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Faust powered effects and Physical modelling #1985

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Reaper10 opened this issue Jun 27, 2024 · 2 comments
Open

Faust powered effects and Physical modelling #1985

Reaper10 opened this issue Jun 27, 2024 · 2 comments

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@Reaper10
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Reaper10 commented Jun 27, 2024

This is just a point of converstation.It might be a good idea to look into integrating the faut Programming language after all I have winked Linked this programming language in #935
It might be an interesting way to also replace the is the LADSP a plugins #1309 Being that this program does not have a sixty four bit version of those plugins as I mentioned in another bug report or a feature request

One thing that would be kind of interesting as far as a plug in or sound source would be if someone could make a physical physical modeling engine focused on percussion instruments using faust. Sound engine Sound engine. could be Really neat.

This It's a list of progression instruments that you might be able to make a physical model of If you guys decide to put a physical modeling engine for a percussion into hydrogen.

  1. The tongue drum
  2. The irish Bodhrán
  3. Timpani
  4. Taiko

I've been thinking about this for a little while after a minute. Suggesting to add physical modeling sent engine and regular symptoms into hydrogen. It might be a good idea once. This is Abbott to add a way or a work flow. To convert the sound into a regular hydrogen jump kit file meaning, find a way to record the sound engine output and just make Hey. Completely sample based File or preset.This might be good for those that want to use hydrogen.As I live performance tool , they can just convert theirSynthesizer settings to a standard hydrogen sample preset

@theGreatWhiteShark
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Well, I see that having additional plugins and effects in the mixer as well as plugin-based synth instruments would be a huge use case and many users are longing for it.

But the amount of work to introduce them is massive. This is not just the actual support for the particular language/framework, but also integrating it into our audio engine and especially into our UI/UX. The plugin support within our mixer is just a stub and without a lot of improvement and refining handling of new plugins would be a pain. That's why this topic is not even on my long list right now. I won't say never. But most probably not in the near future.

@Reaper10
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Reaper10 commented Jul 6, 2024

One thing that would be kind of interesting as far as a plug in or sound source would be if someone could make a physical physical modeling engine focused on percussion instruments using faust. Sound engine Sound engine. could be Really neat.

This It's a list of progression instruments that you might be able to make a physical model of If you guys decide to put a physical modeling engine for a percussion into hydrogen.

  1. The tongue drum
  2. The irish Bodhrán
  3. Timpani
  4. Taiko

@Reaper10 Reaper10 changed the title Faust powered effects Faust powered effects and Physical modelling Jul 9, 2024
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