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This is just a point of converstation.It might be a good idea to look into integrating the faut Programming language after all I have winked Linked this programming language in #935
It might be an interesting way to also replace the is the LADSP a plugins #1309 Being that this program does not have a sixty four bit version of those plugins as I mentioned in another bug report or a feature request
One thing that would be kind of interesting as far as a plug in or sound source would be if someone could make a physical physical modeling engine focused on percussion instruments using faust. Sound engine Sound engine. could be Really neat.
This It's a list of progression instruments that you might be able to make a physical model of If you guys decide to put a physical modeling engine for a percussion into hydrogen.
The tongue drum
The irish Bodhrán
Timpani
Taiko
I've been thinking about this for a little while after a minute. Suggesting to add physical modeling sent engine and regular symptoms into hydrogen. It might be a good idea once. This is Abbott to add a way or a work flow. To convert the sound into a regular hydrogen jump kit file meaning, find a way to record the sound engine output and just make Hey. Completely sample based File or preset.This might be good for those that want to use hydrogen.As I live performance tool , they can just convert theirSynthesizer settings to a standard hydrogen sample preset
The text was updated successfully, but these errors were encountered:
Well, I see that having additional plugins and effects in the mixer as well as plugin-based synth instruments would be a huge use case and many users are longing for it.
But the amount of work to introduce them is massive. This is not just the actual support for the particular language/framework, but also integrating it into our audio engine and especially into our UI/UX. The plugin support within our mixer is just a stub and without a lot of improvement and refining handling of new plugins would be a pain. That's why this topic is not even on my long list right now. I won't say never. But most probably not in the near future.
One thing that would be kind of interesting as far as a plug in or sound source would be if someone could make a physical physical modeling engine focused on percussion instruments using faust. Sound engine Sound engine. could be Really neat.
This It's a list of progression instruments that you might be able to make a physical model of If you guys decide to put a physical modeling engine for a percussion into hydrogen.
The tongue drum
The irish Bodhrán
Timpani
Taiko
Reaper10
changed the title
Faust powered effects
Faust powered effects and Physical modelling
Jul 9, 2024
This is just a point of converstation.It might be a good idea to look into integrating the faut Programming language after all I have winked Linked this programming language in #935
It might be an interesting way to also replace the is the LADSP a plugins #1309 Being that this program does not have a sixty four bit version of those plugins as I mentioned in another bug report or a feature request
One thing that would be kind of interesting as far as a plug in or sound source would be if someone could make a physical physical modeling engine focused on percussion instruments using faust. Sound engine Sound engine. could be Really neat.
This It's a list of progression instruments that you might be able to make a physical model of If you guys decide to put a physical modeling engine for a percussion into hydrogen.
I've been thinking about this for a little while after a minute. Suggesting to add physical modeling sent engine and regular symptoms into hydrogen. It might be a good idea once. This is Abbott to add a way or a work flow. To convert the sound into a regular hydrogen jump kit file meaning, find a way to record the sound engine output and just make Hey. Completely sample based File or preset.This might be good for those that want to use hydrogen.As I live performance tool , they can just convert theirSynthesizer settings to a standard hydrogen sample preset
The text was updated successfully, but these errors were encountered: