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BubbleAnimation.h
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BubbleAnimation.h
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/*
Scan Tailor - Interactive post-processing tool for scanned pages.
Copyright (C) 2007-2009 Joseph Artsimovich <[email protected]>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef BUBBLEANIMATION_H_
#define BUBBLEANIMATION_H_
#include <QRectF>
class QColor;
class QPaintDevice;
class QPainter;
/**
* \brief Renders a sequence of frames with a circle of bubles of
* varying colors.
*/
class BubbleAnimation
{
public:
BubbleAnimation(int num_bubbles);
/**
* \brief Renders the next frame of the animation.
*
* \param head_color The color of the head of the string of bubbles.
* \param tail_color The color of the tail of the string of bubbles.
* \param pd The device to paint to.
* \param rect The rectangle in device coordinates to render to.
* A null rectangle indicates the whole device area
* is to be used.
* \return Whether more frames follow. After returning false,
* the next call will render the first frame again.
*/
bool nextFrame(
QColor const& head_color, QColor const& tail_color,
QPaintDevice* pd, QRectF rect = QRectF());
/**
* \brief Renders the next frame of the animation.
*
* \param head_color The color of the head of the string of bubbles.
* \param tail_color The color of the tail of the string of bubbles.
* \param painter The painter to use for drawing.
* Saving and restoring its state is the responsibility
* of the caller.
* \param rect The rectangle in painter coordinates to render to.
* \return Whether more frames follow. After returning false,
* the next call will render the first frame again.
*/
bool nextFrame(
QColor const& head_color, QColor const& tail_color,
QPainter* painter, QRectF rect);
private:
int m_numBubbles;
int m_curFrame;
};
#endif