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memory.h
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memory.h
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/* gameplaySP
*
* Copyright (C) 2006 Exophase <[email protected]>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of
* the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef MEMORY_H
#define MEMORY_H
typedef enum
{
DMA_START_IMMEDIATELY,
DMA_START_VBLANK,
DMA_START_HBLANK,
DMA_START_SPECIAL,
DMA_INACTIVE
} dma_start_type;
typedef enum
{
DMA_16BIT,
DMA_32BIT
} dma_length_type;
typedef enum
{
DMA_NO_REPEAT,
DMA_REPEAT
} dma_repeat_type;
typedef enum
{
DMA_INCREMENT,
DMA_DECREMENT,
DMA_FIXED,
DMA_RELOAD
} dma_increment_type;
typedef enum
{
DMA_NO_IRQ,
DMA_TRIGGER_IRQ
} dma_irq_type;
typedef enum
{
DMA_DIRECT_SOUND_A,
DMA_DIRECT_SOUND_B,
DMA_NO_DIRECT_SOUND
} dma_ds_type;
typedef struct
{
u32 dma_channel;
u32 source_address;
u32 dest_address;
u32 length;
dma_repeat_type repeat_type;
dma_ds_type direct_sound_channel;
dma_increment_type source_direction;
dma_increment_type dest_direction;
dma_length_type length_type;
dma_start_type start_type;
dma_irq_type irq;
} dma_transfer_type;
typedef enum
{
REG_DISPCNT = 0x000,
REG_DISPSTAT = 0x002,
REG_VCOUNT = 0x003,
REG_BG0CNT = 0x004,
REG_BG1CNT = 0x005,
REG_BG2CNT = 0x006,
REG_BG3CNT = 0x007,
REG_BG0HOFS = 0x08,
REG_BG0VOFS = 0x09,
REG_BG1HOFS = 0x0A,
REG_BG1VOFS = 0x0B,
REG_BG2HOFS = 0x0C,
REG_BG2VOFS = 0x0D,
REG_BG3HOFS = 0x0E,
REG_BG3VOFS = 0x0F,
REG_BG2PA = 0x10,
REG_BG2PB = 0x11,
REG_BG2PC = 0x12,
REG_BG2PD = 0x13,
REG_BG2X_L = 0x14,
REG_BG2X_H = 0x15,
REG_BG2Y_L = 0x16,
REG_BG2Y_H = 0x17,
REG_BG3PA = 0x18,
REG_BG3PB = 0x19,
REG_BG3PC = 0x1A,
REG_BG3PD = 0x1B,
REG_BG3X_L = 0x1C,
REG_BG3X_H = 0x1D,
REG_BG3Y_L = 0x1E,
REG_BG3Y_H = 0x1F,
REG_WIN0H = 0x20,
REG_WIN1H = 0x21,
REG_WIN0V = 0x22,
REG_WIN1V = 0x23,
REG_WININ = 0x24,
REG_WINOUT = 0x25,
REG_BLDCNT = 0x28,
REG_BLDALPHA = 0x29,
REG_BLDY = 0x2A,
REG_TM0D = 0x80,
REG_TM0CNT = 0x81,
REG_TM1D = 0x82,
REG_TM1CNT = 0x83,
REG_TM2D = 0x84,
REG_TM2CNT = 0x85,
REG_TM3D = 0x86,
REG_TM3CNT = 0x87,
REG_P1 = 0x098,
REG_P1CNT = 0x099,
REG_RCNT = 0x9A,
REG_IE = 0x100,
REG_IF = 0x101,
REG_IME = 0x104,
REG_HALTCNT = 0x180
} hardware_register;
typedef enum
{
FLASH_DEVICE_MACRONIX_64KB = 0x1C,
FLASH_DEVICE_AMTEL_64KB = 0x3D,
FLASH_DEVICE_SST_64K = 0xD4,
FLASH_DEVICE_PANASONIC_64KB = 0x1B,
FLASH_DEVICE_MACRONIX_128KB = 0x09
} flash_device_id_type;
typedef enum
{
FLASH_MANUFACTURER_MACRONIX = 0xC2,
FLASH_MANUFACTURER_AMTEL = 0x1F,
FLASH_MANUFACTURER_PANASONIC = 0x32,
FLASH_MANUFACTURER_SST = 0xBF
} flash_manufacturer_id_type;
u8 function_cc read_memory8(u32 address);
u32 function_cc read_memory16(u32 address);
u16 function_cc read_memory16_signed(u32 address);
u32 function_cc read_memory32(u32 address);
cpu_alert_type function_cc write_memory8(u32 address, u8 value);
cpu_alert_type function_cc write_memory16(u32 address, u16 value);
cpu_alert_type function_cc write_memory32(u32 address, u32 value);
extern u8 *memory_regions[16];
extern u32 memory_limits[16];
/* EDIT: Shouldn't this be extern ?! */
extern u32 waitstate_cycles_sequential[16][3];
extern u32 gamepak_size;
extern u8 gamepak_title[13];
extern u8 gamepak_code[5];
extern u8 gamepak_maker[3];
extern u8 gamepak_filename[512];
cpu_alert_type dma_transfer(dma_transfer_type *dma);
u8 *memory_region(u32 address, u32 *memory_limit);
u32 load_gamepak(char *name);
u32 load_backup(char *name);
s32 load_bios(char *name);
void update_backup();
void update_backup_force();
void init_memory();
void init_gamepak_buffer();
void bios_region_read_allow();
void bios_region_read_protect();
u8 *load_gamepak_page(u32 physical_index);
void memory_write_mem_savestate(file_tag_type savestate_file);
void memory_read_savestate(file_tag_type savestate_file);
void load_state(char *savestate_filename);
void save_state(char *savestate_filename, u16 *screen_capture);
extern u8 *gamepak_rom;
extern u32 gamepak_ram_buffer_size;
extern u32 oam_update;
extern u32 gbc_sound_update;
extern u32 gbc_sound_wave_update;
extern dma_transfer_type dma[4];
extern u8 *write_mem_ptr;
extern u16 palette_ram[512];
extern u16 oam_ram[512];
extern u16 palette_ram_converted[512];
extern u16 io_registers[1024 * 16];
extern u8 ewram[1024 * 256 * 2];
extern u8 iwram[1024 * 32 * 2];
extern u8 vram[1024 * 96 * 2];
extern u8 bios_rom[1024 * 32];
extern u32 bios_read_protect;
extern u8 *memory_map_read[8 * 1024];
extern u32 *reg;
extern u8 *memory_map_write[8 * 1024];
extern flash_device_id_type flash_device_id;
#endif