From 4ed9380e0499c457858ee04075e94764ae8ffcc1 Mon Sep 17 00:00:00 2001 From: Kelvin Ng Date: Tue, 6 Dec 2022 09:05:53 +0800 Subject: [PATCH] docs: update README --- README.md | 23 +++++++++++++++++------ 1 file changed, 17 insertions(+), 6 deletions(-) diff --git a/README.md b/README.md index 528c25c..873ce3c 100644 --- a/README.md +++ b/README.md @@ -1,6 +1,10 @@ -# Zero - Strategy Game +# ZERO -[![GitHub](https://img.shields.io/github/license/hoishing/zero-game)](https://opensource.org/licenses/MIT) +![swift-badge] ![platform-badge] ![MIT-badge] + +> A Classic Turn-based Strategy Game + +📲 Download from [app store] @@ -9,15 +13,18 @@
-📲 Download from [app store](https://apps.apple.com/hk/app/zero-tbs/id1399856976) - Zero is a turn-based-strategy inspired by my favorite game [Sangokushi Sōsōden (三國志曹操伝)](https://en.wikipedia.org/wiki/Sangokushi_S%C5%8Ds%C5%8Dden). I wonder how the game was made when I was a kid, and never lose the tempt to create something like that after being an app developer. After developing utility apps for years, I think I'm ready to ful-fill this little dream deep in my heart. This is the biggest endeavour I've made as an "indie" so far. I design the game from ground up using Apple's 2D game engine [SpriteKit](https://developer.apple.com/spritekit/). Every element in the game including level design, sprites and animation, FX, coding, AI... are all created by myself. The only exception is audio, I purchase the level theme songs from [melody loops](https://www.melodyloops.com/), as I really don't think I can compose a satisfactory theme song on my own 😆 -demo 🎬 https://youtube.com/shorts/w9o-ijtwV38 +🎬 [Demo](https://youtube.com/shorts/w9o-ijtwV38) + +[MIT-badge]: https://img.shields.io/github/license/hoishing/zero-game +[platform-badge]: https://img.shields.io/badge/platform-iOS%20%7C%20macOS-blue +[app store]: https://apps.apple.com/hk/app/zero-tbs/id1399856976 +[swift-badge]: https://img.shields.io/badge/swift-%3E%3D5.0-orange ## Motivation @@ -83,4 +90,8 @@ Using Xcode built-in particle emitter, with sprite atlas putting in `xcassets` f ## Questions? -Open a [github issue](https://github.com/hoishing/zero-game/issues) or ping me on [Twitter](https://twitter.com/hoishing) ![](https://api.iconify.design/logos/twitter.svg?width=20) +Open a [github issue] or ping me on [Twitter ![twitter-icon]][Twitter] + +[github issue]: https://github.com/hoishing/zero-game/issues +[Twitter]: https://twitter.com/intent/tweet?text=https://github.com/hoishing/zero-game/%20%0D@hoishing +[twitter-icon]: https://api.iconify.design/logos/twitter.svg?width=20 \ No newline at end of file