Incompatible with psychedelic shaders #1607
Replies: 8 comments
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Immersive Portals' renderers were not designed to be used with shaders that actually distort space. I believe it simply uses the portals' shape rather than going through vertex shaders and what have you. I believe this is WAI |
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Also, is shadersmods.com like CurseForge or does it need some https://stopmodreposts.org/ ? |
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I don't really know, I just used it as an example, but here's an image |
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I actually checked it out and it seems like they're just storing direct links to shader mods. |
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Supporting psychedelic shaders is very hard and not worth the effort. |
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Hi, I assume support for this is still unlikely to be added? I am working on a project involving custom vertex shaders to distort the world and immersive portals, but none of the available optifine gbuffers vertex shaders have any effect on the portal edges. |
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The portals are rendered as if the shaders are not there
It only looks correct when you get close
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