_stack_context_t crtn = thread -> crtn;
ptr_t stack_end = crtn -> stack_end;
struct GC_traced_stack_sect_s *traced_stack_sect = crtn -> traced_stack_sect;
if (EXPECT(NULL == stack_end, FALSE)) return 0;
if (thread -> id == self_id) {
GC_ASSERT((thread -> flags & DO_BLOCKING) == 0);
sp = GC_approx_sp();
is_self = TRUE;
*pfound_me = TRUE;
} else if ((thread -> flags & DO_BLOCKING) != 0) {
/* Use saved sp value for blocked threads. */
sp = crtn -> stack_ptr;
} else {
# ifdef RETRY_GET_THREAD_CONTEXT
/* We cache context when suspending the thread since it may */
/* require looping. */
word *regs = thread -> context_regs;
if ((thread -> flags & IS_SUSPENDED) != 0) {
sp = thread -> context_sp;
} else
# else
word regs[PUSHED_REGS_COUNT];
# endif
/* else */ {
CONTEXT context;
/* For unblocked threads call GetThreadContext(). */
context.ContextFlags = GET_THREAD_CONTEXT_FLAGS;
if (GetThreadContext(THREAD_HANDLE(thread), &context)) {
sp = copy_ptr_regs(regs, &context);
} else {
# ifdef RETRY_GET_THREAD_CONTEXT
/* At least, try to use the stale context if saved. */
sp = thread -> context_sp;
if (NULL == sp) {
/* Skip the current thread, anyway its stack will */
/* be pushed when the world is stopped. */
return 0;
}
# else
*(volatile ptr_t *)&sp = NULL;
/* to avoid "might be uninitialized" compiler warning */
ABORT("GetThreadContext failed");
# endif
}
}
# ifdef THREAD_LOCAL_ALLOC
GC_ASSERT((thread -> flags & IS_SUSPENDED) != 0 || !GC_world_stopped);
# endif
# ifndef WOW64_THREAD_CONTEXT_WORKAROUND
GC_push_many_regs(regs, PUSHED_REGS_COUNT);
# else
GC_push_many_regs(regs + 2, PUSHED_REGS_COUNT - 2);
/* skip ContextFlags and SegFs */
/* WoW64 workaround. */
if (isWow64) {
DWORD ContextFlags = (DWORD)regs[0];
if ((ContextFlags & CONTEXT_EXCEPTION_REPORTING) != 0
&& (ContextFlags & (CONTEXT_EXCEPTION_ACTIVE
/* | CONTEXT_SERVICE_ACTIVE */)) != 0) {
PNT_TIB tib;
# ifdef MSWINRT_FLAVOR
tib = thread -> tib;
# else
WORD SegFs = (WORD)regs[1];
LDT_ENTRY selector;
if (!GetThreadSelectorEntry(THREAD_HANDLE(thread), SegFs,
&selector))
ABORT("GetThreadSelectorEntry failed");
tib = (PNT_TIB)(selector.BaseLow
| (selector.HighWord.Bits.BaseMid << 16)
| (selector.HighWord.Bits.BaseHi << 24));
# endif
# ifdef DEBUG_THREADS
GC_log_printf("TIB stack limit/base: %p .. %p\n",
(void *)tib->StackLimit, (void *)tib->StackBase);
# endif
GC_ASSERT(!((word)stack_end COOLER_THAN (word)tib->StackBase));
if (stack_end != crtn -> initial_stack_base
/* We are in a coroutine (old-style way of the support). */
&& ((word)stack_end <= (word)tib->StackLimit
|| (word)tib->StackBase < (word)stack_end)) {
/* The coroutine stack is not within TIB stack. */
WARN("GetThreadContext might return stale register values"
" including ESP= %p\n", sp);
/* TODO: Because of WoW64 bug, there is no guarantee that */
/* sp really points to the stack top but, for now, we do */
/* our best as the TIB stack limit/base cannot be used */
/* while we are inside a coroutine. */
} else {
/* GetThreadContext() might return stale register values, */
/* so we scan the entire stack region (down to the stack */
/* limit). There is no 100% guarantee that all the */
/* registers are pushed but we do our best (the proper */
/* solution would be to fix it inside Windows). */
sp = (ptr_t)tib->StackLimit;
}
} /* else */
# ifdef DEBUG_THREADS
else {
static GC_bool logged;
if (!logged
&& (ContextFlags & CONTEXT_EXCEPTION_REPORTING) == 0) {
GC_log_printf("CONTEXT_EXCEPTION_REQUEST not supported\n");
logged = TRUE;
}
}
# endif
}
# endif /* WOW64_THREAD_CONTEXT_WORKAROUND */
} /* not current thread */
# ifdef STACKPTR_CORRECTOR_AVAILABLE
if (GC_sp_corrector != 0)
GC_sp_corrector((void **)&sp, (void *)(thread -> pthread_id));
# endif
/* Set stack_min to the lowest address in the thread stack, */
/* or to an address in the thread stack no larger than sp, */
/* taking advantage of the old value to avoid slow traversals */
/* of large stacks. */
if (crtn -> last_stack_min == ADDR_LIMIT) {
# ifdef MSWINCE
if (GC_dont_query_stack_min) {
stack_min = GC_wince_evaluate_stack_min(traced_stack_sect != NULL ?
