You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Currently, we use GX_SetChanCtrl in our tev shaders, which controls the which lights will be used to render the upcoming objects.
However, which lights are active is decided by our rendering system, and the scene.
This means that if there are no lights in a scene, but the shader requires 3, things will break horribly.
Find a good solution for this.
The text was updated successfully, but these errors were encountered:
Currently, we use
GX_SetChanCtrl
in our tev shaders, which controls the which lights will be used to render the upcoming objects.However, which lights are active is decided by our rendering system, and the scene.
This means that if there are no lights in a scene, but the shader requires 3, things will break horribly.
Find a good solution for this.
The text was updated successfully, but these errors were encountered: