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host.lua
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host.lua
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-- host.lua --
-- Try to host a game called "Test"
local function plugin()
local function log(text)
std_print("host: " .. text)
end
local counter = 0
local events, context, info
local function idle_text(text)
counter = counter + 1
if counter >= 100 then
counter = 0
log("idling " .. text)
end
end
log("hello world")
repeat
events, context, info = coroutine.yield()
idle_text("in " .. info.name .. " waiting for titlescreen or lobby")
until info.name == "titlescreen" or info.name == "Multiplayer Lobby"
local tries = 0
while info.name == "titlescreen" and tries < 100 do
context.play_multiplayer({})
tries = tries + 1
log("playing multiplayer...")
events, context, info = coroutine.yield()
end
if info.name == "titlescreen" then
context.exit({code = 1})
coroutine.yield()
end
repeat
events, context, info = coroutine.yield()
idle_text("in " .. info.name .. " waiting for lobby")
until info.name == "Multiplayer Lobby"
context.chat({message = "hosting"})
log("creating a game")
context.create({})
repeat
events, context, info = coroutine.yield()
idle_text("in " .. info.name .. " waiting for create")
until info.name == "Multiplayer Create"
context.select_type({type = "scenario"})
local s = info.find_level({id = "test1"})
if s.index < 0 then
log(" error: Could not find scenario with id=test1")
end
context.select_level({index = s.index})
log("configuring a game")
context.set_name({name = "Test"})
context.update_settings({registered_users = false})
events, context, info = coroutine.yield()
context.create({})
ready = nil
repeat
events, context, info = coroutine.yield()
for i,v in ipairs(events) do
if v[1] == "chat" then
std_print(events[i][2])
if v[2].message == "ready" then
ready = true
end
end
end
idle_text("in " .. info.name .. " waiting for ready in chat")
until ready
log("starting game...")
context.chat({message = "starting"})
context.launch({})
repeat
events, context, info = coroutine.yield()
idle_text("in " .. info.name .. " waiting for game")
until info.name == "Game"
log("got to a game context...")
repeat
events, context, info = coroutine.yield()
idle_text("in " .. info.name .. " waiting for not game")
until info.name ~= "Game"
log("left a game context...")
repeat
context.quit({})
log("quitting a " .. info.name .. " context...")
events, context, info = coroutine.yield()
until info.name == "titlescreen"
context.exit({code = 0})
coroutine.yield()
end
return plugin