(ptr_t)traced_stack_sect : stack_end);
/* Keep last_stack_min value unmodified. */
} else
# endif
/* else */ {
stack_min = GC_get_stack_min(traced_stack_sect != NULL ?
(ptr_t)traced_stack_sect : stack_end);
GC_win32_unprotect_thread(thread);
crtn -> last_stack_min = stack_min;
}
} else {
/* First, adjust the latest known minimum stack address if we */
/* are inside GC_call_with_gc_active(). */
if (traced_stack_sect != NULL &&
(word)(crtn -> last_stack_min) > (word)traced_stack_sect) {
GC_win32_unprotect_thread(thread);
crtn -> last_stack_min = (ptr_t)traced_stack_sect;
}
if ((word)sp < (word)stack_end
&& (word)sp >= (word)(crtn -> last_stack_min)) {
stack_min = sp;
} else {
/* In the current thread it is always safe to use sp value. */
if (may_be_in_stack(is_self && (word)sp < (word)(crtn -> last_stack_min)
? sp : crtn -> last_stack_min)) {
stack_min = (ptr_t)last_info.BaseAddress;
/* Do not probe rest of the stack if sp is correct. */
if ((word)sp < (word)stack_min || (word)sp >= (word)stack_end)
stack_min = GC_get_stack_min(crtn -> last_stack_min);
} else {
/* Stack shrunk? Is this possible? */
stack_min = GC_get_stack_min(stack_end);
}
GC_win32_unprotect_thread(thread);
crtn -> last_stack_min = stack_min;
}
}
GC_ASSERT(GC_dont_query_stack_min
|| stack_min == GC_get_stack_min(stack_end)
|| ((word)sp >= (word)stack_min
&& (word)stack_min < (word)stack_end
&& (word)stack_min > (word)GC_get_stack_min(stack_end)));
if ((word)sp >= (word)stack_min && (word)sp < (word)stack_end) {
# ifdef DEBUG_THREADS
GC_log_printf("Pushing stack for 0x%x from sp %p to %p from 0x%x\n",
(int)(thread -> id), (void *)sp, (void *)stack_end,
(int)self_id);
# endif
GC_push_all_stack_sections(sp, stack_end, traced_stack_sect);
} else {
/* If not current thread then it is possible for sp to point to */
/* the guarded (untouched yet) page just below the current */
/* stack_min of the thread. */
if (is_self || (word)sp >= (word)stack_end
|| (word)(sp + GC_page_size) < (word)stack_min)
WARN("Thread stack pointer %p out of range, pushing everything\n", sp);
# ifdef DEBUG_THREADS
GC_log_printf("Pushing stack for 0x%x from (min) %p to %p from 0x%x\n",
(int)(thread -> id), (void *)stack_min, (void *)stack_end,
(int)self_id);
# endif
/* Push everything - ignore "traced stack section" data. */
GC_push_all_stack(stack_min, stack_end);
}
return stack_end - sp; /* stack grows down */
}
/* Should do exactly the right thing if the world is stopped; should */
/* not fail if it is not. */
GC_INNER void GC_push_all_stacks(void)
{
thread_id_t self_id = GetCurrentThreadId();
GC_bool found_me = FALSE;
# ifndef SMALL_CONFIG
unsigned nthreads = 0;
# endif
word total_size = 0;
GC_ASSERT(I_HOLD_LOCK());
GC_ASSERT(GC_thr_initialized);
# ifndef GC_NO_THREADS_DISCOVERY
if (GC_win32_dll_threads) {
int i;
LONG my_max = GC_get_max_thread_index();
for (i = 0; i <= my_max; i++) {
GC_thread p = (GC_thread)(dll_thread_table + i);
if (p -> tm.in_use) {
# ifndef SMALL_CONFIG
++nthreads;
# endif
total_size += GC_push_stack_for(p, self_id, &found_me);
}
}
} else
# endif
/* else */ {
int i;
for (i = 0; i < THREAD_TABLE_SZ; i++) {
GC_thread p;
for (p = GC_threads[i]; p != NULL; p = p -> tm.next) {
GC_ASSERT(THREAD_TABLE_INDEX(p -> id) == i);
if (!KNOWN_FINISHED(p)) {
# ifndef SMALL_CONFIG
++nthreads;
# endif